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Unreal Engine · Shaders

12 skills found.
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1

Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

flopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNo licence3 mo ago
2

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT2 mo ago
3

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT2 mo ago
4

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
5

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMIT2 days ago
6

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMIT2 days ago
7

Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything.

TypeDreamMoon/DreamShader106—~1.6kAutomated safety check: PassMIT2 days ago
8

Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
9

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMIT2 days ago
10

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT7 days ago
11

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
12

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday