Search
By xD3I
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Launch a hands-off Project Zomboid measurement run (bench, drive, parity, verify) with harness/run.sh, respecting the shared-machine and run-etiquette rules. | xD3I/ | 114 | — | ~1.9k | Automated safety check: Pass | No licence | today |
| 2 | 2.Jev Walk Walk the player through a building with Jev directing (explore=mirror director=jev) on the collision-free game walk (pzopt.Nav), set up test rooms (mirrors in the corners, placed tiles), capture the… | xD3I/ | 114 | — | ~1.8k | Automated safety check: Pass | No licence | today |
| 3 | Build the release zip of the class overrides (same zip for Windows and Linux) and publish it with the install.sh / install.ps1 installers as GitHub release assets. | xD3I/ | 114 | — | ~3.1k | Automated safety check: Pass | No licence | today |
| 4 | Schedule any game run (bench, drive, preset, verify, multiplayer, Workshop upload, showcase recording) or media encode / stitch through harness/queue.sh on the desktop or one of the laptops (flip… | xD3I/ | 114 | — | ~3.5k | Automated safety check: Pass | No licence | today |
| 5 | Make the Workshop page's stock-vs-enhanced comparison animations (the 630x630 AVIFs of the Features section, the headline's template) from laptop or desktop runs - capture and numbers runs, the… | xD3I/ | 114 | — | ~3.7k | Automated safety check: Pass | No licence | today |
| 6 | Read and compare finished harness runs - frame-time tails, utilization, chunk latency, JFR waits, load phases - and look them up in Grafana. | xD3I/ | 114 | — | ~536 | Automated safety check: Pass | No licence | today |
| 7 | Record the stock-vs-optimized driving showcase videos (60 and 120 km/h) with the big MangoHud overlay and stitch them into the quad-view video. | xD3I/ | 114 | — | ~503 | Automated safety check: Pass | No licence | today |
| 8 | Re-sync the repo after a Project Zomboid update (jar mtime changed) - re-decompile, regenerate and re-apply overrides, rebuild, and re-baseline. | xD3I/ | 114 | — | ~336 | Automated safety check: Pass | No licence | today |
| 9 | Prepare and run the Windows/Proton comparison build of Project Zomboid. | xD3I/ | 114 | — | ~329 | Automated safety check: Pass | No licence | today |
| 10 | Diagnose or change how the MangoHud HUD and CSV log attach to the game across launchers (Steam, direct), renderers (NVIDIA GL, Zink) and display servers (X11, native Wayland). | xD3I/ | 114 | — | ~493 | Automated safety check: Pass | No licence | today |
| 11 | Compile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests. | xD3I/ | 114 | — | ~334 | Automated safety check: Pass | No licence | today |
| 12 | Add a new overridden game class or change an existing one in src/overrides, keeping game source out of git and documenting the edit in prose. | xD3I/ | 114 | — | ~382 | Automated safety check: Pass | No licence | today |