Design Style
Castor6/tactus
A skill your agent uses whenever the user asks to build, create, design, develop, improve, or style any frontend interface or visual element.
Atlas — a design language and UI guide system for agent interfaces.
$ npx skills add pacifio/ui --skill atlas -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pacifio/ui atlas --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/atlas .claude/skills/atlas && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .claude/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pacifio/ui/tree/main/skills/atlasType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pacifio/ui --skill atlas -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pacifio/ui atlas --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/atlas .agents/skills/atlas && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .agents/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pacifio/ui --skill atlas -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pacifio/ui atlas --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/atlas .cursor/skills/atlas && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .cursor/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pacifio/ui.git --path skills/atlas--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pacifio/ui --skill atlas -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pacifio/ui atlas --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/atlas .gemini/skills/atlas && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .gemini/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pacifio/ui atlasInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pacifio/ui --skill atlas -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/atlas .github/skills/atlas && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .github/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pacifio/ui --skill atlas -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pacifio/ui atlas --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pacifio/ui.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/atlas .opencode/skills/atlas && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "atlas" agent skill from https://github.com/pacifio/ui/tree/main/skills/atlas into .opencode/skills/atlas/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atlas", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
atlasAtlas — a design language and UI guide system for agent interfaces.
Atlas is an agent skill from pacifio/ui. Atlas — a design language and UI guide system for agent interfaces. Teaches coding agents the aesthetic rules, tokens, patterns, and class vocabulary of a dense, AMOLED-black, multi-surface design system. Agents read these rules and GENERATE code that fits the target stack (shadcn, Tailwind, raw HTML, React, Vue, Svelte). The included colorsandtype.css is a reference implementation, not a required dependency. Use heavily when building any UI — dashboards, chat interfaces, admin panels, landing pages, mobile…
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 60 other files, including reference files.
It sits in Frontend & Design, covering Design systems, Landing pages and CSS and styling. It works with shadcn/ui, React, Svelte and Vue.js. The repository describes itself as: The shadcn for agent UI. A framework-agnostic design language for dense, AMOLED-black, multi-surface interfaces. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bac5e27. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Atlas loads about 2.5k tokens when it runs, and up to ~17k if it reads all its reference files. Until then it costs about 150 tokens; SKILL.md has 1,003 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pacifio/ui at commit bac5e27, republished under its MIT licence (© pacifio). 1,003 words, ~2,461 tokens.
.claude/skills/atlas/SKILL.md (or your agent's skills folder). This skill also uses 59 other files; get the full folder from GitHub.Atlas is a design language, not a CSS framework you bolt on. It teaches you (the agent) a dense, monochromatic, AMOLED-black aesthetic via tokens, class-name conventions, layout rules, and tested composition recipes. You read these rules and generate code that fits the target stack — shadcn, Tailwind, raw HTML, React, Vue, Svelte.
Use Atlas heavily. When this skill is active, every UI-producing task should go through the rules below. Don't freestyle. Don't invent new tokens. Don't pick random radii. The system is opinionated because opinions compound into coherence.
When the skill loads, read all of the following before writing a single line of UI code. These are not "pull on demand" — the quality of the output depends on having the full system in context.
references/tokens.md — every CSS variable. Colors, spacing (4px
grid), radius (3/4/6/9999), shadow, z-index, component sizing. This is
the ground-truth values table. No token should be invented.
references/components.md — every .atlas-* class with HTML
snippet and variants. The class name vocabulary you'll translate into
the target stack.
references/patterns.md — 3-pane shell, content tone, icon rules
(Lucide 1.5px stroke), button-vs-highlight color discipline.
references/theming.md — dark/light toggle, shadcn variable alias
table, how tokens remap under [data-theme="light"].
references/responsive.md — multi-surface patterns. Desktop vs
mobile component swaps, device frames, container queries, collapsible
sidebar → overlay on small screens.
references/motion.md — motion inventory. 120ms hover, 200ms
popover open, 300ms reveal, 60s marquee. Which animations are always-on
vs gated behind prefers-reduced-motion.
references/lessons.md — 18 hard-won gotchas from real builds.
Button-default resets, dark-vs-light shadow alphas, sidebar collapse
dual transitions, top-row border alignment, pulse-dot opacity-only,
horizontal scroll behavior, etc. Read this every time. Every one of
these prevents a real regression.
references/examples.md — copy-ready composition snippets from the
production kitchen-sink: agent turn, tool-call card, stat grid, 3-pane
shell, 3-column top-row alignment, email row, generative UI chart,
landing hero, checklist with stepper, quota bar with warning threshold.
Start from one of these; don't freestyle compositions.
Then inspect (as needed, not upfront):
colors_and_type.css — reference implementation. Inspect rules to
understand exact visual output.preview/components-*.html — pre-built reference HTML per component.ui_kits/generic_app/ — 3-pane shell reference.Only after reading 1–8 should you start generating.
| Asset | Job |
|---|---|
references/*.md | Ground truth. The rules the agent follows. Read every time. |
.atlas-* class names | Vocabulary. Your shorthand for "render X the Atlas way" — translate to the target stack. |
colors_and_type.css | Reference implementation. Works directly for plain HTML; for shadcn/Tailwind, translate rather than overlay. |
Never mechanically copy colors_and_type.css into a shadcn or heavy
Tailwind project. Translate. The skill description and
references/theming.md spell out the translation tables.
Plain HTML / no framework → use colors_and_type.css directly via
<link rel="stylesheet">. Emit literal .atlas-* classes. This is the
reference path, and the companion kitchen-sink site uses it.
Tailwind v4 → put Atlas tokens in an @theme block. Emit utility
classes following the Atlas visual rules. Don't ship
colors_and_type.css to the bundle.
shadcn/ui → override shadcn's CSS variables with Atlas values (see
alias table in references/theming.md). Keep shadcn's component
structure. Don't install .atlas-* classes alongside.
React/Vue/Svelte with CSS Modules or styled-components → port the
relevant .atlas-* rule into the target styling system as a component.
The rule in colors_and_type.css is the source; your emitted code is
the translation.
Existing design system (Material, Chakra, etc.) → ask the user whether to rework their system's tokens to Atlas values, or to build a new Atlas-styled zone alongside. Don't mix the two on the same surface.
Pulled forward from references/lessons.md — these apply regardless of
stack:
#000 base, never dark gray.#ededed fill, #fff on hover. Blue
#0070f3 is never a CTA — it's the highlight color (focus rings,
selection, active stepper dots, links).Class names are guidance, not mandatory output. Translate them in non-plain-HTML stacks.
Primitives: .atlas-btn (+ -primary / -secondary / -ghost /
-destructive / -icon / -sm / -lg), .atlas-btn-pill (+ same
variants), .atlas-input (+ -sm), .atlas-checkbox, .atlas-radio,
.atlas-switch, .atlas-kbd, .atlas-link
Surfaces: .atlas-card / -header / -body, .atlas-panel-header /
.atlas-panel-title, .atlas-stat / -label / -value / -delta,
.atlas-empty
Navigation: .atlas-tabbar + .atlas-tab, .atlas-tabbar-bottom +
.atlas-tabbar-bottom-item, .atlas-segmented + -item, .atlas-toggle,
.atlas-breadcrumb, .atlas-pagination, .atlas-stepper
Overlays: .atlas-popover + .atlas-menu-item, .atlas-dialog,
.atlas-command, .atlas-tooltip, .atlas-toast, .atlas-alert
Data: .atlas-table, .atlas-list + .atlas-list-item,
.atlas-badge, .atlas-pill, .atlas-dot (+ .is-pulse for animated
status — opacity only, never glow), .atlas-accordion
Feedback: .atlas-progress, .atlas-slider, .atlas-skeleton,
.atlas-titlebar, .atlas-statusbar
Identity: .atlas-avatar, .atlas-avatar-group, .atlas-divider /
-v, .atlas-divider-dashed / -v-dashed
Multi-surface & motion: .atlas-device-mobile, .atlas-device-tablet,
.atlas-device-desktop, .atlas-marquee, .atlas-filmstrip,
.atlas-reveal, .atlas-display / -lg, .atlas-eyebrow
The companion kitchen-sink/ app was one-shot generated by an agent
reading this skill, using the reference CSS because Next.js + no shadcn
made that the natural path. It includes:
.atlas-* class with preview + variants +
inspector.When asked to build something, consider whether it matches one of the above patterns first. Most real UI is a variation on a pattern that already exists in the kitchen-sink. Start there, then customize.
Ask the user:
Then act as an expert designer — produce code in the right idiom for their environment, following every rule from the references above.
© pacifio, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 59 other files (references) in skills/atlas of pacifio/ui.
Open the folder on GitHubat commit bac5e27
Atlas next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Atlas this skillpacifio/ui | 154 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Design StyleCastor6/tactus | 376 | 1 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Kill AI Slopyetone/kill-ai-slop | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| UI/UX Design System AdvisorGalaxy-Dawn/claude-scholar | 5.7k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| UI UX Pro Maxsundial-org/awesome-openclaw-skills | 663 | 2 repos | ~657 | Automated safety check: Pass | None | |
| Tailwind CSS Patternsever-works/ever-works | 162 | 3 repos | ~1.6k | Automated safety check: Notes | AGPL-3.0 |
Castor6/tactus
A skill your agent uses whenever the user asks to build, create, design, develop, improve, or style any frontend interface or visual element.
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
Galaxy-Dawn/claude-scholar
Turns a vague UI request into a concrete design system with style, palette, typography and layout guidance from a search script, plus stack-specific implementation advice.
sundial-org/awesome-openclaw-skills
UI/UX design intelligence and implementation guidance for building polished interfaces.
ever-works/ever-works
Provides comprehensive Tailwind CSS utility-first styling patterns including responsive design, layout utilities, flexbox, grid, spacing, typography, colors, and modern CSS best practices.
shadcn-labs/shadcn-cssinjs
Migrate TailwindCSS to StyleX. An agent skill from shadcn-labs/shadcn-cssinjs.
Works with
Categories
Atlas — a design language and UI guide system for agent interfaces. Atlas is an agent skill from pacifio/ui. Atlas — a design language and UI guide system for agent interfaces.
Atlas fits situations like: tasks that involve Design systems; tasks that involve Landing pages; tasks that involve CSS and styling.
Run `npx skills add pacifio/ui --skill atlas -a claude-code`. Or copy the skill folder (skills/atlas in pacifio/ui) into .claude/skills/atlas in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pacifio/ui --skill atlas -a codex`. Or copy the skill folder (skills/atlas in pacifio/ui) into .agents/skills/atlas in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pacifio/ui --skill atlas -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/atlas, .gemini/skills/atlas, .github/skills/atlas and .opencode/skills/atlas in your project.
SKILL.md names no scripts, command-line tools or credentials: Atlas is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Atlas is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Atlas: Design Style (Castor6/tactus, 376 stars), Kill AI Slop (yetone/kill-ai-slop, 1.3k stars), UI/UX Design System Advisor (Galaxy-Dawn/claude-scholar, 5.7k stars) and UI UX Pro Max (sundial-org/awesome-openclaw-skills, 663 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pacifio (a GitHub user) maintains it in pacifio/ui, which has 154 GitHub stars. The repository was last updated on April 24, 2026.
Source: pacifio/ui on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.