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zenstory-ai/novel-to-game

7 skills found.
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1

Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

zenstory-ai/novel-to-game841—~661Automated safety check: PassMIT8 days ago
2

Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen.

zenstory-ai/novel-to-game841—~558Automated safety check: PassMIT8 days ago
3

Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA.

zenstory-ai/novel-to-game841—~567Automated safety check: PassMIT8 days ago
4

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments.

zenstory-ai/novel-to-game841—~384Automated safety check: PassMIT8 days ago
5

Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file.

zenstory-ai/novel-to-game841—~423Automated safety check: PassMIT8 days ago
6

Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly.

zenstory-ai/novel-to-game841—~389Automated safety check: PassMIT8 days ago
7

Turns a chosen game concept into one GAME_DESIGN document covering the core loop, world rules, level beats, feedback, failure and a playable-slice contract.

zenstory-ai/novel-to-game841—~495Automated safety check: PassMIT8 days ago