Agent skill

Argent Device Interact

by bbplayer-app in bbplayer-app/BBPlayer

Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools.

MITAuto-check: warningsMobile

Install Argent Device Interact

The automated check flagged lines worth reading first. See the safety section below.

skills CLI
$ npx skills add bbplayer-app/BBPlayer --skill argent-device-interact -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install bbplayer-app/BBPlayer argent-device-interact --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/bbplayer-app/BBPlayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/argent-device-interact .claude/skills/argent-device-interact && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
argent-device-interact
GitHub stars
1.1k
Token cost
~6k tokens
SKILL.md length
2,660 words
Files
4 (incl. references)
Skills in repo
19
Repo updated
First seen
Licence
MIT

At a glance

Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools.

  • Works in 9 steps: Before You Start → Best Practices → Opening Apps → …
  • Tapping UI elements
  • SKILL.md covers Unified tool surface, 1. Before You Start, 2. Best Practices and 3. Opening Apps, plus 6 more sections
  • Calls adb; needs APP_PASSWORD

What it does

Argent Device Interact is an agent skill from bbplayer-app/BBPlayer. Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets.

Its SKILL.md is about 6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/chromium.md`, `references/gesture-examples.md` and `references/secrets.md`).

It sits in Mobile, covering Mobile testing and debugging and MCP servers. It works with Android and iOS. The repository describes itself as: 一款简约、好用的 BiliBili 音乐播放器。 The licence is MIT.

When your agent uses it

  • Tapping UI elements
  • Performing gestures
  • Scrolling/swiping
  • Pressing hardware buttons

Example prompts

  • “/argent-device-interact”

Workflow steps

9 steps, taken from the step headings in SKILL.md.

  1. Before You Start
  2. Best Practices
  3. Opening Apps
  4. Choosing the Right Tool
  5. Finding Tap Targets
  6. Tool Usage
  7. Screenshots
  8. Action Sequencing with run-sequence
  9. Platform-specific notes

What it can do on your machine

Read from SKILL.md and the folder at commit 1e1ae9f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • adb

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • APP_PASSWORD

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Argent Device Interact loads about 6k tokens when it runs, and up to ~7.5k if it reads all its reference files. Until then it costs about 99 tokens; SKILL.md has 2,660 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~99
When it runs · the whole SKILL.md, loaded when a task matches
~6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~7.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: warnings

The automated check found patterns that need a careful read before installing.

  • WarningMentions a credentials file (SSH keys, cloud or package-manager tokens)SKILL.md:369
    See `references/chromium.md` — tabs, cookies/storage.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from bbplayer-app/BBPlayer at commit 1e1ae9f, republished under its MIT licence (© bbplayer-app). 2,660 words, ~6,035 tokens.

Download SKILL.mdSave it as .claude/skills/argent-device-interact/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
argent-device-interact
description
Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets.

Unified tool surface

All interaction tools below accept a udid parameter and auto-dispatch iOS vs Android based on its shape (UUID → iOS simulator, chromium-cdp-<port> → Chromium (CDP) app, anything else → Android adb serial). You use the same tool names on every platform.

Chromium (CDP) app = an Electron app or a Chromium-family browser (Chrome/Brave/Edge) exposing a Chrome DevTools Protocol endpoint. The same describe/tap/keyboard/screenshot surface drives it, but scrolling, tabs, cookies and storage differ — read references/chromium.md before driving a chromium target.

1. Before You Start

If you delegate simulator tasks to sub-agents, make sure they have MCP permissions.

Use list-devices to get a target id. Results are tagged with platform (ios, android, or chromium); booted/ready devices come first. Pick the first entry that matches the platform you need — if none are ready, call boot-device with udid (iOS), avdName (Android), or electronAppPath (boots an Electron app as a chromium device). A Chromium browser already running with a CDP port shows up directly — no boot-device needed. See argent-ios-simulator-setup / argent-android-emulator-setup for full setup flow.

Load tool schemas before first use. Gesture tools (gesture-tap, gesture-swipe, gesture-pinch, gesture-rotate, gesture-custom) may be deferred — their parameter schemas are not loaded until fetched. Always use ToolSearch to load the schemas of all gesture tools you plan to use before calling any of them. If you skip this step, parameters may be coerced to strings instead of numbers, causing validation errors.

2. Best Practices

  1. Always refer to tapping_rule from your argent.md rule before tapping.
  2. Before performing interactions, consider whether they can be dispatched sequentially - more on that in run-sequence.
  3. Use gesture-swipe for lists/scrolling, not gesture-custom, unless you need non-linear movement. On Chromium use gesture-scroll instead — gesture-swipe is touch-only. Consider whether you need multiple swipes, if yes - use run-sequence. Pass momentum: false when the swipe should decelerate before ending for a precise movement.
  4. Tap a text field before typing, then use keyboard to enter text.
  5. Coordinates are normalized — always 0.0–1.0, not pixels.
  6. For app navigation, use the element tree returned after each action (--- Elements after action (describe) ---); call describe only when no fresh tree is available for the current screen. It works on any screen without app restart. Do not navigate from screenshot pixels on regular in-app screens unless the tree failed to expose a reliable target. Use native-describe-screen only when you need app-scoped UIKit properties.

3. Opening Apps

Never navigate to an app by tapping home-screen icons. Use launch-app or open-url — they are instant and reliable.

launch-app — by bundle ID
json
{ "udid": "<UDID>", "bundleId": "com.apple.MobileSMS" }

Common IDs: com.apple.MobileSMS (Messages), com.apple.mobilesafari (Safari), com.apple.Preferences (Settings), com.apple.Maps, com.apple.Photos, com.apple.mobilemail, com.apple.mobilenotes, com.apple.MobileAddressBook (Contacts)

open-url — by URL scheme
json
{ "udid": "<UDID>", "url": "messages://" }

Common schemes: messages://, settings://, maps://?q=<query>, tel://<number>, mailto:<address>, https://... (Safari)

4. Choosing the Right Tool

ActionToolNotes
Multiple actionsrun-sequenceBatch steps in one call (no intermediate screenshots)
Open an applaunch-appAlways — never tap home-screen icons
Restart an apprestart-appTerminate and relaunch by bundle ID
Open URL/schemeopen-urlWeb pages, deep links, URL schemes
Single tapgesture-tapButtons, links, checkboxes
Scroll/swipegesture-swipeStraight-line scroll or swipe
Scroll (Chromium)gesture-scrollWheel-based; deltas are window fractions, positive deltaY = down
Drag (Chromium)gesture-dragSliders, drag-and-drop, text selection
Long pressgesture-customContext menus, drag start
Drag & dropgesture-customComplex drag interactions
Pinch/zoomgesture-pinchTwo-finger pinch with auto-interpolation
Rotationgesture-rotateTwo-finger rotation with auto-interpolation
Custom gesturegesture-customArbitrary touch sequences, optional interpolation
Hardware keybuttonHome, back, power, volume, appSwitch, actionButton
Type textkeyboardEvery platform. Text or one named key per call, never both
Paste textpasteOnly where a user would paste (OTP code, long link). Sim/emu only
Rotate devicerotateOrientation changes
Shake deviceshakeShake handlers (sim/emu only), Undo-typing prompt, RN dev menu
Wait for UIawait-ui-elementBlock until an element is visible/hidden/exists/contains text
Wait for idleawait-screen-idleBlock until a non-empty screen tree stops changing

5. Finding Tap Targets

IMPORTANT. When moved to a different screen after an action or do not know the coordinates of component, always perform proper discovery first.

App typeDiscovery toolWhat it returns
Target app discoverydescribeAccessibility element tree for the current device screen (iOS AX-service, Android uiautomator, or Chromium DOM walker) with normalized frame coordinates. Works on any app, system dialogs, and Home screen — no app restart or bundleId required
React Nativedebugger-component-treeReact component tree with names, text, testID, and (tap: x,y)
App-scoped nativenative-describe-screenLow-level app-scoped accessibility elements with normalized and raw coordinates; requires bundleId
Permission / system modal overlaydescribedescribe detects system dialogs automatically and returns dialog buttons with tap coordinates. Fall back to screenshot only if describe does not expose the controls
Final visual fallbackscreenshotUse only when discovery tools cannot inspect the current UI reliably. Do not derive routine in-app navigation targets from screenshots

Point follow-up native diagnostics after you already have a candidate point:

