Agent skill

Artifact Design

by Zfinix in Zfinix/aster

Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app.

Apache-2.0Auto-check passedFrontend & Design

Install Artifact Design

skills CLI
$ npx skills add Zfinix/aster --skill artifact-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Zfinix/aster artifact-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Zfinix/aster.git skills-src && mkdir -p .claude/skills && cp -r skills-src/crates/aster-skills/builtins/artifact-design .claude/skills/artifact-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
artifact-design
GitHub stars
118
Token cost
~2.8k tokens
SKILL.md length
1,744 words
Files
1
Skills in repo
19
Repo updated
First seen
Licence
Apache-2.0

At a glance

Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app.

  • Writing HTML/CSS
  • SKILL.md covers Step 0: adopt what already…, Calibrate the treatment, Plan before code and Fundamentals, plus 4 more sections
  • Calls rg
  • A React/Vue/Svelte component that a person will look at

What it does

Artifact Design is an agent skill from Zfinix/aster. Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app. Use when asked to build, style, redesign, or beautify UI, when writing HTML/CSS or a React/Vue/Svelte component that a person will look at, and when a generated page needs to look considered rather than templated.

Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Landing pages. It works with React, Svelte and Vue.js. The repository describes itself as: An open-source agent harness for software work. The licence is Apache-2.0.

When your agent uses it

  • Writing HTML/CSS
  • A React/Vue/Svelte component that a person will look at
  • When a generated page needs to look considered rather than templated

Example prompts

  • “/artifact-design”

What it can do on your machine

Read from SKILL.md and the folder at commit f77a5b4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • rg

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Artifact Design loads about 2.8k tokens when it runs. Until then it costs about 96 tokens; SKILL.md has 1,744 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~96
When it runs · the whole SKILL.md, loaded when a task matches
~2.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Zfinix/aster at commit f77a5b4, republished under its Apache-2.0 licence (© Zfinix). 1,744 words, ~2,832 tokens.

Download SKILL.mdSave it as .claude/skills/artifact-design/SKILL.md (or your agent's skills folder).
name
artifact-design
description
Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app. Use when asked to build, style, redesign, or beautify UI, when writing HTML/CSS or a React/Vue/Svelte component that a person will look at, and when a generated page needs to look considered rather than templated.

Artifact design

Work like the design lead at a small studio known for versatility: every job gets a visual identity pitched at the treatment it actually calls for, chosen for this subject rather than stamped from a template.

Step 0: adopt what already exists

Before designing anything, find the system the project already has. Cheapest first:

sh
rg -l "tailwind.config|theme.ts|tokens|:root\s*\{|@theme|design-system" --glob '!node_modules'
sed -n '1,80p' AGENTS.md CLAUDE.md 2>/dev/null

A tokens file, a theme, a component library, or existing sibling components outrank every default below. Read two or three neighbouring components and match their conventions: class strategy, spacing scale, naming, how variants are expressed. Precedence is always the user's own words, then the project's system, then your judgment. Only reach past the project when it has no answer.

New standalone page with no project to honor: pick the stack the request implies and keep it minimal. Most pages need no framework and no library. Load one only when it carries real weight, pinned to an exact version, and never paste a library's source into the page.

Calibrate the treatment

The question is never whether to design, only how loud. A memo, a plan, a status page, an internal tool: polished and quiet. Real typographic hierarchy, considered spacing, a proper palette, no gigantic hero, flourishes rare. A landing page, a launch post, a game, something the user will keep or share: editorial, opinionated, one real aesthetic risk.

When unsure, aim quiet. A well-composed page is never wrong; an over-designed one sometimes is.

Plan before code

Write down, in a few lines, the token system you are about to build to:

  • Color: 4 to 6 named hex values, including the neutrals.
  • Type: two or more roles. A display face used with restraint, a body face that complements it, a utility face for data and captions if the page has any.
  • Layout: the composition in one or two sentences.

Then read the plan back against the subject. Any part that reads like the default you would produce for any similar page gets revised before you write code. Build from the revised plan and derive every color and type decision from it.

Fundamentals

Ground it in the subject. Pin one concrete subject, its audience, and the page's single job. Distinctive choices come from the subject's own world: its materials, instruments, vernacular. Carry at least one detail only this subject would have, its real units and scales, its document conventions, its terms of art, as content rather than ornament. Real content throughout, never lorem.

Typography carries the page, even when the page is not about typography. Set a type scale and stay on it. Running text near 65 characters wide. text-wrap: balance on headings, letter-spacing on uppercase labels, body text given room. Every webfont declares a real fallback stack and loads with display: swap; a face that fails to load must degrade, not disappear.

Choose the neutrals. A pure mid-grey reads as unconsidered. Bias the greys slightly toward the accent hue and they read as chosen. Pure white and near-black are fine grounds when the subject wants them; the point is that the neutral was picked, not inherited.

Theme through tokens, never past them. Define the complete palette as custom properties on bare :root. Redefine only those tokens under @media (prefers-color-scheme: dark), and again under an explicit [data-theme] stamp if the page has a toggle, so an explicit choice beats the OS in both directions. Style components through the tokens. A color whose only definition lives inside a media query or a [data-theme] block never applies in the unstamped default state, which is the classic unreadable-page bug. Give body an explicit background from a token rather than letting it inherit the host's. Do not naively invert for dark; re-check contrast and that the accent still works on the second ground. A page that deliberately commits to one visual world may stay single-theme, but then it paints every color explicitly so it holds on either host ground. Make that a choice, not an omission.

Let layout do the spacing. Sibling groups get flex or grid with gap, not per-element margins that collapse or double. Wide content (tables, code, diagrams) scrolls inside its own overflow-x: auto container so the body never scrolls sideways. font-variant-numeric: tabular-nums anywhere digits line up.

Compose repeated things as one object. Cards in a row, label/value pairs down a list, badges on siblings: identical edges, baselines and inner padding, with recurring elements in the same place on each. Let content set container height, and pick a column count the items actually fill so nothing stretches over dead space or sits alone in a row. Text that can outgrow its track wraps or scrolls; clipped text is a bug.

Not everything is a card. Border, fill, radius and shadow each say "separate object". Spend them by role to lift the one thing that needs lifting, instead of stamping one radius and one shadow on every block, which flattens the hierarchy. Lead with big-number tiles only when those figures are the point.

Draw charts to the scale. One scale places marks, ticks and labels, and every label names a value the chart actually reaches. Chart text takes theme tokens so it reads in both themes. Marks, labels and edges stay clear of each other and inside the drawing bounds; in SVG leave viewBox room for the outermost labels and give every shape an explicit fill.

Show the page at rest. Everything meant to be read is visible once the page loads, without scrolling to trigger it. That first frame is what a screenshot, a shared link, and a skimming reader all get. A section may animate in, but from a visible resting state, never parked at opacity: 0 waiting on an observer. Size a hero to what it holds; a 100vh opener pushes the page out of its own first frame. A tool or app opens in a realistic working state, real data where it exists and clearly-labelled example rows otherwise, so the first look shows what it does. An empty shell shows nothing.

When it is a UI, not a document. A dashboard is scanned and operated, not read top to bottom, so the craft shifts from typography to information design. Summary before detail. Encode state in form as well as number (a pill, a chip, a severity stripe) so what needs attention reads at a glance. Semantic color (good / warning / critical) is separate from the accent and does not count as it. Give sparklines the same care as type: an area fill, a faint grid, an emphasized endpoint. What is interactive looks interactive.

Copy is design material. Write from the user's side of the screen and name things by what people recognize, not how the system is built (a person manages notifications, not webhook config). Active voice. A control says exactly what happens ("Publish", then a toast reading "Published"). Errors say what went wrong and what to do next, with no apology and no vagueness. Specific beats clever.

Structure is information. Numbering, eyebrows, dividers and labels should encode something true. Numbered markers (01 / 02 / 03) are right only when the content genuinely is a sequence whose order the reader needs.

Name it like a product. A page title, a component name, a tab label: a short specific noun phrase, typically two to four words. No explainer appended after a dash or colon, and no generic category label that could sit on any page. When trimming, the specific half is the half that survives.

Show full SKILL.md (507 more words)Show less

The accessibility floor

Non-negotiable, and cheap when done while building rather than after:

  • Body text at 4.5:1 contrast against its own ground, large text and UI borders at 3:1. Check both themes, not just the one you designed first.
  • Every interactive element is reachable by keyboard and has a visible focus state that is not the one you removed with outline: none.
  • Interactive targets at least 24px, 44px on touch-first surfaces.
  • Semantic elements before ARIA. A <button> before a <div onclick>, one <h1>, headings that descend without skipping.
  • Every control has an accessible name; every meaningful image has alt text and every decorative one has alt="".
  • @media (prefers-reduced-motion: reduce) disables transforms and autoplaying motion, and never hides content that only appears after an animation.
  • Color is never the only carrier of meaning; pair it with text, shape or icon.

