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Game Development · Debugging
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 212 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 2 | Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++… | elix22/ | 154 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 3 | Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 4 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 799 | — | ~3k | Automated safety check: Pass | MIT | today |
| 5 | Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~534 | Automated safety check: Pass | MIT | 8 days ago |
| 6 | Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 7 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 360 | — | ~8.1k | Automated safety check: Pass | MIT | 10 days ago |
| 8 | Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 9 | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 10 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 11 | Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 155 | — | ~566 | Automated safety check: Pass | Apache-2.0 | today |