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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. | JasonMa0012/ | 750 | — | ~1.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 2 | A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. | JasonMa0012/ | 750 | — | ~2.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 3 | A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available. | JasonMa0012/ | 750 | — | ~2.1k | Automated safety check: Notes | Unknown | 23 days ago |
| 4 | Used when users need to upgrade UE branch versions, for example from UE 5.7 to UE 5.8. | JasonMa0012/ | 750 | — | ~1.6k | Automated safety check: Pass | Unknown | 23 days ago |
| 5 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 12 days ago |
| 6 | A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 12 days ago |
| 7 | A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 12 days ago |
| 8 | A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 12 days ago |
| 9 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 12 days ago |
| 10 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 11 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |