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Game Development · Java
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests. | trekawek/ | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | 9 days ago |
| 2 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 3 | Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source… | Mojang/ | 161 | — | ~2k | Automated safety check: Pass | Unknown | 4 days ago |
| 4 | Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report. | AppsFlyerSDK/ | 178 | — | ~514 | Automated safety check: Pass | MIT | 6 days ago |
| 5 | Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. | Mojang/ | 161 | — | ~1.5k | Automated safety check: Pass | Unknown | 4 days ago |
| 6 | Push records from apps, services, devices, or scripts directly into Unity Catalog Delta tables with Zerobus Ingest: SDKs (Python, TypeScript, Go, Java, Rust, C++, .NET), REST, OTLP, MQTT, Arrow… | databricks/ | 345 | — | ~6.3k | Automated safety check: Pass | Unknown | today |