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Game Development · By MengTo

20 skills found.
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1

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT4 days ago
2

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and…

MengTo/Skills6.7k—~2kAutomated safety check: PassMIT4 days ago
3

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera…

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT4 days ago
4

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT4 days ago
5

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT4 days ago
6

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality…

MengTo/Skills6.7k—~1.6kAutomated safety check: PassMIT4 days ago
7

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing.

MengTo/Skills6.7k—~1.2kAutomated safety check: PassMIT4 days ago
8

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT4 days ago
9

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it…

MengTo/Skills6.7k—~2.9kAutomated safety check: PassMIT4 days ago
10

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT4 days ago
11

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT4 days ago
12

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT4 days ago
13

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT4 days ago
14

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.7k—~2.6kAutomated safety check: PassMIT4 days ago
15

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT4 days ago
16

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT4 days ago
17

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT4 days ago
18

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.

MengTo/Skills6.7k—~2.3kAutomated safety check: PassMIT4 days ago
19

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT4 days ago
20

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT4 days ago