MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Turn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (LLMRESULT.py), and geniesimgenerator.app compiles it into scene.usda + a layout graph under…
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AgibotTech/genie_sim generate-scene --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .claude/skills/generate-scene && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .claude/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-sceneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AgibotTech/genie_sim generate-scene --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .agents/skills/generate-scene && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .agents/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AgibotTech/genie_sim generate-scene --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .cursor/skills/generate-scene && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .cursor/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AgibotTech/genie_sim.git --path source/geniesim_generator/skills/generate-scene--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AgibotTech/genie_sim generate-scene --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .gemini/skills/generate-scene && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .gemini/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AgibotTech/genie_sim generate-sceneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .github/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .github/skills/generate-scene && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .github/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AgibotTech/genie_sim --skill generate-scene -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AgibotTech/genie_sim generate-scene --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/source/geniesim_generator/skills/generate-scene .opencode/skills/generate-scene && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "generate-scene" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene into .opencode/skills/generate-scene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-scene", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
generate-sceneTurn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (LLMRESULT.py), and geniesimgenerator.app compiles it into scene.usda + a layout graph under…
Generate Scene is an agent skill from AgibotTech/genie_sim. Turn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (LLMRESULT.py), and geniesimgenerator.app compiles it into scene.usda + a layout graph under benchmark/config/llmtask/. Works either through the Open WebUI agent, OR by having Claude write the DSL program directly and run the compiler (no WebUI / no MCP server needed). Trigger: When the user asks to "生成一个场景", "按需求生成场景", "generate a scene", "make a scene with <objects", "build a tabletop layout", "create…
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering MCP servers. It works with Model Context Protocol. The repository describes itself as: Simulation Platform from AgiBot. The licence is MPL-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6ca11c7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Generate Scene loads about 2.4k tokens when it runs. Until then it costs about 164 tokens; SKILL.md has 737 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AgibotTech/genie_sim at commit 6ca11c7, republished under its MPL-2.0 licence (© AgibotTech). 737 words, ~2,426 tokens.
.claude/skills/generate-scene/SKILL.md (or your agent's skills folder).scene.usda + scene_info.json + layout graph).LLM_RESULT.py (hand-written or LLM-produced) and wants to
compile / preview it.Prerequisite only for Path A (the Open WebUI agent loop): the MCP stack +
Open WebUI are running (deploy-generator first). Path B needs just the package
importable + ASSETS_INDEX available — no servers.
Do not use for:
deploy-generator skill.search-assets skill.NL request
│ ── Path A: Open WebUI "geniesimscenegen" agent (uses search_assets/get_interactions)
│ ── Path B: Claude writes the DSL program directly (no WebUI / no MCP server)
▼
Python program: from helper import * → @register()… def root_scene() -> Shape
│ written to → src/geniesim_generator/LLM_RESULT.py
▼
cd src/geniesim_generator && python app.py (imports LLM_RESULT.root_scene, runs it)
│ gen_scene_layout_info → (scene_info, networkx graph)
│ gen_scene_usda → scene.usda
▼
benchmark/config/llm_task/<scene_id>/<n>/{scene.usda, scene_info.json, graph.dot, graph.svg, LLM_RESULT.py}The program is the only handoff between "write" and "compile" — so Path A and
Path B differ only in who writes it. Path B (Claude writes it directly) needs
neither Open WebUI nor the MCP servers running; it only needs the package
importable and ASSETS_INDEX available.
LLM_RESULT.py from the requestTwo ways; pick by whether the WebUI/MCP stack is up.
Drive the geniesimscenegen agent (import config/geniesimscenegen.json;
MCP tools wired via config/openwebui.json). Describe the scene; the agent
searches the asset library, writes a DSL program, and its "save to file" action
drops it at generator/LLM_RESULT.py. Requires deploy-generator first.
When the servers aren't up (or you just want a one-shot scene), write
LLM_RESULT.py yourself and run the compiler. This is the lightweight path.
Get real asset ids. The program must reference ids that exist in
ASSETS_INDEX — guessed ids raise KeyError in helper.usd(). Options:
If the MCP server is up, use the search-assets skill.
Otherwise query the index directly in Python:
python -c "from geniesim_assets import ASSETS_INDEX; \
import re; pat=re.compile('bottle', re.I); \
print([k for k in ASSETS_INDEX if pat.search(k)][:20])"Write the program to src/geniesim_generator/LLM_RESULT.py following the
contract below. Build every object through usd(oid, keywords) / library_call("usd", …)
and place with the DSL helpers (transform_shape, translation_matrix,
rotation_matrix, attach, align_with_*, concat_shapes).
Minimal real example (mirrors the shipped template):
from helper import *
@register()
def place_bottle(oid: str, position) -> Shape:
shape = library_call("usd", oid=oid, keywords=["bottle", "drink"])
# drop it so its center lands on `position`
center = get_object_info(shape)["center"]
return transform_shape(shape, translation_matrix(np.array(position) - center))
@register()
def root_scene() -> Shape: # REQUIRED entry point — app.py imports this name
a = place_bottle("genie_beverage_bottle_007", (-0.32, -0.96, 1.11))
b = place_bottle("genie_beverage_bottle_008", (-0.32, -0.70, 1.11))
return concat_shapes(a, b)Keep one @register() on each builder (the decorator pushes the layout
stack frame gen_scene_layout_info walks) and exactly one root_scene().
Proceed to Step 2 to compile.
The program must follow the contract (see the shipped LLM_RESULT.py template):
from helper import *
@register()
def place_mug() -> Shape:
... # build from usd(asset_id) + transform/concat helpers
@register()
def root_scene() -> Shape: # REQUIRED entry point — app.py imports this name
return place_mug()If the user supplies their own program, overwrite the live slot
src/geniesim_generator/LLM_RESULT.py with it (back up the original first).
This is the one reliable way to feed a program in — see the --template_path
caveat in Step 2.
# Run from the package dir — app.py uses script-relative imports
# (`from helper import *`, `from LLM_RESULT import root_scene`), so it is NOT
# launchable as `python -m geniesim_generator.app`.
cd source/geniesim_generator/src/geniesim_generator
PYTHONPATH=../.. python app.py --scene_id <my_scene>Flags:
| Flag | Effect |
|---|---|
--scene_id <id> | Output dir name under benchmark/config/llm_task/. If omitted, derived from the scene graph root. |
--template_path <py> | Copy this file into <repo-layout>/generator/LLM_RESULT.py before running. Caveat: the target is dirname(dirname(app.py))/generator/LLM_RESULT.py, which only exists in the deployed layout (…/geniesim/generator/app.py). In an editable source checkout (…/src/geniesim_generator/app.py) that path is …/src/generator/ and does not exist → FileNotFoundError. In a source checkout, don't use this flag; just overwrite LLM_RESULT.py directly (Step 1). |
--task_gen | Also run task generation. |
Outputs land in benchmark/config/llm_task/<scene_id>/<n>/ (<n> auto-increments
per run): scene.usda, scene_info.json, graph.dot, graph.svg, and a
snapshot of the LLM_RESULT.py that produced it. On success it prints
step3: save scene to <path>....
python src/geniesim_generator/scene_viewer.py [--auto-play]scene_viewer watches LLM_RESULT.py; on every save it re-runs the generator
(via run_generator.sh, alongside app.py), parses the printed scene path, and
reloads scene.usda under /World. Edit the program → save → watch it update.
Needs Isaac Sim available in the environment.
root_scene() is the hard entry point — app.py always imports that exact
name. Keep it.app.py, never python LLM_RESULT.py directly.
primitive_call is an unimplemented Hole until app.py runs
import geniesim_generator.scene_language.mi_helper (its line 18) — that call
is what implements the primitives. Run the program any other way and
primitive_call silently degrades to a placeholder that drops info["stack"],
giving KeyError: 'stack'. If you ever execute a DSL program outside app.py
(e.g. a quick unit check), import geniesim_generator.scene_language.mi_helper
first.usd(asset_id, keywords) so positions/bboxes resolve
against ASSETS_INDEX — don't hand-pin coordinates. Use attach /
align_with_* (in scene_language/calc_utils.py) for relative placement.asset_ids from the search-assets skill before writing the program;
guessed ids won't resolve in ASSETS_INDEX.ENGINE_MODE="exposed" primitives exist (cube / sphere / cylinder);
everything else is composed from those + asset USDs.graph.svg to sanity-check the object relationship DAG the layout
produced.from helper import *): src/geniesim_generator/helper.py© AgibotTech, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in source/geniesim_generator/skills/generate-scene of AgibotTech/genie_sim.
Open the folder on GitHubat commit 6ca11c7
Generate Scene next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Generate Scene this skillAgibotTech/genie_sim | 1.4k | — | ~2.4k | Automated safety check: Pass | MPL-2.0 | |
| MCP Server Builderanthropics/skills | 180k | 62 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Fastmcp Client CLIPrefectHQ/fastmcp | 28k | 1 repos | ~823 | Automated safety check: Pass | Apache-2.0 | |
| Crush Configurationcharmbracelet/crush | 29k | — | ~3.7k | Automated safety check: Pass | Custom licence |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
PrefectHQ/fastmcp
Query and invoke tools on MCP servers using fastmcp list and fastmcp call.
charmbracelet/crush
Explains how to configure the Crush coding agent with crushrc or crush.json, covering providers, models, LSPs, MCP servers, hooks, permissions and config precedence.
mksglu/context-mode
Routes large command, file, API and browser output through context-mode tools so only the needed result enters the agent's context, instead of dumping it via Bash.
AgibotTech/genie_sim
Provision and launch the Simulation Challenge baseline inference model end to end: clone the inference code from a given git repo/branch, download the checkpoints from ModelScope into the repo's…
AgibotTech/genie_sim
Download the Simulation Challenge LeRobot v2.1 training datasets from ModelScope using ./scripts/downloaddataset.sh.
AgibotTech/genie_sim
Bring a custom robot into the Genie Sim RT Engine — author / fix a xacro / URDF in geniesimrobotmodel, prep meshes with the offline tools (normalizeobjnames.py, diagnoseurdf.py, recomputeinertia.py…
AgibotTech/genie_sim
Build the geniesimros colcon workspace inside the Genie Sim Docker container using the geniesim ros build CLI verb.
AgibotTech/genie_sim
Reference for the Simulation Challenge inference wire protocol — the exact obs (input) and action (output) message format exchanged between the gateway/genie-sim simulator and the contestant's…
AgibotTech/genie_sim
A skill your agent uses when the contestant needs to obtain or refresh their Simulation Challenge JWT (CHALLENGETOKEN), or wants to inspect the current logged-in user.
Works with
Categories
Turn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (LLMRESULT.py), and geniesimgenerator.app compiles it into scene.usda + a layout graph under…. Generate Scene is an agent skill from AgibotTech/genie_sim.usda + a layout graph under benchmark/config/llmtask/.
Generate Scene fits situations like: generate a scene; make a scene with <objects; build a tabletop layout; create scene.usda from a description.
Run `npx skills add AgibotTech/genie_sim --skill generate-scene -a claude-code`. Or copy the skill folder (source/geniesim_generator/skills/generate-scene in AgibotTech/genie_sim) into .claude/skills/generate-scene in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AgibotTech/genie_sim --skill generate-scene -a codex`. Or copy the skill folder (source/geniesim_generator/skills/generate-scene in AgibotTech/genie_sim) into .agents/skills/generate-scene in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AgibotTech/genie_sim --skill generate-scene -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/generate-scene, .gemini/skills/generate-scene, .github/skills/generate-scene and .opencode/skills/generate-scene in your project.
Going by SKILL.md and its folder, Generate Scene needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Generate Scene is published under the MPL-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Generate Scene: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 37k stars) and Fastmcp Client CLI (PrefectHQ/fastmcp, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AgibotTech (a GitHub organization) maintains it in AgibotTech/genie_sim, which has 1,413 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on September 7, 2026.
Source: AgibotTech/genie_sim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.