Pandoc DOCX Template
Achuan-2/pandoc_docx_template
A skill your agent uses when converting Markdown to Word DOCX or DOCX back to Markdown with Pandoc, especially when the output should use the bundled Chinese Word reference templates, heading…
Walk the player through a building with Jev directing (explore=mirror director=jev) on the collision-free game walk (pzopt.Nav), set up test rooms (mirrors in the corners, placed tiles), capture the…
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install xD3I/PZ_Optimization jev-walk --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/jev-walk .claude/skills/jev-walk && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .claude/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install xD3I/PZ_Optimization jev-walk --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/jev-walk .agents/skills/jev-walk && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .agents/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install xD3I/PZ_Optimization jev-walk --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/jev-walk .cursor/skills/jev-walk && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .cursor/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/xD3I/PZ_Optimization.git --path .claude/skills/jev-walk--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install xD3I/PZ_Optimization jev-walk --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/jev-walk .gemini/skills/jev-walk && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .gemini/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install xD3I/PZ_Optimization jev-walkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/jev-walk .github/skills/jev-walk && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .github/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xD3I/PZ_Optimization --skill jev-walk -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install xD3I/PZ_Optimization jev-walk --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/jev-walk .opencode/skills/jev-walk && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "jev-walk" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/jev-walk into .opencode/skills/jev-walk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "jev-walk", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
jev-walkWalk the player through a building with Jev directing (explore=mirror director=jev) on the collision-free game walk (pzopt.Nav), set up test rooms (mirrors in the corners, placed tiles), capture the…
Jev Walk is an agent skill from xD3I/PZ_Optimization. Walk the player through a building with Jev directing (explore=mirror director=jev) on the collision-free game walk (pzopt.Nav), set up test rooms (mirrors in the corners, placed tiles), capture the walk and judge it (navjudge.py, walkframes.py). Use for any visual test that needs the character moving around a place (mirrors, lighting, cutaway, flicker), or when a walk rig collides, gets stuck or vaults fences.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Lua. The repository describes itself as: Project Zomboid Build 42 performance work: class overrides, harness, findings.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f6eb39a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Jev Walk loads about 1.8k tokens when it runs. Until then it costs about 106 tokens; SKILL.md has 788 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 788 words (~1,760 tokens).
“Since 2026-10-08 the walk never uses movement keys or teleports: pzopt.Nav issues the game's own "walk to" (ISWalkToTimedActionF, harness Lua harness/mod/pzopt-harness/42/media/lua/client/pzopt_harness_walk.lua), so the pathfinder routes round furniture footprints, takes stairs and opens doors. On top of that Nav:”
Just SKILL.md in .claude/skills/jev-walk of xD3I/PZ_Optimization.
Open the folder on GitHubat commit f6eb39a
Jev Walk next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Jev Walk this skillxD3I/PZ_Optimization | 114 | — | ~1.8k | Automated safety check: Pass | None | |
| Pandoc DOCX TemplateAchuan-2/pandoc_docx_template | 1.1k | — | ~1k | Automated safety check: Pass | None | |
| Add Lua Binding Simplecataclysmbn/Cataclysm-BN | 1.3k | — | ~846 | Automated safety check: Pass | Custom licence | |
| Cpp Compiler FlagsSerial-Studio/Serial-Studio | 7.2k | — | ~2.1k | Automated safety check: Pass | Custom licence | |
| Agentic GitHub Discussioncarlos-algms/agentic.nvim | 641 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Luamakeactboy168/luamake | 210 | — | ~2k | Automated safety check: Pass | MIT |
Achuan-2/pandoc_docx_template
A skill your agent uses when converting Markdown to Word DOCX or DOCX back to Markdown with Pandoc, especially when the output should use the bundled Chinese Word reference templates, heading…
cataclysmbn/Cataclysm-BN
Add simple Cataclysm-BN Lua bindings for stringid types, enums, and basic read-only C++ types.
Serial-Studio/Serial-Studio
C++ compiler/linker flag guidance for Serial Studio's build (GCC, Clang, AppleClang, MSVC cl.exe, clang-cl, MinGW, IntelLLVM).
carlos-algms/agentic.nvim
A skill your agent uses when creating, listing, or managing GitHub discussions in carlos-algms/agentic.nvim repository
actboy168/luamake
Luamake 构建系统指南——用于当前项目的 luamake / make.lua / Ninja 生成流程。当用户需要编写、修改、排查或理解 make.lua、目标定义、lm:conf、deps / objdeps、代码生成、Lua C 模块、Bee 运行时集成,或需要解决当前项目中由 luamake 驱动的构建问题时,使用此 skill。即使用户没有明确提到…
zhaojh329/lua-eco
International lua-eco public API skill for writing, reviewing, explaining, and fixing Lua 5.4 code that runs on the eco runtime.
xD3I/PZ_Optimization
Launch a hands-off Project Zomboid measurement run (bench, drive, parity, verify) with harness/run.sh, respecting the shared-machine and run-etiquette rules.
xD3I/PZ_Optimization
Build the release zip of the class overrides (same zip for Windows and Linux) and publish it with the install.sh / install.ps1 installers as GitHub release assets.
xD3I/PZ_Optimization
Schedule any game run (bench, drive, preset, verify, multiplayer, Workshop upload, showcase recording) or media encode / stitch through harness/queue.sh on the desktop or one of the laptops (flip…
xD3I/PZ_Optimization
Make the Workshop page's stock-vs-enhanced comparison animations (the 630x630 AVIFs of the Features section, the headline's template) from laptop or desktop runs - capture and numbers runs, the…
xD3I/PZ_Optimization
Read and compare finished harness runs - frame-time tails, utilization, chunk latency, JFR waits, load phases - and look them up in Grafana.
xD3I/PZ_Optimization
Record the stock-vs-optimized driving showcase videos (60 and 120 km/h) with the big MangoHud overlay and stitch them into the quad-view video.
Works with
Walk the player through a building with Jev directing (explore=mirror director=jev) on the collision-free game walk (pzopt.Nav), set up test rooms (mirrors in the corners, placed tiles), capture the…. Jev Walk is an agent skill from xD3I/PZ_Optimization.py).
Jev Walk fits situations like: any visual test that needs the character moving around a place (mirrors; A walk rig collides.
Run `npx skills add xD3I/PZ_Optimization --skill jev-walk -a claude-code`. Or copy the skill folder (.claude/skills/jev-walk in xD3I/PZ_Optimization) into .claude/skills/jev-walk in your project. Claude Code loads it when a task matches its description.
Run `npx skills add xD3I/PZ_Optimization --skill jev-walk -a codex`. Or copy the skill folder (.claude/skills/jev-walk in xD3I/PZ_Optimization) into .agents/skills/jev-walk in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xD3I/PZ_Optimization --skill jev-walk -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/jev-walk, .gemini/skills/jev-walk, .github/skills/jev-walk and .opencode/skills/jev-walk in your project.
Going by SKILL.md and its folder, Jev Walk needs the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Jev Walk or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Jev Walk: Pandoc DOCX Template (Achuan-2/pandoc_docx_template, 1.1k stars), Add Lua Binding Simple (cataclysmbn/Cataclysm-BN, 1.3k stars), Cpp Compiler Flags (Serial-Studio/Serial-Studio, 7.2k stars) and Agentic GitHub Discussion (carlos-algms/agentic.nvim, 641 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
xD3I (a GitHub user) maintains it in xD3I/PZ_Optimization, which has 114 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.
Source: xD3I/PZ_Optimization on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.