Baseline UI
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API.
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yonatangross/orchestkit animation-motion-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/skills/animation-motion-design .claude/skills/animation-motion-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .claude/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yonatangross/orchestkit animation-motion-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/skills/animation-motion-design .agents/skills/animation-motion-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .agents/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yonatangross/orchestkit animation-motion-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/skills/animation-motion-design .cursor/skills/animation-motion-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .cursor/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yonatangross/orchestkit.git --path src/skills/animation-motion-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yonatangross/orchestkit animation-motion-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/skills/animation-motion-design .gemini/skills/animation-motion-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .gemini/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yonatangross/orchestkit animation-motion-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/skills/animation-motion-design .github/skills/animation-motion-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .github/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yonatangross/orchestkit --skill animation-motion-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yonatangross/orchestkit animation-motion-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/skills/animation-motion-design .opencode/skills/animation-motion-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animation-motion-design" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/animation-motion-design into .opencode/skills/animation-motion-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-motion-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animation-motion-designAnimation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API.
Animation Motion Design is an agent skill from yonatangross/orchestkit. Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including reference files (for example `references/animation-presets-library.md`, `references/micro-interactions-catalog.md` and `references/motion-vs-view-transitions.md`). Compatibility notes: Claude Code 2.1.277+.
It sits in Frontend & Design, covering Web animation and motion, Motion graphics and Accessibility. It works with Motion. The repository describes itself as: The Complete AI Development Toolkit for Claude Code. 106 skills, 36 agents, 171 hooks. Install ork for stable (v9.x), or ork-alpha for the v10 line, which ships daily. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e4ff8d9. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWebFetchWebSearchFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Claude Code 2.1.277+.
From compatibility in the SKILL.md frontmatter.
Animation Motion Design loads about 2k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 74 tokens; SKILL.md has 540 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yonatangross/orchestkit at commit e4ff8d9, republished under its MIT licence (© yonatangross). 540 words, ~1,958 tokens.
.claude/skills/animation-motion-design/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Patterns for building performant, accessible animations using Motion (formerly Framer Motion, 18M+ weekly npm downloads) and the View Transitions API (cross-browser support in 2026). Covers layout animations, gesture interactions, exit transitions, micro-interactions, and motion accessibility.
| Rule | File | Impact | When to Use |
|---|---|---|---|
| Layout Animations | rules/motion-layout.md | HIGH | Shared layout transitions, FLIP animations, layoutId |
| Gesture Interactions | rules/motion-gestures.md | HIGH | Drag, hover, tap with spring physics |
| Exit Animations | rules/motion-exit.md | HIGH | AnimatePresence, unmount transitions |
| View Transitions API | rules/view-transitions-api.md | HIGH | Page navigation, cross-document transitions |
| Motion Accessibility | rules/motion-accessibility.md | CRITICAL | prefers-reduced-motion, cognitive load |
| Motion Performance | rules/motion-performance.md | HIGH | 60fps, GPU compositing, layout thrash |
Total: 6 rules across 3 categories
| Scenario | Recommendation | Why |
|---|---|---|
| Component mount/unmount | Motion | AnimatePresence handles lifecycle |
| Page navigation transitions | View Transitions API | Built-in browser support, works with any router |
| Complex interruptible animations | Motion | Spring physics, gesture interruption |
| Simple crossfade between pages | View Transitions API | Zero JS bundle cost |
| Drag/reorder interactions | Motion | drag prop with layout animations |
| Shared element across routes | View Transitions API | viewTransitionName CSS property |
| Scroll-triggered animations | Motion | useInView, useScroll hooks |
| Multi-step orchestrated sequences | Motion | staggerChildren, variants |
import { motion, AnimatePresence } from "motion/react"
const fadeInUp = {
initial: { opacity: 0, y: 20 },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: -10 },
transition: { type: "spring", stiffness: 300, damping: 24 },
}
function Card({ item }: { item: Item }) {
return (
<motion.div {...fadeInUp} layout layoutId={item.id}>
{item.content}
</motion.div>
)
}
function CardList({ items }: { items: Item[] }) {
return (
<AnimatePresence mode="wait">
{items.map((item) => (
<Card key={item.id} item={item} />
))}
</AnimatePresence>
)
}// React Router v7+ with View Transitions
import { Link, useNavigate } from "react-router"
function NavLink({ to, children }: { to: string; children: React.ReactNode }) {
return <Link to={to} viewTransition>{children}</Link>
}
// CSS for the transition
// ::view-transition-old(root) { animation: fade-out 200ms ease; }
// ::view-transition-new(root) { animation: fade-in 200ms ease; }import { useReducedMotion } from "motion/react"
function AnimatedComponent() {
const shouldReduceMotion = useReducedMotion()
return (
<motion.div
animate={{ x: 100 }}
transition={shouldReduceMotion
? { duration: 0 }
: { type: "spring", stiffness: 300, damping: 24 }
}
/>
)
}FLIP-based layout animations with the layout prop and shared layout transitions via layoutId.
Load:
rules/motion-layout.md
Drag, hover, and tap interactions with spring physics and gesture composition.
Load:
rules/motion-gestures.md
AnimatePresence for animating components as they unmount from the React tree.
Load:
rules/motion-exit.md
Browser-native page transitions using document.startViewTransition() and framework integrations.
Load:
rules/view-transitions-api.md
Respecting user motion preferences and reducing cognitive load with motion sensitivity patterns.
Load:
rules/motion-accessibility.md
GPU compositing, avoiding layout thrash, and keeping animations at 60fps.
Load:
rules/motion-performance.md
transform and opacity (composite properties). Never animate width, height, top, or left.stiffness/damping, not duration.prefers-reduced-motion and provide instant alternatives.| Metric | Target | Measurement |
|---|---|---|
| Transition duration | < 400ms | User perception threshold |
| Animation properties | transform, opacity only | DevTools > Rendering > Paint flashing |
| JS bundle (Motion) | ~16KB gzipped | Import only what you use |
| First paint delay | 0ms | Animations must not block render |
| Frame drops | < 5% of frames | Performance API: PerformanceObserver |
width, height, margin, padding directly. Use transform: scale() instead.stiffness/damping, not duration. Mixing causes unexpected behavior.document.startViewTransition().| Resource | Description |
|---|---|
| references/motion-vs-view-transitions.md | Comparison table, browser support, limitations |
| references/animation-presets-library.md | Copy-paste preset variants for common patterns |
| references/micro-interactions-catalog.md | Button press, toggle, checkbox, loading, success/error |
ork:ui-components — shadcn/ui component patterns and CVA variantsork:responsive-patterns — Responsive layout and container query patternsork:performance — Core Web Vitals and runtime performance optimizationork:accessibility — WCAG compliance, ARIA patterns, screen reader support© yonatangross, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (references) in src/skills/animation-motion-design of yonatangross/orchestkit.
Open the folder on GitHubat commit e4ff8d9
Animation Motion Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animation Motion Design this skillyonatangross/orchestkit | 292 | — | ~2k | Automated safety check: Pass | MIT | |
| Baseline UIibelick/ui-skills | 9.6k | 8 repos | ~855 | Automated safety check: Pass | MIT | |
| Motion DesignLottieFiles/motion-design-skill | 2.1k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Animate Textpixel-point/animate-text | 149 | 1 repos | ~1.6k | Automated safety check: Pass | None | |
| Lottie Animation Integrationfreshtechbro/claudedesignskills | 1k | — | ~4.5k | Automated safety check: Pass | MIT | |
| Motiscope RecreateKumarSashank/motiscope | 122 | — | ~2k | Automated safety check: Pass | MIT |
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
LottieFiles/motion-design-skill
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
pixel-point/animate-text
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps.
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
KumarSashank/motiscope
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG.
KumarSashank/motiscope
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG.
yonatangross/orchestkit
API contract design for REST and GraphQL, covering resource shape, URL and header versioning with deprecation windows, RFC 9457 Problem Details error handling, and OpenAPI specs.
yonatangross/orchestkit
ADR templates in the Nygard format with context, decision, consequences, and alternatives.
yonatangross/orchestkit
Single-pass codebase analysis leveraging a 1M-token context window for comprehensive security scanning, architecture review, and dependency auditing.
yonatangross/orchestkit
Structured review processes, conventional comments, language-specific checklists, and feedback templates.
yonatangross/orchestkit
Creates GitHub pull requests with pre-flight validation, conventional title formatting, and structured summary generation.
yonatangross/orchestkit
Multi-angle codebase exploration spawning 3-5 parallel agents for code structure, data flow, architecture patterns, and health assessment.
Works with
Categories
Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Animation Motion Design is an agent skill from yonatangross/orchestkit. Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API.
Animation Motion Design fits situations like: implementing component animations; page transitions; micro-interactions; gesture-driven UIs.
Run `npx skills add yonatangross/orchestkit --skill animation-motion-design -a claude-code`. Or copy the skill folder (src/skills/animation-motion-design in yonatangross/orchestkit) into .claude/skills/animation-motion-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yonatangross/orchestkit --skill animation-motion-design -a codex`. Or copy the skill folder (src/skills/animation-motion-design in yonatangross/orchestkit) into .agents/skills/animation-motion-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yonatangross/orchestkit --skill animation-motion-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-motion-design, .gemini/skills/animation-motion-design, .github/skills/animation-motion-design and .opencode/skills/animation-motion-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Animation Motion Design is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, WebFetch, WebSearch. Compatibility (from SKILL.md): Claude Code 2.1.277+..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Animation Motion Design is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 7.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Animation Motion Design: Baseline UI (ibelick/ui-skills, 9.6k stars), Motion Design (LottieFiles/motion-design-skill, 2.1k stars), Animate Text (pixel-point/animate-text, 149 stars) and Lottie Animation Integration (freshtechbro/claudedesignskills, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yonatangross (a GitHub user) maintains it in yonatangross/orchestkit, which has 292 GitHub stars. The repository holds 108 skills in this directory. The repository was last updated on October 10, 2026.
Source: yonatangross/orchestkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.