UI Styling
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window.
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bbplayer-app/BBPlayer argent-lens --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/argent-lens .claude/skills/argent-lens && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .claude/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lensType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bbplayer-app/BBPlayer argent-lens --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/argent-lens .agents/skills/argent-lens && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .agents/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bbplayer-app/BBPlayer argent-lens --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/argent-lens .cursor/skills/argent-lens && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .cursor/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bbplayer-app/BBPlayer.git --path .agents/skills/argent-lens--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bbplayer-app/BBPlayer argent-lens --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/argent-lens .gemini/skills/argent-lens && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .gemini/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bbplayer-app/BBPlayer argent-lensInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/argent-lens .github/skills/argent-lens && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .github/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bbplayer-app/BBPlayer --skill argent-lens -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bbplayer-app/BBPlayer argent-lens --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/argent-lens .opencode/skills/argent-lens && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "argent-lens" agent skill from https://github.com/bbplayer-app/BBPlayer/tree/dev/.agents/skills/argent-lens into .opencode/skills/argent-lens/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "argent-lens", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
argent-lensPropose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window.
Argent Lens is an agent skill from bbplayer-app/BBPlayer. Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering UI design. The repository describes itself as: 一款简约、好用的 BiliBili 音乐播放器。 The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 7b98d88. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Argent Lens loads about 2.7k tokens when it runs. Until then it costs about 85 tokens; SKILL.md has 1,268 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from bbplayer-app/BBPlayer at commit 7b98d88, republished under its MIT licence (© bbplayer-app). 1,268 words, ~2,652 tokens.
.claude/skills/argent-lens/SKILL.md (or your agent's skills folder).Prerequisite — feature flag. This workflow is gated behind the
argent-lensflag (off by default). Runargent enable argent-lensonce before using it. Ifpropose_variant/await_user_selectioncome back not-found, the flag is off — enable it and retry.
You implement several candidate designs, capture each one running on the device, and stage them with propose_variant. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses Complete selection. await_user_selection is the single blocking call that returns their decision.
The golden rule: one variant = one real, distinct screenshot. A proposal is only useful if its previewImage shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path — if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.
| Tool | Blocking? | Purpose |
|---|---|---|
propose_variant | No | Stage ONE variant for ONE element. Call once per variant. Keep working. |
await_user_selection | Yes | Call ONCE after every variant is staged. Parks until the human is done. |
propose_variant params: element (human name), optional match ({ by: "text"|"label"|"identifier"|"role", value }), optional udid (the device id you captured the variants on), and variant ({ name, summary, code?, filePath?, previewImage?, frame? }). Repeated calls with the same element accumulate variants on that element; different element values create separate cards.
Always pass udid (the same simulator/emulator id you screenshotted and described with). The preview window then streams that device directly — the human never has to pick a simulator. Set it on the first propose_variant of a round; later calls may omit it (the last value wins).
Resolve a simulator/emulator first (argent-ios-simulator-setup / argent-android-emulator-setup) and, for React Native, argent-react-native-app-workflow to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call await_user_selection, and the window appears on its own.
Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill" — "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.
For each element, run describe (or debugger-component-tree for RN) on the screen where it lives and read its exact label / identifier / role. Pass that as match so the floating card's connector anchors to the right element:
{ by: "identifier", value: "search-input" } (most reliable){ by: "label", value: "Search" }{ by: "text", value: "Search" } (fuzzy contains; the default if match is omitted)Omitting match defaults to { by: "text", value: element }, which is fine only when the element's visible text is unique.
Loop over every variant of every element:
debugger-reload-metro) or rebuild as needed so the running app shows this variant.argent-device-interact) to the screen where the element is visible — a screenshot is only meaningful if the element is actually on screen.screenshot and pass the returned file path straight through as variant.previewImage. NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder (e.g. a crop.py into /tmp/variants/): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen — the preview window crops it for you using variant.frame (step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (shasum -a 256) before proposing — byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway.propose_variant with element, match, udid (the device you captured on), and variant.previewImage set to that screenshot path. The tool auto-captures the crop frame: it describes the device at propose time and matches the element, so each thumbnail crops to its own current layout — as long as the variant is still on screen when you call propose_variant (propose right after the screenshot, before reverting). You may pass variant.frame (the matched node's normalized {x, y, width, height} in 0..1 from a describe on THIS variant) to override the auto-capture — useful when the element can't stay on screen at propose time. Add summary (what changed and why) and code/filePath when useful.propose_variant does not block.previewImage accepts a local screenshot path (served from the OS temp dir / cwd), an http(s) URL, or a data: URI. A local screenshot of the real running variant is strongly preferred.
After every variant for every element is staged, call await_user_selection exactly once. It returns:
{ status: "completed", selections: [{ element, chosenVariant, comment? }], unselected, annotations: [{ target, match, comment }], globalComment } — apply chosenVariant for each element; skip elements in unselected. Treat each annotations entry (inspector comments the human pinned to elements) and globalComment as a change request.{ status: "pending", proposedElements } — timeoutSeconds elapsed, not an error. Proposals are still live; call await_user_selection again.{ status: "no_proposals" } — you called it before any propose_variant. Stage variants first.Implement the chosen variant for every selected element, address every annotation/comment, and report what you applied and what was skipped. If the human commented but skipped a variant, the comment still matters — act on it.
propose_variant at least twice for it). If you only have one look for an element, either produce a real alternative or don't propose that element at all; a lone variant isn't a choice.previewImage must be a screenshot of that variant actually running on the device. No mockups, no guesses, no proposing un-built ideas.previewImage path across two variants — or capturing two paths whose bytes turn out identical — defeats the whole point of the Argent Lens. If you can't produce visibly different captures (e.g. the app is read-only, accessibility is broken so you can't navigate, the bundle won't hot-reload), STOP and tell the user instead of staging duplicates.propose_variant never blocks — stage freely. await_user_selection is the only call that waits, and you call it once, last.describe; a wrong match makes the card point at the wrong element or float unanchored.pending is normal. On pending, just await again — proposals persist across timeouts.propose_variant after a round was consumed begins round N+1 and clears the previous round's elements; stage a full set each round.describe { udid } # read exact label/identifier
propose_variant { element: "Search field",
match: { by: "identifier", value: "search-input" },
variant: { name: "Outlined", summary: "1pt border, transparent fill",
previewImage: "/var/folders/.../search-outlined.png" } }
propose_variant { element: "Search field",
match: { by: "identifier", value: "search-input" },
variant: { name: "Pill", summary: "Fully rounded, filled grey",
previewImage: "/var/folders/.../search-pill.png" } }
propose_variant { element: "Primary CTA",
match: { by: "label", value: "Get started" },
variant: { name: "Gradient", summary: "Accent gradient fill",
previewImage: "/var/folders/.../cta-gradient.png" } }
await_user_selection {} # ONE blocking call → human picks
→ { status: "completed",
selections: [ { element: "Search field", chosenVariant: { name: "Pill" } },
{ element: "Primary CTA", chosenVariant: { name: "Gradient" } } ],
annotations: [ { target: "Tab bar", comment: "raise contrast" } ] }
# → apply Pill + Gradient, and raise tab-bar contrast.© bbplayer-app, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/argent-lens of bbplayer-app/BBPlayer.
Open the folder on GitHubat commit 7b98d88
Argent Lens next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Argent Lens this skillbbplayer-app/BBPlayer | 1.2k | — | ~2.7k | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT | |
| UI UX Pro MaxZxBing0066/pixel-converter | 181 | 13 repos | ~2.6k | Automated safety check: Notes | BSD-2-Clause | |
| Design Dnazanwei/design-dna | 1.9k | 1 repos | ~2.1k | Automated safety check: Pass | MIT |
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
ZxBing0066/pixel-converter
UI/UX design intelligence with searchable database. An agent skill from ZxBing0066/pixel-converter.
zanwei/design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects…
warpdotdev/warp
Turns a Figma frame or component into production code that matches the design, using the Figma MCP server and the project's own design system.
bbplayer-app/BBPlayer
Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript).
bbplayer-app/BBPlayer
Debug a JS runtime via CDP using argent debugger tools. An agent skill from bbplayer-app/BBPlayer.
bbplayer-app/BBPlayer
Optimizes a React Native app by profiling first to find real bottlenecks, then sweeping for mechanical issues.
bbplayer-app/BBPlayer
Create repeatable QA regression E2E tests as Argent flows from test cases, tickets, or acceptance criteria.
bbplayer-app/BBPlayer
Compare saved or live app screenshots with the argent screenshot-diff tool.
bbplayer-app/BBPlayer
Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools.
Categories
Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Argent Lens is an agent skill from bbplayer-app/BBPlayer. Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window.
Argent Lens fits situations like: the user asks for design alternatives / options / A-B choices for a screen; any time you have produced more than one candidate look for an element and want a human decision before committing.
Run `npx skills add bbplayer-app/BBPlayer --skill argent-lens -a claude-code`. Or copy the skill folder (.agents/skills/argent-lens in bbplayer-app/BBPlayer) into .claude/skills/argent-lens in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bbplayer-app/BBPlayer --skill argent-lens -a codex`. Or copy the skill folder (.agents/skills/argent-lens in bbplayer-app/BBPlayer) into .agents/skills/argent-lens in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bbplayer-app/BBPlayer --skill argent-lens -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/argent-lens, .gemini/skills/argent-lens, .github/skills/argent-lens and .opencode/skills/argent-lens in your project.
SKILL.md names no scripts, command-line tools or credentials: Argent Lens is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Argent Lens is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Argent Lens: UI Styling (Ohh-889/skyroc, 795 stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars) and UI UX Pro Max (ZxBing0066/pixel-converter, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bbplayer-app (a GitHub organization) maintains it in bbplayer-app/BBPlayer, which has 1,161 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 8, 2026.
Source: bbplayer-app/BBPlayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.