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C++

566 skills found, page 9.
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385

Windows-first CLI harness for Nsight Graphics capture, GPU Trace summary, and ngfx-replay analysis

HKUDS/CLI-Anything52k—~937Automated safety check: PassApache-2.017 days ago
386

Workflow for converting, modernizing, upgrading, or re-architecting code (e.g.

griddynamics/rosetta354—~1.7kAutomated safety check: PassApache-2.09 days ago
387

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills931—~5.2kAutomated safety check: PassMITtoday
388

Scan source code for banned APIs/forbidden functions per project banlist; report violations with paths, line numbers, and recommended replacements

jmagly/aiwg220—~2.2kAutomated safety check: PassMITtoday
389

A skill your agent uses when compile time or startup time is the problem in code that uses Warp: a request to improve, optimize, or cut compile times; an app that is slow to start or stalls at the…

NVIDIA/skills3.5k—~3.5kAutomated safety check: NotesApache-2.0today
390

Extract GPU ISA from JIT-compiled SYCL kernels. An agent skill from intel/torch-xpu-ops.

intel/torch-xpu-ops115—~823Automated safety check: PassApache-2.0today
391

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills360—~6.9kAutomated safety check: PassMIT10 days ago
392

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills360—~7.5kAutomated safety check: PassMIT10 days ago
393

A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation.

quodsoler/unreal-engine-skills360—~7.7kAutomated safety check: PassMIT10 days ago
394

A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen…

quodsoler/unreal-engine-skills360—~8.2kAutomated safety check: PassMIT10 days ago
395

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills360—~7kAutomated safety check: PassMIT10 days ago
396

A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris.

quodsoler/unreal-engine-skills360—~7.1kAutomated safety check: PassMIT10 days ago
397

A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling…

quodsoler/unreal-engine-skills360—~6.7kAutomated safety check: PassMIT10 days ago
398

A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++.

quodsoler/unreal-engine-skills360—~7.9kAutomated safety check: PassMIT10 days ago
399

A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise.

quodsoler/unreal-engine-skills360—~7.6kAutomated safety check: PassMIT10 days ago
400

A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first.

quodsoler/unreal-engine-skills360—~4.9kAutomated safety check: PassMIT10 days ago
401

A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering…

quodsoler/unreal-engine-skills360—~7.3kAutomated safety check: PassMIT10 days ago
402

A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++.

quodsoler/unreal-engine-skills360—~6.6kAutomated safety check: PassMIT10 days ago
403

A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours.

quodsoler/unreal-engine-skills360—~7.4kAutomated safety check: PassMIT10 days ago
404

A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models.

quodsoler/unreal-engine-skills360—~7.4kAutomated safety check: PassMIT10 days ago
405

当用户执行 /ruanzhu 命令或请求生成软著源代码文档时触发。提供软著源代码 DOCX 生成规范. An agent skill from doccker/cc-use-exp.

doccker/cc-use-exp1.1k—~478Automated safety check: PassUnknown1 mo ago
406

当用户执行 /ruanzhu 命令或请求生成软著源代码文档时触发。提供软著源代码 DOCX 生成规范. An agent skill from doccker/cc-use-exp.

doccker/cc-use-exp1.1k—~862Automated safety check: PassUnknown1 mo ago
407

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.

aiskillstore/marketplace4305 repos~1.1kAutomated safety check: PassNo licencetoday
408

Update a C/C++ third-party library under deps/ — bump version, reconcile sources/copts/config.h/patches, and verify the build.

DataDog/datadog-agent3.8k—~234Automated safety check: NotesApache-2.0today
409

在线代码执行能力。当用户要求运行代码片段、验证算法、测试函数输出、 或想看某段代码的执行结果时使用。支持 Python、JavaScript、TypeScript、 Go、Rust、Java、C/C++、Ruby、PHP 等语言。即使用户只是说「帮我跑一下这段代码」 或贴了一段代码想看结果,也应触发。

zhinjs/zhin136—~235Automated safety check: PassMITyesterday
410
410.Cmake

CMake build system skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills253—~1.7kAutomated safety check: PassMIT3 mo ago
411

Launch stealth Chromium with C++ fingerprint patches for anti-bot bypass.

uphiago/recon-skills1.3k—~2.2kAutomated safety check: PassMIT1 mo ago
412

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
413
413.Bilt

Search Bilt Rewards travel portal for cash and Bilt Points pricing on hotels and flights.

borski/travel-hacking-toolkit688—~3.8kAutomated safety check: PassMIT3 days ago
414

Cents-per-point (cpp) valuations across major loyalty programs from four publications.

borski/travel-hacking-toolkit688—~2kAutomated safety check: PassMIT3 days ago
415

Cash vs points trip cost comparison. An agent skill from borski/travel-hacking-toolkit.

borski/travel-hacking-toolkit688—~2.4kAutomated safety check: PassMIT3 days ago
416

Understand and modify the pnpm+Nx consolidated CI — the generic -nx.yml leaves driven by each package's project.json options.ci.

tetherto/qvac683—~1.8kAutomated safety check: PassApache-2.0today
417

Organize routines within files using blank line separation, consider alphabetical ordering when appropriate, and follow C++ standard file structure.

kitchen-engineer42/pdf2skills134—~500Automated safety check: PassNo licence7 mo ago
418

Explains how model files, checkpoints, GGUF quantization, and the Model Manager work in HOT-Step CPP.

scragnog/HOT-Step-CPP173—~6.6kAutomated safety check: PassMIT2 days ago
419

PR 作成前の lint + format + test 一括実行。引数で scope (python/rust/cs/go/js/cpp/all) を指定可能。未指定なら git diff から自動判定。

ayutaz/piper-plus230—~647Automated safety check: PassMITtoday
420

Create, generate, or scaffold Makefiles with .PHONY targets and build automation.

akin-ozer/cc-devops-skills320—~5.5kAutomated safety check: PassApache-2.02 mo ago
421

Decision framework for selecting and evolving third-party dependencies in symusic across C++, Python packaging, bindings, testing, and docs.

Yikai-Liao/symusic189—~1.4kAutomated safety check: PassMIT1 mo ago
422

TileLang-Ascend 新增 Ascend 专属 T.tile.xxx 小 API 的端到端开发流程。用户要求新增、封装、暴露、实现或测试 ascendtile.py 中的 T.tile API / Ascend tile primitive 时必须使用本 skill,尤其适用于需要同时打通 Python 前端、C++ lowering/codegen、Ascend C…

tile-ai/tilelang-ascend402—~1.5kAutomated safety check: PassMITtoday
423

TileLang-Ascend 错误诊断、调试与修复技能。融合了 GDB 故障定位、IR Dump 分析、目标代码倒推(AOT)的诊断能力。提供从环境检查、错误定位、AOT验证到 C++ Pass 修复的端到端工作流。

tile-ai/tilelang-ascend402—~925Automated safety check: PassMITtoday
424

GenieAPIService technical documentation retrieval. An agent skill from qualcomm/qai-appbuilder.

qualcomm/qai-appbuilder247—~840Automated safety check: PassUnknowntoday
425

C++コアガイドラインに基づくC++コーディング標準(isocpp.github.io)。現代的で安全で慣用的なプラクティスを強制するためにC++コードを書き、レビュー、またはリファクタリングする場合に使用します。

affaan-m/ECC276k—~313Automated safety check: PassMIT4 days ago
426

Procedure for adding an audio, note or synth node: two-object rule, main.cpp/CMake wiring sites, bug traps, exit criterion.

n1m21n/Infinite268—~3.7kAutomated safety check: PassUnknowntoday
427

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite268—~3.5kAutomated safety check: PassUnknowntoday
428

Static cross-check of every keyboard shortcut: each help-window row has a handler, no undocumented bindings, no handler gated on Cmd alone.

n1m21n/Infinite268—~1.3kAutomated safety check: PassUnknowntoday
429
429.Cudaq GuideOfficial

A skill your agent uses for CUDA-Q setup, simulation targets, QPU access, and @cudaq.kernel authoring guidance.

NVIDIA/skills3.5k—~1.3kAutomated safety check: PassApache-2.0today
430
430.Cuopt DeveloperOfficial

Modify, build, test, debug, and contribute to NVIDIA cuOpt (C++/CUDA, Python, server, CI).

NVIDIA/skills3.5k—~3.2kAutomated safety check: NotesApache-2.0today
431

Orchestrator for WebView UI mockup workflow - delegates design iteration to ui-design-agent and implementation scaffolding to ui-finalization-agent.

glittercowboy/plugin-freedom-system217—~3.3kAutomated safety check: PassNo licence10 mo ago
432
432.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago