HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
A skill your agent uses when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media…
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 0xsline/OpenChatCut asset-import --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/agent/skills/asset-import .claude/skills/asset-import && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .claude/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-importType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 0xsline/OpenChatCut asset-import --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/agent/skills/asset-import .agents/skills/asset-import && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .agents/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 0xsline/OpenChatCut asset-import --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/agent/skills/asset-import .cursor/skills/asset-import && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .cursor/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/0xsline/OpenChatCut.git --path src/agent/skills/asset-import--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 0xsline/OpenChatCut asset-import --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/agent/skills/asset-import .gemini/skills/asset-import && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .gemini/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 0xsline/OpenChatCut asset-importInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/agent/skills/asset-import .github/skills/asset-import && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .github/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 0xsline/OpenChatCut --skill asset-import -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 0xsline/OpenChatCut asset-import --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xsline/OpenChatCut.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/agent/skills/asset-import .opencode/skills/asset-import && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "asset-import" agent skill from https://github.com/0xsline/OpenChatCut/tree/main/src/agent/skills/asset-import into .opencode/skills/asset-import/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "asset-import", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
asset-importA skill your agent uses when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media…
Asset Import is an agent skill from 0xsline/OpenChatCut. Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between importmedia, downloadmedia, or manual user action.
Its SKILL.md is about 950 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production. The repository describes itself as: Open-source, local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion rendering. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 2e6f4a2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Asset Import loads about 947 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 498 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 0xsline/OpenChatCut at commit 2e6f4a2, republished under its AGPL-3.0 licence (© 0xsline). 498 words, ~947 tokens.
.claude/skills/asset-import/SKILL.md (or your agent's skills folder).This build runs the editor and its media server locally. There is no hosted import API, no CLI, and no OAuth: media enters the project through the editor UI or through the agent tools below. Pick the path by where the bytes live.
Ask the user to drag the files into the editor (preview canvas or 我的素材 panel) or use the upload button. The local pipeline then runs automatically: streaming write to /media/uploads/, conditional transcode (≤1920 long edge, browser-friendly codec, ~8Mbps), audio extraction, and auto-transcription (ASR starts on upload). Do not ask the user to pre-convert, pre-trim, or transcode anything themselves — the pipeline handles it.
The agent cannot read the user's filesystem. If the user gives you a /Users/... or C:\... path, tell them to drop that file into the editor instead; you cannot fetch it.
Use download_media with a single URL or a batch array. The server fetches, stores under /media/uploads/, and registers pool assets. Prefer this for stock/web media the user pointed at. After download, the asset behaves like any other media-pool asset.
Call import_media with {"action":"create_session", "assetType":..., "filename":..., "contentType":..., "size":...}. It returns one short-lived upload slot bound to the current project, session, asset identity, basename, POST, MIME type, and exact byte count. A host-side script may upload to that exact URL with the declared headers. The agent sandbox cannot reach the user's localhost, so do not attempt the transfer from run_code.
The successful upload response returns an opaque receipt, echoed assetType, and uploaded path. Probe the uploaded path when exact duration, dimensions, fps, or audio presence are needed, then call finalize_uploaded_asset with the receipt, echoed assetType, measured media metadata, and durationInSeconds for audio/video/gif. The server resolves the authoritative hash, path, size, filename, and asset id. Finalize commits the asset but never starts ASR; after placing an audio/video asset on a track, invoke transcribe_track separately if transcription is desired. The asset is not present or usable before finalize succeeds. For missing-media replacement, pass the existing assetId to import_media; omit it for a new asset. Never construct /media/uploads/... yourself and never claim bytes are ready before the upload response.
For multi-source edits, build reviewable work from original source assets in the OpenChatCut timeline. Do not locally concatenate, pre-trim, pre-compose, burn captions, or flatten media before import — import originals and do all composition on the timeline so every step stays reviewable and undoable.
For code assets such as hand-authored Motion Graphics, use the create-motion-graphics skill (create_motion_graphic_from_code for new assets, asset-code updates for edits) — MG code is not an imported file.
/media/uploads/), served directly with Range support. If Cloudflare R2 is configured, uploads mirror to R2 and other devices can hydrate from it; without R2 the project is local-only.© 0xsline, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in src/agent/skills/asset-import of 0xsline/OpenChatCut.
Open the folder on GitHubat commit 2e6f4a2
Asset Import next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Asset Import this skill0xsline/OpenChatCut | 2.2k | — | ~947 | Automated safety check: Pass | AGPL-3.0 | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.5k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video Understandcalesthio/OpenMontage | 66k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
0xsline/OpenChatCut
Connects an MCP-capable agent to the local OpenChatCut video editor to inspect and edit projects through draft edit sessions, with manual approval by default.
0xsline/OpenChatCut
Generates WebGL shaders for video effects, transitions, masks and color grades in the OpenChatCut editor, trying built-in catalog effects such as zoom before making anything new.
0xsline/OpenChatCut
Generates still images through the submit_image tool, choosing among Fal.ai, gpt-image-2, nano-banana, MiniMax image-01 and Grok Imagine by configured keys.
0xsline/OpenChatCut
Cuts a livestream recording into evidence-backed, platform-ready clips by combining transcript, visual, audio and genre-specific signals.
0xsline/OpenChatCut
Generates instrumentals, songs, soundtracks and covers through Mureka, MiniMax, Atlas Cloud or Sonilo using the `submit_music` tool.
0xsline/OpenChatCut
Submits AI video generation jobs to Fal.ai, Seedance, Kling, MiniMax Hailuo, xAI Grok Imagine or OFox for text-to-video, image-to-video, transitions and clip extension.
Categories
A skill your agent uses when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media…. Asset Import is an agent skill from 0xsline/OpenChatCut. Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between importmedia, downloadmedia, or manual user action.
Asset Import fits situations like: importing media into a OpenChatCut project asset library for video editing; including local/attached videos; user-provided paths; public media URLs.
Run `npx skills add 0xsline/OpenChatCut --skill asset-import -a claude-code`. Or copy the skill folder (src/agent/skills/asset-import in 0xsline/OpenChatCut) into .claude/skills/asset-import in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 0xsline/OpenChatCut --skill asset-import -a codex`. Or copy the skill folder (src/agent/skills/asset-import in 0xsline/OpenChatCut) into .agents/skills/asset-import in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 0xsline/OpenChatCut --skill asset-import -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/asset-import, .gemini/skills/asset-import, .github/skills/asset-import and .opencode/skills/asset-import in your project.
SKILL.md names no scripts, command-line tools or credentials: Asset Import is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Asset Import is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 947 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Asset Import: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.5k stars), Faceless Explainer Video (heygen-com/hyperframes, 60k stars) and Video Understand (calesthio/OpenMontage, 66k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
0xsline (a GitHub user) maintains it in 0xsline/OpenChatCut, which has 2,235 GitHub stars. The repository holds 31 skills in this directory. The repository was last updated on October 7, 2026.
Source: 0xsline/OpenChatCut on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.