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Game Development · By MengTo
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |
| 2 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.7k | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 3 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 4 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 5 | Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 6 | Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality… | MengTo/ | 6.7k | — | ~1.6k | Automated safety check: Pass | MIT | 4 days ago |
| 7 | Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 8 | Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 9 | Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it… | MengTo/ | 6.7k | — | ~2.9k | Automated safety check: Pass | MIT | 4 days ago |
| 10 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 11 | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 4 days ago |
| 12 | Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 13 | Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 14 | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | 4 days ago |
| 15 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 16 | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 4 days ago |
| 17 | Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 18 | Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. | MengTo/ | 6.7k | — | ~2.3k | Automated safety check: Pass | MIT | 4 days ago |
| 19 | Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 20 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |