TDD Workflow
hellangleZ/burn-in-cceverywhere-ralph
A skill your agent uses when writing new features, fixing bugs, or refactoring code.
Compile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests.
$ npx skills add xD3I/PZ_Optimization --skill build-install -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install xD3I/PZ_Optimization build-install --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/build-install .claude/skills/build-install && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .claude/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-installType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add xD3I/PZ_Optimization --skill build-install -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install xD3I/PZ_Optimization build-install --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/build-install .agents/skills/build-install && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .agents/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xD3I/PZ_Optimization --skill build-install -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install xD3I/PZ_Optimization build-install --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/build-install .cursor/skills/build-install && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .cursor/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/xD3I/PZ_Optimization.git --path .claude/skills/build-install--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add xD3I/PZ_Optimization --skill build-install -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install xD3I/PZ_Optimization build-install --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/build-install .gemini/skills/build-install && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .gemini/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install xD3I/PZ_Optimization build-installInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add xD3I/PZ_Optimization --skill build-install -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/build-install .github/skills/build-install && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .github/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xD3I/PZ_Optimization --skill build-install -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install xD3I/PZ_Optimization build-install --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xD3I/PZ_Optimization.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/build-install .opencode/skills/build-install && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-install" agent skill from https://github.com/xD3I/PZ_Optimization/tree/master/.claude/skills/build-install into .opencode/skills/build-install/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-install", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-installCompile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests.
Build Install is an agent skill from xD3I/PZ_Optimization. Compile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests. Use after any change under src/ or when switching between stock and optimized for a run.
Its SKILL.md is about 330 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Unit testing. The repository describes itself as: Project Zomboid Build 42 performance work: class overrides, harness, findings.
Read from SKILL.md and the folder at commit 84b483c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Install loads about 334 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 76 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 76 words (~334 tokens).
“Parity gate (recalc output must equal stock byte for byte):”
Just SKILL.md in .claude/skills/build-install of xD3I/PZ_Optimization.
Open the folder on GitHubat commit 84b483c
Build Install next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Install this skillxD3I/PZ_Optimization | 114 | — | ~334 | Automated safety check: Pass | None | |
| TDD WorkflowhellangleZ/burn-in-cceverywhere-ralph | 112 | 11 repos | ~2.4k | Automated safety check: Pass | None | |
| Testing OpenLogi UIAprilNEA/OpenLogi | 23k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Go Testingcxuu/golang-skills | 170 | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Contractssamchon/nestia | 2.2k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Cohesion Over TestabilityEpicenterHQ/epicenter | 4.8k | — | ~2k | Automated safety check: Pass | Custom licence |
hellangleZ/burn-in-cceverywhere-ralph
A skill your agent uses when writing new features, fixing bugs, or refactoring code.
AprilNEA/OpenLogi
Verifies OpenLogi's native GPUI interface with focused tests, the component gallery and a mock agent, choosing the evidence that fits each change.
cxuu/golang-skills
A skill your agent uses when writing, reviewing, or improving Go test code — including table-driven tests, subtests, parallel tests, test helpers, test doubles, and assertions with cmp.Diff.
samchon/nestia
Defines self-acknowledgments for production declarations and tests.
EpicenterHQ/epicenter
Collapse test-shaped production boundaries while preserving behavior and coverage.
liaohch3/claude-tap
Tests JavaScript embedded in an HTML file in two layers: pytest checks of the logic ported to Python, and Playwright runs in a real browser for the DOM.
xD3I/PZ_Optimization
Launch a hands-off Project Zomboid measurement run (bench, drive, parity, verify) with harness/run.sh, respecting the shared-machine and run-etiquette rules.
xD3I/PZ_Optimization
Build the release zip of the class overrides (same zip for Windows and Linux) and publish it with the install.sh / install.ps1 installers as GitHub release assets.
xD3I/PZ_Optimization
Schedule any game run (bench, drive, preset, verify, multiplayer, Workshop upload, showcase recording) or media encode / stitch through harness/queue.sh on the desktop or one of the laptops (flip…
xD3I/PZ_Optimization
Make the Workshop page's stock-vs-enhanced comparison animations (the 630x630 AVIFs of the Features section, the headline's template) from laptop or desktop runs - capture and numbers runs, the…
xD3I/PZ_Optimization
Read and compare finished harness runs - frame-time tails, utilization, chunk latency, JFR waits, load phases - and look them up in Grafana.
xD3I/PZ_Optimization
Record the stock-vs-optimized driving showcase videos (60 and 120 km/h) with the big MangoHud overlay and stitch them into the quad-view video.
Categories
Compile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests. Build Install is an agent skill from xD3I/PZ_Optimization. Compile the class overrides and install or remove them in the Project Zomboid game directory, then run the parity gate or unit tests.
Build Install fits situations like: tasks that involve Unit testing.
Run `npx skills add xD3I/PZ_Optimization --skill build-install -a claude-code`. Or copy the skill folder (.claude/skills/build-install in xD3I/PZ_Optimization) into .claude/skills/build-install in your project. Claude Code loads it when a task matches its description.
Run `npx skills add xD3I/PZ_Optimization --skill build-install -a codex`. Or copy the skill folder (.claude/skills/build-install in xD3I/PZ_Optimization) into .agents/skills/build-install in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xD3I/PZ_Optimization --skill build-install -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-install, .gemini/skills/build-install, .github/skills/build-install and .opencode/skills/build-install in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Install is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Build Install or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 334 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Install: TDD Workflow (hellangleZ/burn-in-cceverywhere-ralph, 112 stars), Testing OpenLogi UI (AprilNEA/OpenLogi, 23k stars), Go Testing (cxuu/golang-skills, 170 stars) and Contracts (samchon/nestia, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
xD3I (a GitHub user) maintains it in xD3I/PZ_Optimization, which has 114 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 8, 2026.
Source: xD3I/PZ_Optimization on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.