  • native-user-interactable-view-at-point: deepest native view that would receive touch at a known raw iOS point; requires bundleId
  • native-view-at-point: deepest visible native view at a known raw iOS point; requires bundleId
If describe Tool Fails

Read the exact error and choose the action that matches it:

  • Error mentions ax-service not available or daemon startup failure: the ax-service daemon could not start. Check that the simulator is booted. Use screenshot as a temporary fallback, or use native-describe-screen with an explicit bundleId if the app has native devtools injected.
  • describe returns an empty element list: the screen may be blank, loading, or showing content without accessibility labels. Use screenshot to see what is visible, then retry after the content has loaded.
  • describe succeeds but is not detailed enough for a React Native app: use debugger-component-tree next.
  • You need app-scoped inspection with full UIKit properties (accessibilityIdentifier, viewClassName): use native-describe-screen with an explicit bundleId. This requires native devtools (dylib) injection.
  • You already have a candidate point and want to confirm what would actually receive touch: use native-user-interactable-view-at-point. Use native-view-at-point when you want the visually deepest view instead of the hit-test target.

6. Tool Usage

gesture-tap — Single tap at a point
json
{ "udid": "<UDID>", "x": 0.5, "y": 0.5 }

Coordinates: 0.0 = left/top, 1.0 = right/bottom.

Before tapping near the bottom of the screen in React Native apps, check that "Open Debugger to View Warnings" banners are not visible — tapping them breaks the debugger connection. Close them with the X icon if present.

gesture-swipe — Straight-line gesture
json
{ "udid": "<UDID>", "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 }

Swipe up (fromY > toY) = scroll content down. Default duration: 300ms. Optional: "durationMs": 500 for slower swipe.

"momentum" defaults to true (a natural flinging swipe). Pass "momentum": false for a momentum-free swipe: the finger decelerates into the end point, resulting in little to no fling. It needs durationMs of at least 150 and is rejected below it.

gesture-pinch — Two-finger pinch
json
{ "udid": "<UDID>", "centerX": 0.5, "centerY": 0.5, "startDistance": 0.2, "endDistance": 0.6 }

All values are normalized 0.0–1.0 (fractions of screen, not pixels) — same as all other gesture tools. startDistance: 0.2 means fingers start 20% of the screen apart; endDistance: 0.6 means they end 60% apart. startDistance < endDistance = pinch out (zoom in). startDistance > endDistance = pinch in (zoom out). Defaults: angle: 0 (horizontal), durationMs: 300. Optional: "angle": 90 for vertical axis, "durationMs": 500 for slower pinch, "endCenterX"/"endCenterY" to let the centroid drift to a new center over the gesture (omitted = fixed center).

gesture-rotate — Two-finger rotation
json
{
  "udid": "<UDID>",
  "centerX": 0.5,
  "centerY": 0.5,
  "radius": 0.15,
  "startAngle": 0,
  "endAngle": 90
}

All positions and radii are normalized 0.0–1.0 (fractions of screen, not pixels). radius: 0.15 means each finger is 15% of the screen away from center. endAngle > startAngle = clockwise. Default duration: 300ms. Optional: "durationMs": 500 for slower rotation, and "radiusX"/"radiusY" (fractions of screen width/height; give both — they override radius) with radiusX·width = radiusY·height for a physically circular orbit — a single radius traces a physical ellipse on a non-square screen, coupling a slight pinch into the turn.

gesture-custom — Custom touch sequence

For long-press, drag-and-drop, and other complex sequences, see references/gesture-examples.md. Set "interpolate": 10 to auto-generate smooth intermediate Move events between keyframes.

button — Hardware button press
json
{ "udid": "<UDID>", "button": "home" }

Values: home, back, power, volumeUp, volumeDown, appSwitch, actionButton

keyboard — Type text or press special keys
json
{ "udid": "<UDID>", "text": "search query" }

One call does one action. text and key are mutually exclusive, and a call that carries both is rejected with nothing typed. To type and then submit, send two keyboard steps in one run-sequence (§ 8) — { "text": "search query" }, then { "key": "enter" }. Two separate calls do the same work, but cost an extra round-trip.

Special keys: enter, escape, backspace, tab, space, arrow-up, arrow-down, arrow-left, arrow-right, f1–f12. Optional: "delayMs": 100 between keystrokes (default 50ms) — applies to the iOS simulator and Chromium; it is ignored on Android phones/tablets (typed via adb input text, no per-key cadence), on Vega, and on TV targets.

