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Game Development · Translation

10 skills found.
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1

Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK.

PhySpace/SimpleCADAPI142—~2.5kAutomated safety check: PassApache-2.09 days ago
2

ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls…

AmelieHeinrich/agfx146—~3.6kAutomated safety check: PassMIT13 days ago
3

ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to…

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT13 days ago
4

用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.

DY-2026/GameDesignOS415—~744Automated safety check: PassMIT1 mo ago
5

ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to…

AmelieHeinrich/agfx146—~3.8kAutomated safety check: PassMIT13 days ago
6

ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to…

AmelieHeinrich/agfx146—~4.4kAutomated safety check: PassMIT13 days ago
7

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
8

Queries the NCATS Translator ARAX production API for bounded, typed, provenance-rich one-hop and endpoint-pinned two-hop biomedical knowledge-graph relationships.

K-Dense-AI/scientific-agent-skills48k1 repo~2.3kAutomated safety check: NotesMIT6 days ago
9

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
10

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2291 repo~1.5kAutomated safety check: PassApache-2.0yesterday