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Game Development · hatayama/unity-cli-loop

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1

Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.

hatayama/unity-cli-loop578—~2kAutomated safety check: PassMITtoday
2

Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.

hatayama/unity-cli-loop578—~1.7kAutomated safety check: PassMITtoday
3

Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.

hatayama/unity-cli-loop578—~2kAutomated safety check: PassMITtoday
4

Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~228Automated safety check: PassMITtoday
5

Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~321Automated safety check: PassMITtoday
6

Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~1.3kAutomated safety check: PassMITtoday
7

Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.

hatayama/unity-cli-loop578—~1.4kAutomated safety check: PassMITtoday
8

Check whether the Unity Editor for this project can take a uloop command now, without side effects.

hatayama/unity-cli-loop578—~826Automated safety check: PassMITtoday
9

Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json.

hatayama/unity-cli-loop578—~1.5kAutomated safety check: PassMITtoday
10

Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~197Automated safety check: PassMITtoday