Agent skill

UX Heuristics

by wondelai in wondelai/skills

Evaluate and improve interface usability using heuristic analysis.

MITAuto-check passedFrontend & Design

Install UX Heuristics

skills CLI
$ npx skills add wondelai/skills --skill ux-heuristics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wondelai/skills ux-heuristics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ux-heuristics .claude/skills/ux-heuristics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ux-heuristics
GitHub stars
2.4k
Token cost
~4.1k tokens
SKILL.md length
2,052 words
Files
8 (incl. references)
Skills in repo
62
Repo updated
First seen
Licence
MIT

At a glance

Evaluate and improve interface usability using heuristic analysis.

  • Works in 12 steps: Don't Make Me Think → It Doesn't Matter How Many Clicks → Get Rid of Half the Words → …
  • The user mentions usability audit
  • SKILL.md covers Core Principle, Scoring, Krug's Usability Principles and Nielsen's 10 Usability…, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

UX Heuristics is an agent skill from wondelai/skills. Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug's laws, Nielsen's 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual…

Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/audit-template.md`, `references/cultural-ux.md` and `references/dark-patterns.md`).

It sits in Frontend & Design, covering UX design, UI design and Conversion rate optimization. The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.

When your agent uses it

  • The user mentions usability audit
  • Users are confused
  • Navigation problems
  • Nielsen heuristics

Example prompts

  • “usability audit”
  • “users are confused”
  • “form usability”
  • “/ux-heuristics”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Don't Make Me Think
  2. It Doesn't Matter How Many Clicks
  3. Get Rid of Half the Words
  4. The Trunk Test
  5. Visibility of System Status
  6. Match Between System and Real World
  7. User Control and Freedom
  8. Consistency and Standards
  9. Error Prevention
  10. Recognition Rather Than Recall
  11. Flexibility and Efficiency of Use
  12. Aesthetic and Minimalist Design

What it can do on your machine

Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • amazon.com
    • nngroup.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UX Heuristics loads about 4.1k tokens when it runs, and up to ~21k if it reads all its reference files. Until then it costs about 154 tokens; SKILL.md has 2,052 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~154
When it runs · the whole SKILL.md, loaded when a task matches
~4.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~21k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 2,052 words, ~4,115 tokens.

Download SKILL.mdSave it as .claude/skills/ux-heuristics/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
ux-heuristics
description
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug's laws, Nielsen's 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.
license
MIT
metadata.author
wondelai
metadata.version
1.6.0

UX Heuristics Framework

Practical usability principles for evaluating and improving user interfaces. Users don't read, they scan; they don't make optimal choices, they satisfice; they don't figure out how things work, they muddle through.

Core Principle

"Don't Make Me Think" — every page should be self-evident. If something requires thinking, it's a usability problem. Users have limited patience and cognitive bandwidth, so design for the scanning, satisficing, and muddling-through behavior described above.

Scoring

Goal: 10/10. Audit the interface, rate every issue on the severity scale below, then score the interface from its Quick Diagnostic results: start at 10 and subtract per failed diagnostic row, weighted by the worst severity it triggers (catastrophic/major rows cost ~2, minor/cosmetic ~1). Bands: 9-10 = no severity-3+ issues and ≤1 failed diagnostic row; 6-8 = some major issues or several failed rows; 3-5 = a catastrophic issue or many failed rows; ≤2 = core tasks blocked. Always state the current score, the highest-severity issues, and the specific fixes needed to reach 10/10.

Krug's Usability Principles

Laws 1-3 are Krug's Three Laws of Usability; #4, the Trunk Test, is his navigation orientation check.

1. Don't Make Me Think

Core concept: Every question mark that pops into a user's head adds cognitive load and distracts from the task.

Why it works: Users are on a mission — they don't want to puzzle over labels or decode clever marketing language. The less thinking required, the more likely they complete the task.

Key insights:

  • Clever names lose to clear names every time
  • Marketing-speak creates friction; plain language removes it
  • Unfamiliar categories force users to stop and interpret
  • Ambiguous links and buttons cause hesitation

Product applications:

ContextApplicationExample
Navigation labelsSelf-evident names"Get directions" not "Calculate route to destination"
CTAsAction verbs users understand"Sign in" not "Access your account portal"
Error statesTell users what to do next"Check your email format" not "Validation error"

Copy patterns:

  • Action-oriented buttons: verb + noun ("Create account", "Download report")
  • Avoid jargon: "Save" not "Persist", "Remove" not "Disassociate"
  • If a label needs explanation, simplify the label

Ethical boundary: Clarity should serve users — never use plain language as a veneer to hide unfavorable terms.

See: references/krug-principles.md when you need the full Krug method — scanning/satisficing/muddling psychology, the goodwill reservoir, homepage and tagline guidance, and the $0 usability-testing protocol (how many users, the test script).

2. It Doesn't Matter How Many Clicks

Core concept: The myth says "users leave after 3 clicks." In reality users don't mind clicks if each one is painless, obvious, and confidence-building.

Why it works: Cognitive effort per click matters more than click count. Users abandon when they lose confidence, not when they run out of patience for clicking.

Key insights:

  • Each click should be painless, obvious, and confidence-building
  • Three mindless clicks beat one click that requires deliberation
  • Shallow nav with clear labels beats deep nav with vague ones

Product applications:

ContextApplicationExample
Checkout flowsMake each step obviousClear step indicators with descriptive labels
SettingsClear categories over flat lists"Account > Security > Change password" (3 confident clicks)
OnboardingSmall, clear stepsWizard with one clear action per step

Copy patterns:

  • Progress indicators: "Step 2 of 4: Shipping details"
  • Confirmations at each step: "Great, your email is verified. Now let's set up your profile."
  • Clear link text: "View all running shoes" not "Click here"

Ethical boundary: Never use extra steps to bury cancellation flows — every click should move users toward their goal, not away from it.

3. Get Rid of Half the Words

Core concept: Remove half the words on each page, then half of what's left. Brevity makes useful content prominent and respects the user's time.

Key insights:

  • Happy-talk ("Welcome to our website!") wastes space
  • Instructions nobody reads should be removed
  • "Please" and "Kindly" and polite fluff add noise
  • Shorter pages mean less scrolling and faster scanning

Product applications:

ContextApplicationExample
Landing pagesCut welcome copy, lead with valueRemove "Welcome to..." paragraphs
Error messagesState problem and fix, nothing more"Password too short (min 8 chars)"
Empty statesAction-oriented, minimal"No results. Try a different search."

Copy patterns:

  • Before: "Please kindly note that you will need to enter your password in order to proceed to the next step." → After: "Enter your password to continue."
  • Before: "We've received your message and will get back to you as soon as possible." → After: "Message sent. We'll reply within 24 hours."

Ethical boundary: Brevity must not omit critical information — concise disclosures for pricing, terms, and data usage are a user right.

4. The Trunk Test

Core concept: Drop a user on any random page (like being released from a car trunk at a random spot) — they should instantly answer six orientation questions: What site is this? What page? What are the major sections? What are my options here? Where am I in the hierarchy? Where's search?

Why it works: Good navigation gives constant orientation. Users who can't tell where they are feel lost and leave.

Apply it as the navigation check: page titles must match the link the user clicked, a "you are here" indicator (highlighted nav item, bold breadcrumb) must be present, and section headings must orient ("Your Account > Billing" not just "Settings").

Ethical boundary: Navigation labels must honestly represent site structure — never use misleading labels to funnel users into marketing pages.

See: references/krug-principles.md when running the Trunk Test or designing navigation — it maps each of the six questions to the page element that answers it, plus breadcrumb and permanent-navigation rules.

Nielsen's 10 Usability Heuristics

1. Visibility of System Status

Keep users informed through timely feedback. Every action needs acknowledgment — progress bars for uploads, confirmations for submissions, skeleton screens for loading. Silent failures destroy trust. Copy pattern: "Saving..." → "Saved".

2. Match Between System and Real World

Speak users' language: "Sign in" not "Authenticate", "Search" not "Query." Follow real-world metaphors (trash bin, shopping cart) and natural ordering (street → city → state → zip).

3. User Control and Freedom

Provide clear "emergency exits." Undo beats "Are you sure?" dialogs — users click through confirmations without reading. Every flow needs cancel/exit, and back buttons must never break.

4. Consistency and Standards

Same words, styles, and behaviors mean the same thing throughout. Internal consistency (your app) plus external consistency (platform conventions: logo top-left, search top-right). One term per concept — "Projects" everywhere, never mixed with "Workspaces."

