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Game Development · .NET · For developers

7 skills found.
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1

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
2

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder137—~2.6kAutomated safety check: PassMITyesterday
3

A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld…

pardeike/DecompilerServer108—~1.5kAutomated safety check: PassMIT10 days ago
4

Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).

Nethereum/Nethereum2.3k—~1.6kAutomated safety check: PassMIT6 days ago
5

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.02 days ago
6
6.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago
7

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3661 repo~1.9kAutomated safety check: PassNo licence3 mo ago