Typing secrets. To enter a credential without its plaintext ever entering your context, transcript, or logs, use a secret placeholder in text (works in keyboard, paste, run-sequence keyboard steps, and flow type steps):

json
{ "udid": "<UDID>", "text": "{{secret:APP_PASSWORD}}" }

Where the value is read from, and the rules for using a placeholder — including not screenshotting the field afterwards — are in references/secrets.md. Read it before typing any credential.

paste — Paste text into the focused field
json
{ "udid": "<UDID>", "text": "482913" }

Puts text on the device clipboard (the host clipboard is untouched) and triggers the platform's paste shortcut. iOS simulator and Android emulator only; a TV target, a physical device, Chromium and Vega are rejected.

paste is not a faster keyboard. keyboard types the way a user types and stays the default for every text entry — a search query, a login, a form field. Reach for paste only where a real user would paste: a 2FA / OTP code copied from another app, a long link or token, or to test how the app handles pasted input. It also carries what keyboard can't type on a given platform (multi-line text, non-ASCII on Android), but that alone is not a reason to paste — ask whether the user would.

Tap the field first so it has focus; pasting with no focused field is a silent no-op, as with keyboard. text accepts the same {{secret:<NAME>}} placeholders as keyboard, with the same auto-screenshot skip.

Show full SKILL.md (1,046 more words)Show less
rotate — Change orientation
json
{ "udid": "<UDID>", "orientation": "LandscapeLeft" }

Values: Portrait, LandscapeLeft, LandscapeRight, PortraitUpsideDown

await-ui-element — Block until a UI element reaches a state

Never poll screenshot/describe in a loop to wait for something. Use await-ui-element: it blocks server-side on the same tree describe reads. It has no bare-timer mode by design — for a plain pause, use your own harness sleep.

json
{ "udid": "<UDID>", "condition": "visible", "selector": { "text": "Continue" } }

The tool's own description carries the conditions, selector matching, defaults and return shape. What it does not tell you:

  • A hidden check that succeeds immediately may be a false pass — its note then says the selector never matched anything at all. Treat that as a failed check and fix the selector; do not read it as "the element went away".
  • The synthetic ROOT container describe prints is never matched, so a role like AXGroup/html won't trivially "match the screen".
  • To disambiguate a loose selector, pin the role to a text role like StaticText — that skips a same-named button.
  • On a text timeout the note quotes the text of the element the check actually read, so you can see which match it landed on.
await-screen-idle — Block until the screen stops changing

Use after launch/navigation and before a raw tap, when an early-painted element may still be moving:

json
{ "udid": "<UDID>", "timeoutMs": 3000, "minStableMs": 250 }

On local iOS, Android, and Chromium, the tool waits for a non-empty describe tree to stop changing. Continue only when settled: true. Pair it with a destination-specific await-ui-element; stillness does not identify a screen.

Use it only for live diagnosis. Do not record it or put it in run-sequence. Flows use await: { idle: true }, which also compares pixels. This live tool can return during a presentation-layer animation.


7. Screenshots

Use the explicit screenshot tool only when:

  • You need the initial screen state before any action.
  • You are about to edit visible UI and need a baseline capture before making changes.
  • The auto-attached screenshot shows a transitional or loading frame.
  • You require extra context.
  • You want to check state after a delay (e.g. waiting for a network response).
  • A permission dialog, system alert, or native modal overlay is visible and describe did not expose reliable targets.

When using screenshot for permission or native modal navigation:

  • Do not switch to screenshot-driven navigation just because a modal is visible. On regular app screens and in-app modals, keep using describe.
  • Prefer obvious, centered alert buttons such as Allow, OK, Don't Allow, Not Now, or Continue.
  • Tap one control at a time and inspect the returned auto-screenshot before doing anything else.
  • After the modal is dismissed, return to normal discovery with describe, native-describe-screen, or debugger-component-tree.

Prefer the dialog over the Settings tool. When the app triggers its own permission prompt, answering it here is the real user path — do that. Reach for the settings-permissions tool only when you can't get to the change through the app: pre-authorize/deny a permission before the app asks, re-enable one the user already denied (iOS won't re-prompt), or reset it so the prompt reappears. See the argent-settings-permissions skill.

Optional rotation parameter: { "udid": "<UDID>", "rotation": "LandscapeLeft" } — rotates the capture without changing simulator orientation.

Screenshots are downscaled by default (30% of original resolution) to reduce context size. Use the normal downscaled screenshot for UI context and state checks. scale accepts values from 0.01 to 1.0, but do not use scale: 1.0 as a general readability or tapping aid.

Use full-resolution screenshots only when saving baseline/current PNG files for comparison. In that case, suppress the image block so the full-size PNG is not loaded into agent context:

json
{ "udid": "<UDID>", "scale": 1.0, "includeImageInContext": false }

For visual regression checks, before/after screenshot comparisons, and detailed screenshot-diff parameter guidance, use the argent-screenshot-diff skill. Keep this skill focused on device interaction mechanics and screenshot capture.

Troubleshooting
ProblemSolution
Screenshot times outRestart the simulator-server via stop-simulator-server tool
No booted iOS simulatorCall boot-device with the iOS udid
No ready Android deviceCall boot-device with avdName

8. Action Sequencing with run-sequence

Use run-sequence to batch multiple interaction steps into a single tool call. Only one screenshot is returned — after all steps complete.

Do not use run-sequence when any step depends on observing the result of a previous step.

Use cases
  • "scroll to bottom", "scroll to top", "scroll until X" -> sequence 3-5 scrolls
  • form interactions, "clear and retype field" -> triple-tap to select all, then type the new value
  • "submit form" → fill all fields in sequence, tap submit
  • "go back to X" → defined tap sequence for the navigation
Allowed tools inside run-sequence

gesture-tap, gesture-swipe, gesture-scroll, gesture-drag, gesture-custom, gesture-pinch, gesture-rotate, button, keyboard, paste, rotate, shake, tv-remote, await-ui-element

The udid is shared — do not include it in each step's args. Optional delayMs per step (default 100ms).

Add an await-ui-element step to gate a later tap on a screen transition (e.g. tap → wait for the next screen's button → tap it). If its condition is not met before the timeout, the sequence stops at that step and the following steps do not run — so a mistimed tap can't fire against a screen that never settled.

Examples

Scroll down three times:

json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } }
  ]
}

Type into a focused field and submit. This is the only way to mix text and a key, because one keyboard call cannot carry both:

json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "keyboard", "args": { "text": "hello world" } },
    { "tool": "keyboard", "args": { "key": "enter" } }
  ]
}

Tap a known button, then scroll down:

json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.15 } },
    {
      "tool": "gesture-swipe",
      "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 },
      "delayMs": 300
    }
  ]
}

Tap, wait for the next screen, then act on it — the await-ui-element step gates the tap after it:

json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.9 } },
    {
      "tool": "await-ui-element",
      "args": { "condition": "visible", "selector": { "text": "Continue" } }
    },
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.5 } }
  ]
}

Prefer this over a fixed delayMs when a step depends on a screen transition: it adapts to real load time, and if the condition is not met before the timeout the sequence stops there so the next tap can't fire against a screen that never settled.

Stops on the first error (or unmet await-ui-element condition) and returns partial results.


9. Platform-specific notes

Android
  • Metro reachability: run adb reverse tcp:8081 tcp:8081 on the device before the RN app starts, or Metro won't be reachable from the device. See argent-metro-debugger for the full workflow. Re-run if the device restarts.
  • First-launch permission prompts: reinstall-app on Android always installs with -g so runtime permissions are pre-granted on first launch — no flag to pass.
  • Locked screen / secure surfaces: describe throws a clear error if it can't capture (keyguard, DRM, Play Integrity). Unlock the device or fall back to screenshot.
  • APK vs .app in reinstall-app: pass .apk absolute path on Android; .app directory on iOS.
Chromium

See references/chromium.md — tabs, cookies/storage.

iOS

(no iOS-only gotchas collected here yet — add them as they come up)

© bbplayer-app, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/argent-device-interact of bbplayer-app/BBPlayer.

