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C++
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 385 | Windows-first CLI harness for Nsight Graphics capture, GPU Trace summary, and ngfx-replay analysis | HKUDS/ | 52k | — | ~937 | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 386 | Workflow for converting, modernizing, upgrading, or re-architecting code (e.g. | griddynamics/ | 354 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 9 days ago |
| 387 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 931 | — | ~5.2k | Automated safety check: Pass | MIT | today |
| 388 | 388.Banned API Audit Scan source code for banned APIs/forbidden functions per project banlist; report violations with paths, line numbers, and recommended replacements | jmagly/ | 220 | — | ~2.2k | Automated safety check: Pass | MIT | today |
| 389 | A skill your agent uses when compile time or startup time is the problem in code that uses Warp: a request to improve, optimize, or cut compile times; an app that is slow to start or stalls at the… | NVIDIA/ | 3.5k | — | ~3.5k | Automated safety check: Notes | Apache-2.0 | today |
| 390 | Extract GPU ISA from JIT-compiled SYCL kernels. An agent skill from intel/torch-xpu-ops. | intel/ | 115 | — | ~823 | Automated safety check: Pass | Apache-2.0 | today |
| 391 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 360 | — | ~6.9k | Automated safety check: Pass | MIT | 10 days ago |
| 392 | 392.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 360 | — | ~7.5k | Automated safety check: Pass | MIT | 10 days ago |
| 393 | 393.Ue Mass Entity A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 360 | — | ~7.7k | Automated safety check: Pass | MIT | 10 days ago |
| 394 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 360 | — | ~8.2k | Automated safety check: Pass | MIT | 10 days ago |
| 395 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 360 | — | ~7k | Automated safety check: Pass | MIT | 10 days ago |
| 396 | A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. | quodsoler/ | 360 | — | ~7.1k | Automated safety check: Pass | MIT | 10 days ago |
| 397 | A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 360 | — | ~6.7k | Automated safety check: Pass | MIT | 10 days ago |
| 398 | A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 360 | — | ~7.9k | Automated safety check: Pass | MIT | 10 days ago |
| 399 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 360 | — | ~7.6k | Automated safety check: Pass | MIT | 10 days ago |
| 400 | A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 360 | — | ~4.9k | Automated safety check: Pass | MIT | 10 days ago |
| 401 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 360 | — | ~7.3k | Automated safety check: Pass | MIT | 10 days ago |
| 402 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 360 | — | ~6.6k | Automated safety check: Pass | MIT | 10 days ago |
| 403 | 403.Ue State Trees A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 360 | — | ~7.4k | Automated safety check: Pass | MIT | 10 days ago |
| 404 | 404.Ue UI Umg Slate A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 360 | — | ~7.4k | Automated safety check: Pass | MIT | 10 days ago |
| 405 | 405.Ruanzhu 当用户执行 /ruanzhu 命令或请求生成软著源代码文档时触发。提供软著源代码 DOCX 生成规范. An agent skill from doccker/cc-use-exp. | doccker/ | 1.1k | — | ~478 | Automated safety check: Pass | Unknown | 1 mo ago |
| 406 | 406.Ruanzhu 当用户执行 /ruanzhu 命令或请求生成软著源代码文档时触发。提供软著源代码 DOCX 生成规范. An agent skill from doccker/cc-use-exp. | doccker/ | 1.1k | — | ~862 | Automated safety check: Pass | Unknown | 1 mo ago |
| 407 | Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices. | aiskillstore/ | 430 | 5 repos | ~1.1k | Automated safety check: Pass | No licence | today |
| 408 | Update a C/C++ third-party library under deps/ — bump version, reconcile sources/copts/config.h/patches, and verify the build. | DataDog/ | 3.8k | — | ~234 | Automated safety check: Notes | Apache-2.0 | today |
| 409 | 409.Code Runner 在线代码执行能力。当用户要求运行代码片段、验证算法、测试函数输出、 或想看某段代码的执行结果时使用。支持 Python、JavaScript、TypeScript、 Go、Rust、Java、C/C++、Ruby、PHP 等语言。即使用户只是说「帮我跑一下这段代码」 或贴了一段代码想看结果,也应触发。 | zhinjs/ | 136 | — | ~235 | Automated safety check: Pass | MIT | yesterday |
| 410 | 410.Cmake CMake build system skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 253 | — | ~1.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 411 | Launch stealth Chromium with C++ fingerprint patches for anti-bot bypass. | uphiago/ | 1.3k | — | ~2.2k | Automated safety check: Pass | MIT | 1 mo ago |
| 412 | 412.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 413 | 413.Bilt Search Bilt Rewards travel portal for cash and Bilt Points pricing on hotels and flights. | borski/ | 688 | — | ~3.8k | Automated safety check: Pass | MIT | 3 days ago |
| 414 | Cents-per-point (cpp) valuations across major loyalty programs from four publications. | borski/ | 688 | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 415 | 415.Trip Calculator Cash vs points trip cost comparison. An agent skill from borski/travel-hacking-toolkit. | borski/ | 688 | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 416 | 416.Qv Nx CI Understand and modify the pnpm+Nx consolidated CI — the generic -nx.yml leaves driven by each package's project.json options.ci. | tetherto/ | 683 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 417 | Organize routines within files using blank line separation, consider alphabetical ordering when appropriate, and follow C++ standard file structure. | kitchen-engineer42/ | 134 | — | ~500 | Automated safety check: Pass | No licence | 7 mo ago |
| 418 | 418.Model Management Explains how model files, checkpoints, GGUF quantization, and the Model Manager work in HOT-Step CPP. | scragnog/ | 173 | — | ~6.6k | Automated safety check: Pass | MIT | 2 days ago |
| 419 | 419.Precheck PR 作成前の lint + format + test 一括実行。引数で scope (python/rust/cs/go/js/cpp/all) を指定可能。未指定なら git diff から自動判定。 | ayutaz/ | 230 | — | ~647 | Automated safety check: Pass | MIT | today |
| 420 | Create, generate, or scaffold Makefiles with .PHONY targets and build automation. | akin-ozer/ | 320 | — | ~5.5k | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 421 | Decision framework for selecting and evolving third-party dependencies in symusic across C++, Python packaging, bindings, testing, and docs. | Yikai-Liao/ | 189 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 422 | TileLang-Ascend 新增 Ascend 专属 T.tile.xxx 小 API 的端到端开发流程。用户要求新增、封装、暴露、实现或测试 ascendtile.py 中的 T.tile API / Ascend tile primitive 时必须使用本 skill,尤其适用于需要同时打通 Python 前端、C++ lowering/codegen、Ascend C… | tile-ai/ | 402 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 423 | TileLang-Ascend 错误诊断、调试与修复技能。融合了 GDB 故障定位、IR Dump 分析、目标代码倒推(AOT)的诊断能力。提供从环境检查、错误定位、AOT验证到 C++ Pass 修复的端到端工作流。 | tile-ai/ | 402 | — | ~925 | Automated safety check: Pass | MIT | today |
| 424 | GenieAPIService technical documentation retrieval. An agent skill from qualcomm/qai-appbuilder. | qualcomm/ | 247 | — | ~840 | Automated safety check: Pass | Unknown | today |
| 425 | C++コアガイドラインに基づくC++コーディング標準(isocpp.github.io)。現代的で安全で慣用的なプラクティスを強制するためにC++コードを書き、レビュー、またはリファクタリングする場合に使用します。 | affaan-m/ | 276k | — | ~313 | Automated safety check: Pass | MIT | 4 days ago |
| 426 | 426.New Audio Node Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion. | n1m21n/ | 268 | — | ~3.7k | Automated safety check: Pass | Unknown | today |
| 427 | 427.New Effect Node Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. | n1m21n/ | 268 | — | ~3.5k | Automated safety check: Pass | Unknown | today |
| 428 | 428.Shortcuts Sweep Static cross-check of every keyboard shortcut: each help-window row has a handler, no undocumented bindings, no handler gated on Cmd alone. | n1m21n/ | 268 | — | ~1.3k | Automated safety check: Pass | Unknown | today |
| 429 | A skill your agent uses for CUDA-Q setup, simulation targets, QPU access, and @cudaq.kernel authoring guidance. | NVIDIA/ | 3.5k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | today |
| 430 | Modify, build, test, debug, and contribute to NVIDIA cuOpt (C++/CUDA, Python, server, CI). | NVIDIA/ | 3.5k | — | ~3.2k | Automated safety check: Notes | Apache-2.0 | today |
| 431 | 431.UI Mockup Orchestrator for WebView UI mockup workflow - delegates design iteration to ui-design-agent and implementation scaffolding to ui-finalization-agent. | glittercowboy/ | 217 | — | ~3.3k | Automated safety check: Pass | No licence | 10 mo ago |
| 432 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |