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Game Development · Debugging

11 skills found.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.

rudybear/renderdoc-skill212—~4kAutomated safety check: PassMIT7 mo ago
2

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
3

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.05 days ago
4

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter799—~3kAutomated safety check: PassMITtoday
5

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~534Automated safety check: PassMIT8 days ago
6

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials.

thedivergentai/GD-Agentic-Skills816—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
7

A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.

quodsoler/unreal-engine-skills360—~8.1kAutomated safety check: PassMIT10 days ago
8

Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.3kAutomated safety check: PassMITyesterday
9

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.012 days ago
10
10.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago
11

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis155—~566Automated safety check: PassApache-2.0today