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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | 241.Build Cmake 当需要配置或构建基于 CMake 的嵌入式固件工程,调用自带脚本执行构建并定位固件产物时使用. An agent skill from LeoKemp223/embed-ai-tool. | LeoKemp223/ | 991 | — | ~546 | Automated safety check: Pass | No licence | 1 mo ago |
| 242 | Review a CV-CUDA operator's test coverage, including C++ correctness, required cross-layout parity, correctness rigor, and the Python API surface. | CVCUDA/ | 2.7k | — | ~264 | Automated safety check: Pass | Unknown | 24 days ago |
| 243 | 243.Engine Dev Loop Safe edit-rebuild-test cycle for the HOT-Step C++ engine (dev-rebuild.bat, build script selection, stale-.obj recovery, smoke tests). | scragnog/ | 174 | — | ~6.1k | Automated safety check: Notes | MIT | yesterday |
| 244 | 244.Coverage 以 ENABLETESTCOVERAGE=ON 构建、运行测试并生成 lcov 代码覆盖率报告, 复现 CI 的 coverage 流水线。用户要求"跑覆盖率"、"生成 coverage 报告"、查某模块覆盖情况时使用。 | thun-res/ | 116 | — | ~913 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 245 | 245.Boost Asio Pro A skill your agent uses when writing asynchronous C++ networking code with Boost.Asio or standalone Asio — TCP/UDP servers and clients, SSL/TLS, timers, strands, composed async ops. | sickn33/ | 47k | 1 repo | ~3k | Automated safety check: Pass | MIT | yesterday |
| 246 | Map Intel GPU ISA instruction addresses to precise SYCL/DPC++ source file:line numbers. | intel/ | 115 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 247 | 247.Ue Editor Tools A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 12 days ago |
| 248 | 248.Unreal Niagara Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 249 | Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 250 | Analyze cryptographic code to detect operations that leak secret data through execution timing variations. | sickn33/ | 47k | 2 repos | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 251 | A skill your agent uses when integrating legacy code, custom code, or C/C++ code into Simulink via C Function blocks. | matlab/ | 1.2k | — | ~2.2k | Automated safety check: Pass | Unknown | 3 days ago |
| 252 | Run the sched2tlx perf/correctness harness over the modulo-scheduling example corpus (case1-9: GEMM, persistent GEMM, FA fwd/bwd, addmm+bias, LayerNorm, wgrad+bias, multiphase GEMM, scaledmm). | facebookexperimental/ | 201 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 253 | 推論パスの canonical Python (exportonnx.py / vits/models.py:VitsModel.infer) を変更した PR で、6 ランタイム (Python runtime / Rust / Go / C / C++ / WASM) の inference path が追随しているかを git diff で確認。PR | ayutaz/ | 234 | — | ~972 | Automated safety check: Pass | MIT | yesterday |
| 254 | Traces the full life of a music generation request (UI form → Node job queue → engine LM → synth → SQLite song row) and every place params can silently drop, especially the LM echo sideband gotcha. | scragnog/ | 174 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 255 | Implement an approved plan doc step-by-step in application or systems codebases, including Node/TS, Python, and C/C++ repos (build/lint/test per step, atomic commits, progress log hygiene). | besimple-oss/ | 285 | — | ~406 | Automated safety check: Pass | MIT | 5 mo ago |
| 256 | Configure Simulink models for Embedded Coder (ERT), Simulink Coder (GRT rapid-prototyping), or AUTOSAR code generation. | matlab/ | 1.2k | — | ~5.4k | Automated safety check: Pass | Unknown | 3 days ago |
| 257 | 257.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 23 days ago |
| 258 | 258.Zhouyilab Build 修改 ZhouYiLab 的 CMake、依赖、模块构建和 GitHub Actions 时保持三平台兼容及真实运行验证。 | banderzhm/ | 137 | — | ~259 | Automated safety check: Pass | MIT | 13 days ago |
| 259 | 259.Embedded Stm32 Best practices for embedded C/C++ development on STM32 microcontrollers using the HAL, covering peripherals, DMA, interrupts, memory constraints, and hardware-focused testing. | Mindrally/ | 271 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 260 | 260.Lint Sync Add missing LINT.IfChange(...) / LINT.ThenChange(...) guards to enums in C++/Java and XML to keep them in sync. | nwjs/ | 160 | — | ~1.8k | Automated safety check: Pass | BSD-3-Clause | yesterday |
| 261 | 261.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 262 | 262.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 263 | Encodes symusic's engineering taste across C++ core, nanobind bindings, and Python-facing APIs. | Yikai-Liao/ | 189 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 264 | Vitis HLS synthesis assistant for C/C++ to RTL conversion. An agent skill from Shinei-Nouzen-Arch/FPGA-Agent. | Shinei-Nouzen-Arch/ | 180 | — | ~1.8k | Automated safety check: Pass | GPL-2.0 | 1 mo ago |
| 265 | 265.Build Makefile 当需要编译基于裸 Makefile 的嵌入式固件工程(无 CMake/IDE),调用自带脚本解析 Makefile、执行 make 并定位固件产物时使用。 | LeoKemp223/ | 991 | — | ~552 | Automated safety check: Pass | No licence | 1 mo ago |
| 266 | Guide for setting up vcpkg in C++ projects, managing dependency versions, and cross-compiling. | github/ | 40k | — | ~2.6k | Automated safety check: Pass | MIT | 2 days ago |
| 267 | Explains how to write, test, and debug HOT-Step Lua plugins (solvers, schedulers, guidance modes, postprocess) including the apg()/poststep() API and UI param flow. | scragnog/ | 174 | — | ~7k | Automated safety check: Pass | MIT | yesterday |
| 268 | Use the skill to control and verify the code interface configuration of your model — how Simulink® model elements are represented in the generated C or C++ code. | matlab/ | 1.2k | — | ~2.5k | Automated safety check: Pass | Unknown | 3 days ago |
| 269 | Creates Cloud Storage on Google Cloud (also known colloquially as GCS) buckets. | google/ | 21k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 270 | A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 12 days ago |
| 271 | 271.Gh Trending CLI Lists GitHub Trending repositories and developers via cli-web-gh-trending, with filters for programming language, time range (daily, weekly, monthly), and spoken language. | ItamarZand88/ | 231 | — | ~573 | Automated safety check: Pass | MIT | 10 days ago |
| 272 | 272.Fortran Best practices for modern Fortran (2003/2008+) scientific and numerical computing, covering modules, explicit interfaces, kind parameters, memory safety, and testing. | Mindrally/ | 271 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 273 | 273.Boost Asio Pro A skill your agent uses when writing or reviewing asynchronous C++ networking code with Boost.Asio or standalone Asio — TCP/UDP servers and clients, SSL/TLS, timers, strands, iocontext, cospawn… | alirezarezvani/ | 28k | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 274 | Team-wide PR dashboard for the DevOps pod, scoped to PRs authored by pod-roster members. | tetherto/ | 685 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 275 | 275.Spanify Buffers Find and fix unsafe buffer operations in a C++ file by removing UNSAFETODO markers and replacing unsafe raw pointers/C-style functions with base::span and standard safe containers. | nwjs/ | 160 | — | ~3.7k | Automated safety check: Pass | BSD-3-Clause | yesterday |
| 276 | Workflow for converting, modernizing, upgrading, or re-architecting code (e.g. | griddynamics/ | 354 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 277 | A skill your agent uses when compile time or startup time is the problem in code that uses Warp: a request to improve, optimize, or cut compile times; an app that is slow to start or stalls at the… | NVIDIA/ | 3.6k | — | ~3.5k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 278 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 362 | — | ~6.9k | Automated safety check: Pass | MIT | 12 days ago |
| 279 | 279.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 12 days ago |
| 280 | 280.Ue Mass Entity A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 12 days ago |
| 281 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 362 | — | ~8.2k | Automated safety check: Pass | MIT | 12 days ago |
| 282 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 12 days ago |
| 283 | A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. | quodsoler/ | 362 | — | ~7.1k | Automated safety check: Pass | MIT | 12 days ago |
| 284 | A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 362 | — | ~6.7k | Automated safety check: Pass | MIT | 12 days ago |
| 285 | A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 12 days ago |
| 286 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 362 | — | ~7.6k | Automated safety check: Pass | MIT | 12 days ago |
| 287 | A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 362 | — | ~4.9k | Automated safety check: Pass | MIT | 12 days ago |
| 288 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 362 | — | ~7.3k | Automated safety check: Pass | MIT | 12 days ago |