5. Error Prevention

Prevent problems before they occur: constrained inputs (date pickers over text fields), autocomplete, sensible defaults, "unsaved changes" warnings. Slips (accidental wrong action) and mistakes (wrong intention) need different prevention.

6. Recognition Rather Than Recall

Minimize memory load — show options, don't require memorization. Breadcrumbs, recent searches, pre-filled fields, dropdowns with decoded values. Working memory holds ~7 items; recognition is far easier than recall.

7. Flexibility and Efficiency of Use

Serve both novices and experts: keyboard shortcuts, bulk actions, saved searches, command palettes (Cmd+K). Progressive disclosure keeps it simple for beginners while experts access full power.

8. Aesthetic and Minimalist Design

Every element must earn its place — when everything screams for attention, nothing stands out. Show what matters now, hide what doesn't. One primary CTA per page.

9. Help Users Recognize, Diagnose, and Recover from Errors

Error messages need three parts: what happened, why, and how to fix it. Plain language ("Connection failed" not "ECONNREFUSED"), specific ("Password must be 8+ characters" not "Invalid"), never blame the user, preserve their input.

Show full SKILL.md (840 more words)Show less
10. Help and Documentation

Help should be searchable, task-focused ("How to..." not technical reference), and contextual (tooltips, inline hints, guided tours).

See: references/nielsen-heuristics.md when auditing against a specific heuristic — it expands each of the 10 into good-implementation / common-violation / severity tables with copy patterns and ethical boundaries.

Severity Rating Scale

Rate each issue found in an audit:

SeverityRatingDescriptionPriority
0Not a problemDisagreement, not usability issueIgnore
1CosmeticMinor annoyance, low impactFix if time
2MinorCauses delay or frustrationSchedule fix
3MajorSignificant task failureFix soon
4CatastrophicPrevents task completionFix immediately

Weigh three factors: frequency (how often it occurs), impact (how severe when it occurs), persistence (one-time or ongoing).

See: references/audit-template.md when running a full heuristic evaluation — a structured per-screen template that captures issues, severity, and recommended fixes in a consistent format.

Common Mistakes

MistakeWhy It FailsFix
Mystery meat navigationIcons without labels force guessingAdd text labels alongside icons
Too many choicesDecision paralysis slows usersReduce to 7 plus/minus 2 items
No "you are here" indicatorUsers feel lost in the hierarchyHighlight current section in nav and breadcrumbs
No inline validationSubmit, error, scroll cycle frustratesValidate on blur with specific messages
Unclear required fieldsUsers confused about what's mandatoryMark optional fields, not required
Wall of textNobody reads dense paragraphsBreak up with headings, bullets, whitespace
Jargon in labelsUsers don't speak your internal languageUser-test all labels, use plain language
No loading indicatorsUsers think the system is brokenShow spinner, progress bar, or skeleton screen
Tiny tap targetsMobile users misclick constantlyMinimum 44x44 px touch targets
Hover-only informationMobile and keyboard users miss itDon't hide critical info behind hover
No undoUsers afraid to take any actionProvide undo for all non-destructive actions
Poor error messages"Invalid input" tells users nothingExplain what's wrong and how to fix it
Low contrast textUnreadable for many usersWCAG AA minimum (4.5:1 contrast)
Inconsistent nav locationUsers can't find navigationFixed position, same place on every page
Broken back buttonViolates the browser contractNever hijack or break browser history

See: references/wcag-checklist.md when auditing accessibility (contrast, keyboard, screen-reader, focus) — a complete WCAG 2.1 AA checklist with testing tools. See references/cultural-ux.md when designing for global audiences — RTL layouts, color meanings, form/name/date conventions, and localization pitfalls.

Quick Diagnostic

QuestionIf NoAction
Can I tell what site/page this is immediately?Users are lostAdd clear logo, page title, breadcrumbs
Is the main action obvious?Users don't know what to doVisual hierarchy, single primary CTA
Is the navigation clear?Users can't find their wayApply the Trunk Test, add "you are here" indicators
Can I find the search?Goal-driven users are blockedVisible search box in header
Does the system show what's happening?Users lose trust and re-clickLoading states, confirmations, progress
Are error messages helpful?Users get stuckPlain language with a specific fix
Can users undo or go back?Users are afraid to actUndo, cancel, and back options everywhere
Does it work without hover?Mobile/keyboard users excludedVisible alternatives to hover interactions
Are all interactive elements labeled?Users guess at iconsText labels or descriptive tooltips
Does anything make me stop and think "huh?"Cognitive load too highSimplify — if it needs explanation, redesign it

Heuristic Conflicts

Heuristics sometimes contradict each other. When they do:

  • Simplicity vs. Flexibility: use progressive disclosure
  • Consistency vs. Context: consistent patterns, contextual prominence
  • Efficiency vs. Error Prevention: prefer undo over confirmation dialogs
  • Discoverability vs. Minimalism: primary actions visible, secondary hidden

See: references/heuristic-conflicts.md when two heuristics pull in opposite directions and the four rules above don't settle it — resolution frameworks with worked trade-off examples.

Dark Patterns Recognition

Dark patterns violate heuristics deliberately to manipulate users: forced continuity (hard to cancel), roach motel (easy in, hard out), confirmshaming (guilt-based options), hidden costs (surprise fees at checkout).

See: references/dark-patterns.md when you suspect a design manipulates rather than serves users — the complete taxonomy, ethical alternatives, and relevant regulations.

When to Use Each Method

MethodWhenTimeFindings
Heuristic evaluationBefore user testing1-2 hoursMajor violations
User testingAfter heuristic fixes2-4 hoursReal behavior
A/B testingWhen optimizingDays-weeksStatistical validation
Analytics reviewOngoing30 minPatterns and problems

Further Reading

Based on usability principles developed by Steve Krug and Jakob Nielsen:

About the Author

Steve Krug is a usability consultant whose Don't Make Me Think (2000, revised 2014) is the most widely read book on web usability. He demonstrated that usability testing doesn't require a lab or large budget — just watching a few real users try to accomplish tasks.

Jakob Nielsen, PhD is co-founder of the Nielsen Norman Group and author of the 10 Usability Heuristics (1994), still the most-used framework for heuristic evaluation worldwide. The New York Times called him "the guru of Web page usability."

© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in ux-heuristics of wondelai/skills.

  • SKILL.md
  • references/audit-template.md
  • references/cultural-ux.md
  • references/dark-patterns.md
  • references/heuristic-conflicts.md
  • references/krug-principles.md
  • references/nielsen-heuristics.md
  • references/wcag-checklist.md

Open the folder on GitHubat commit c172996

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Questions about UX Heuristics

What does UX Heuristics do?

Evaluate and improve interface usability using heuristic analysis. UX Heuristics is an agent skill from wondelai/skills. Evaluate and improve interface usability using heuristic analysis.

When should I use UX Heuristics?

UX Heuristics fits situations like: the user mentions usability audit; users are confused; navigation problems; nielsen heuristics.

How do I install UX Heuristics in Claude Code?

Run `npx skills add wondelai/skills --skill ux-heuristics -a claude-code`. Or copy the skill folder (ux-heuristics in wondelai/skills) into .claude/skills/ux-heuristics in your project. Claude Code loads it when a task matches its description.

How do I install UX Heuristics in Codex?

Run `npx skills add wondelai/skills --skill ux-heuristics -a codex`. Or copy the skill folder (ux-heuristics in wondelai/skills) into .agents/skills/ux-heuristics in your project. Codex loads it when a task matches its description.

Can I use UX Heuristics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill ux-heuristics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-heuristics, .gemini/skills/ux-heuristics, .github/skills/ux-heuristics and .opencode/skills/ux-heuristics in your project.

What does UX Heuristics need to run?

SKILL.md names no scripts, command-line tools or credentials: UX Heuristics is instructions for the agent only.

Does UX Heuristics access the network?

SKILL.md names 2 domains. As links in the text: amazon.com and nngroup.com. This is read from the text; nothing was executed.

Is UX Heuristics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UX Heuristics use?

UX Heuristics is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UX Heuristics use?

About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 17k tokens, read only when the agent opens those files.

What are the alternatives to UX Heuristics?

Skills that share tags, products or a category with UX Heuristics: Interface Design for Dashboards and Apps (holaboss-ai/holaOS, 11k stars), HTML Feature Mocks (imbue-ai/bouncer, 399 stars), Ijfw Design (FerroxLabs/ijfw, 212 stars) and Edit Figma Design (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UX Heuristics?

wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.

Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.