  • SKILL.md
  • references/chromium.md
  • references/gesture-examples.md
  • references/secrets.md

Open the folder on GitHubat commit 1e1ae9f

Compare with similar skills

Argent Device Interact next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Argent Device Interact compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Argent Device Interact this skillbbplayer-app/BBPlayer1.1k—~6kAutomated safety check: WarnMIT
Mobilerun Docs Referencedroidrun/mobilerun9.6k—~943Automated safety check: PassMIT
Appiumblokadaorg/blokada3.3k—~3.5kAutomated safety check: PassMPL-2.0
Phoneagentrounak/PhoneAgent798—~2.2kAutomated safety check: PassMIT
Simvynpranshuchittora/simvyn437—~938Automated safety check: PassMIT
Mobile Automation with agent-devicenuclearpasta/react-native-drax714—~1.4kAutomated safety check: PassMIT

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  • Expo Module

    bbplayer-app/BBPlayer

    Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript).

    1.1k GitHub starsUsed in 3 repos~1.4k tokens
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  • Argent Metro Debugger

    bbplayer-app/BBPlayer

    Debug a JS runtime via CDP using argent debugger tools. An agent skill from bbplayer-app/BBPlayer.

    1.1k GitHub stars~3.4k tokensUpdated yesterday
    Auto-check passed
  • Optimizes a React Native app by profiling first to find real bottlenecks, then sweeping for mechanical issues.

    1.1k GitHub stars~1.3k tokensUpdated yesterday
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  • Argent Lens

    bbplayer-app/BBPlayer

    Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window.

    1.1k GitHub stars~2.7k tokensUpdated yesterday
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  • Argent QA Flows

    bbplayer-app/BBPlayer

    Create repeatable QA regression E2E tests as Argent flows from test cases, tickets, or acceptance criteria.

    1.1k GitHub stars~3.2k tokensUpdated yesterday
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  • Argent Screenshot Diff

    bbplayer-app/BBPlayer

    Compare saved or live app screenshots with the argent screenshot-diff tool.

    1.1k GitHub stars~1.1k tokensUpdated yesterday
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Questions about Argent Device Interact

What does Argent Device Interact do?

Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Argent Device Interact is an agent skill from bbplayer-app/BBPlayer. Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools.

When should I use Argent Device Interact?

Argent Device Interact fits situations like: tapping UI elements; performing gestures; scrolling/swiping; pressing hardware buttons.

How do I install Argent Device Interact in Claude Code?

Run `npx skills add bbplayer-app/BBPlayer --skill argent-device-interact -a claude-code`. Or copy the skill folder (.agents/skills/argent-device-interact in bbplayer-app/BBPlayer) into .claude/skills/argent-device-interact in your project. Claude Code loads it when a task matches its description.

How do I install Argent Device Interact in Codex?

Run `npx skills add bbplayer-app/BBPlayer --skill argent-device-interact -a codex`. Or copy the skill folder (.agents/skills/argent-device-interact in bbplayer-app/BBPlayer) into .agents/skills/argent-device-interact in your project. Codex loads it when a task matches its description.

Can I use Argent Device Interact in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bbplayer-app/BBPlayer --skill argent-device-interact -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/argent-device-interact, .gemini/skills/argent-device-interact, .github/skills/argent-device-interact and .opencode/skills/argent-device-interact in your project.

What does Argent Device Interact need to run?

Going by SKILL.md and its folder, Argent Device Interact needs the command-line tools its instructions call (adb) and credentials named APP_PASSWORD.

Does Argent Device Interact access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Argent Device Interact safe to install?

Our automated static check of SKILL.md flagged 1 warning(s): mentions a credentials file (ssh keys, cloud or package-manager tokens). Read the flagged lines before installing; the check is not a guarantee either way.

What licence does Argent Device Interact use?

Argent Device Interact is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Argent Device Interact use?

About 6k tokens (SKILL.md is roughly 24k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.

What are the alternatives to Argent Device Interact?

Skills that share tags, products or a category with Argent Device Interact: Mobilerun Docs Reference (droidrun/mobilerun, 9.6k stars), Appium (blokadaorg/blokada, 3.3k stars), Phoneagent (rounak/PhoneAgent, 798 stars) and Simvyn (pranshuchittora/simvyn, 437 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Argent Device Interact?

bbplayer-app (a GitHub organization) maintains it in bbplayer-app/BBPlayer, which has 1,126 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 6, 2026.

Source: bbplayer-app/BBPlayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.