Build cleanly

Watch selector specificity: it is easy to generate classes that cancel each other out, a .section rule fighting a .cta rule over the same padding. Structure the cascade so it does not silently undo your own spacing. Close every non-void element, quote every attribute, and check for overlapping elements and silent font fallbacks. Give images explicit dimensions or an aspect ratio so the page does not shift as they load. For generative or decorative graphics reach for Canvas or WebGL rather than hand-authoring long SVG path data.

Avoid the generated look

Current AI design clusters hard around a handful of looks. Where the user pins a direction, follow it exactly, including when they ask for one of these. Where nothing is specified, do not spend that freedom here:

  • warm cream #F4F1EA with a serif display and a terracotta accent
  • near-black with a single acid-green or vermilion pop
  • purple-to-blue gradient hero on white
  • broadsheet hairline rules over dense columns
  • Inter or Space Grotesk as the safe default face
  • emoji as section markers, everything centered, rounded-lg on everything
  • an accent bar or rail on every rounded card
  • glassmorphism blur panels floating on a blurred blob background

Two structural tells beyond the palette: uniform elevation on every block, and a hero sized to the viewport rather than to its content.

Before you call it done

Write, look once, stop. If the project can render the page, take a single screenshot and spend it on the thing most likely to be wrong (usually a chart, a table, or the dark theme), then make one pass of edits. Do not build a test loop around your own file; repeated screenshots and DOM-probing scripts spend the session re-checking what a careful write already settled.

Last pass over the diff:

  • Both themes resolve: no token defined only inside a media or [data-theme] block, body background explicit.
  • Nothing clipped, nothing overlapping, no horizontal body scroll at narrow widths.
  • Focus visible, contrast checked, reduced-motion honored.
  • Every color and face traces back to the plan's tokens.
  • Real content, no lorem, no placeholder figures presented as real data.

Further polish is the user's to ask for. If they report something visibly broken, fix that and stop there.

© Zfinix, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in crates/aster-skills/builtins/artifact-design of Zfinix/aster.

Open the folder on GitHubat commit f77a5b4

Compare with similar skills

Artifact Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Artifact Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Artifact Design this skillZfinix/aster118—~2.8kAutomated safety check: PassApache-2.0
Kill AI Slopyetone/kill-ai-slop1.3k—~1.4kAutomated safety check: PassApache-2.0
UI/UX Design System AdvisorGalaxy-Dawn/claude-scholar5.7k1 repos~1.1kAutomated safety check: PassMIT
Design StyleCastor6/tactus3761 repos~2.1kAutomated safety check: PassApache-2.0
Atlaspacifio/ui154—~2.5kAutomated safety check: PassMIT
UI UX Pro Maxshobcoder/shob576—~3.7kAutomated safety check: PassMIT

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Questions about Artifact Design

What does Artifact Design do?

Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app. Artifact Design is an agent skill from Zfinix/aster. Designing and building any user-facing surface: a web page, landing page, dashboard, report, HTML document, email, or a component inside an existing app.

When should I use Artifact Design?

Artifact Design fits situations like: writing HTML/CSS; A React/Vue/Svelte component that a person will look at; when a generated page needs to look considered rather than templated.

How do I install Artifact Design in Claude Code?

Run `npx skills add Zfinix/aster --skill artifact-design -a claude-code`. Or copy the skill folder (crates/aster-skills/builtins/artifact-design in Zfinix/aster) into .claude/skills/artifact-design in your project. Claude Code loads it when a task matches its description.

How do I install Artifact Design in Codex?

Run `npx skills add Zfinix/aster --skill artifact-design -a codex`. Or copy the skill folder (crates/aster-skills/builtins/artifact-design in Zfinix/aster) into .agents/skills/artifact-design in your project. Codex loads it when a task matches its description.

Can I use Artifact Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Zfinix/aster --skill artifact-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/artifact-design, .gemini/skills/artifact-design, .github/skills/artifact-design and .opencode/skills/artifact-design in your project.

What does Artifact Design need to run?

Going by SKILL.md and its folder, Artifact Design needs the command-line tools its instructions call (rg).

Does Artifact Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Artifact Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Artifact Design use?

Artifact Design is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Artifact Design use?

About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Artifact Design?

Skills that share tags, products or a category with Artifact Design: Kill AI Slop (yetone/kill-ai-slop, 1.3k stars), UI/UX Design System Advisor (Galaxy-Dawn/claude-scholar, 5.7k stars), Design Style (Castor6/tactus, 376 stars) and Atlas (pacifio/ui, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Artifact Design?

Zfinix (a GitHub user) maintains it in Zfinix/aster, which has 118 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 9, 2026.

Source: Zfinix/aster on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.