Interface Design for Dashboards and Apps
holaboss-ai/holaOS
Pushes an agent past generic defaults when designing dashboards, admin panels, SaaS apps and tools, with attention to structure, type, navigation and how data is shown.
Evaluate and improve interface usability using heuristic analysis.
$ npx skills add wondelai/skills --skill ux-heuristics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wondelai/skills ux-heuristics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ux-heuristics .claude/skills/ux-heuristics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .claude/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wondelai/skills/tree/main/ux-heuristicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wondelai/skills --skill ux-heuristics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wondelai/skills ux-heuristics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/ux-heuristics .agents/skills/ux-heuristics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .agents/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wondelai/skills --skill ux-heuristics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wondelai/skills ux-heuristics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/ux-heuristics .cursor/skills/ux-heuristics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .cursor/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wondelai/skills.git --path ux-heuristics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wondelai/skills --skill ux-heuristics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wondelai/skills ux-heuristics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/ux-heuristics .gemini/skills/ux-heuristics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .gemini/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wondelai/skills ux-heuristicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wondelai/skills --skill ux-heuristics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/ux-heuristics .github/skills/ux-heuristics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .github/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wondelai/skills --skill ux-heuristics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wondelai/skills ux-heuristics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/ux-heuristics .opencode/skills/ux-heuristics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ux-heuristics" agent skill from https://github.com/wondelai/skills/tree/main/ux-heuristics into .opencode/skills/ux-heuristics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-heuristics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ux-heuristicsEvaluate and improve interface usability using heuristic analysis.
UX Heuristics is an agent skill from wondelai/skills. Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug's laws, Nielsen's 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual…
Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/audit-template.md`, `references/cultural-ux.md` and `references/dark-patterns.md`).
It sits in Frontend & Design, covering UX design, UI design and Conversion rate optimization. The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
amazon.comnngroup.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UX Heuristics loads about 4.1k tokens when it runs, and up to ~21k if it reads all its reference files. Until then it costs about 154 tokens; SKILL.md has 2,052 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 2,052 words, ~4,115 tokens.
.claude/skills/ux-heuristics/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Practical usability principles for evaluating and improving user interfaces. Users don't read, they scan; they don't make optimal choices, they satisfice; they don't figure out how things work, they muddle through.
"Don't Make Me Think" — every page should be self-evident. If something requires thinking, it's a usability problem. Users have limited patience and cognitive bandwidth, so design for the scanning, satisficing, and muddling-through behavior described above.
Goal: 10/10. Audit the interface, rate every issue on the severity scale below, then score the interface from its Quick Diagnostic results: start at 10 and subtract per failed diagnostic row, weighted by the worst severity it triggers (catastrophic/major rows cost ~2, minor/cosmetic ~1). Bands: 9-10 = no severity-3+ issues and ≤1 failed diagnostic row; 6-8 = some major issues or several failed rows; 3-5 = a catastrophic issue or many failed rows; ≤2 = core tasks blocked. Always state the current score, the highest-severity issues, and the specific fixes needed to reach 10/10.
Laws 1-3 are Krug's Three Laws of Usability; #4, the Trunk Test, is his navigation orientation check.
Core concept: Every question mark that pops into a user's head adds cognitive load and distracts from the task.
Why it works: Users are on a mission — they don't want to puzzle over labels or decode clever marketing language. The less thinking required, the more likely they complete the task.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Navigation labels | Self-evident names | "Get directions" not "Calculate route to destination" |
| CTAs | Action verbs users understand | "Sign in" not "Access your account portal" |
| Error states | Tell users what to do next | "Check your email format" not "Validation error" |
Copy patterns:
Ethical boundary: Clarity should serve users — never use plain language as a veneer to hide unfavorable terms.
See: references/krug-principles.md when you need the full Krug method — scanning/satisficing/muddling psychology, the goodwill reservoir, homepage and tagline guidance, and the $0 usability-testing protocol (how many users, the test script).
Core concept: The myth says "users leave after 3 clicks." In reality users don't mind clicks if each one is painless, obvious, and confidence-building.
Why it works: Cognitive effort per click matters more than click count. Users abandon when they lose confidence, not when they run out of patience for clicking.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Checkout flows | Make each step obvious | Clear step indicators with descriptive labels |
| Settings | Clear categories over flat lists | "Account > Security > Change password" (3 confident clicks) |
| Onboarding | Small, clear steps | Wizard with one clear action per step |
Copy patterns:
Ethical boundary: Never use extra steps to bury cancellation flows — every click should move users toward their goal, not away from it.
Core concept: Remove half the words on each page, then half of what's left. Brevity makes useful content prominent and respects the user's time.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Landing pages | Cut welcome copy, lead with value | Remove "Welcome to..." paragraphs |
| Error messages | State problem and fix, nothing more | "Password too short (min 8 chars)" |
| Empty states | Action-oriented, minimal | "No results. Try a different search." |
Copy patterns:
Ethical boundary: Brevity must not omit critical information — concise disclosures for pricing, terms, and data usage are a user right.
Core concept: Drop a user on any random page (like being released from a car trunk at a random spot) — they should instantly answer six orientation questions: What site is this? What page? What are the major sections? What are my options here? Where am I in the hierarchy? Where's search?
Why it works: Good navigation gives constant orientation. Users who can't tell where they are feel lost and leave.
Apply it as the navigation check: page titles must match the link the user clicked, a "you are here" indicator (highlighted nav item, bold breadcrumb) must be present, and section headings must orient ("Your Account > Billing" not just "Settings").
Ethical boundary: Navigation labels must honestly represent site structure — never use misleading labels to funnel users into marketing pages.
See: references/krug-principles.md when running the Trunk Test or designing navigation — it maps each of the six questions to the page element that answers it, plus breadcrumb and permanent-navigation rules.
Keep users informed through timely feedback. Every action needs acknowledgment — progress bars for uploads, confirmations for submissions, skeleton screens for loading. Silent failures destroy trust. Copy pattern: "Saving..." → "Saved".
Speak users' language: "Sign in" not "Authenticate", "Search" not "Query." Follow real-world metaphors (trash bin, shopping cart) and natural ordering (street → city → state → zip).
Provide clear "emergency exits." Undo beats "Are you sure?" dialogs — users click through confirmations without reading. Every flow needs cancel/exit, and back buttons must never break.
Same words, styles, and behaviors mean the same thing throughout. Internal consistency (your app) plus external consistency (platform conventions: logo top-left, search top-right). One term per concept — "Projects" everywhere, never mixed with "Workspaces."
Prevent problems before they occur: constrained inputs (date pickers over text fields), autocomplete, sensible defaults, "unsaved changes" warnings. Slips (accidental wrong action) and mistakes (wrong intention) need different prevention.
Minimize memory load — show options, don't require memorization. Breadcrumbs, recent searches, pre-filled fields, dropdowns with decoded values. Working memory holds ~7 items; recognition is far easier than recall.
Serve both novices and experts: keyboard shortcuts, bulk actions, saved searches, command palettes (Cmd+K). Progressive disclosure keeps it simple for beginners while experts access full power.
Every element must earn its place — when everything screams for attention, nothing stands out. Show what matters now, hide what doesn't. One primary CTA per page.
Error messages need three parts: what happened, why, and how to fix it. Plain language ("Connection failed" not "ECONNREFUSED"), specific ("Password must be 8+ characters" not "Invalid"), never blame the user, preserve their input.
Help should be searchable, task-focused ("How to..." not technical reference), and contextual (tooltips, inline hints, guided tours).
See: references/nielsen-heuristics.md when auditing against a specific heuristic — it expands each of the 10 into good-implementation / common-violation / severity tables with copy patterns and ethical boundaries.
Rate each issue found in an audit:
| Severity | Rating | Description | Priority |
|---|---|---|---|
| 0 | Not a problem | Disagreement, not usability issue | Ignore |
| 1 | Cosmetic | Minor annoyance, low impact | Fix if time |
| 2 | Minor | Causes delay or frustration | Schedule fix |
| 3 | Major | Significant task failure | Fix soon |
| 4 | Catastrophic | Prevents task completion | Fix immediately |
Weigh three factors: frequency (how often it occurs), impact (how severe when it occurs), persistence (one-time or ongoing).
See: references/audit-template.md when running a full heuristic evaluation — a structured per-screen template that captures issues, severity, and recommended fixes in a consistent format.
| Mistake | Why It Fails | Fix |
|---|---|---|
| Mystery meat navigation | Icons without labels force guessing | Add text labels alongside icons |
| Too many choices | Decision paralysis slows users | Reduce to 7 plus/minus 2 items |
| No "you are here" indicator | Users feel lost in the hierarchy | Highlight current section in nav and breadcrumbs |
| No inline validation | Submit, error, scroll cycle frustrates | Validate on blur with specific messages |
| Unclear required fields | Users confused about what's mandatory | Mark optional fields, not required |
| Wall of text | Nobody reads dense paragraphs | Break up with headings, bullets, whitespace |
| Jargon in labels | Users don't speak your internal language | User-test all labels, use plain language |
| No loading indicators | Users think the system is broken | Show spinner, progress bar, or skeleton screen |
| Tiny tap targets | Mobile users misclick constantly | Minimum 44x44 px touch targets |
| Hover-only information | Mobile and keyboard users miss it | Don't hide critical info behind hover |
| No undo | Users afraid to take any action | Provide undo for all non-destructive actions |
| Poor error messages | "Invalid input" tells users nothing | Explain what's wrong and how to fix it |
| Low contrast text | Unreadable for many users | WCAG AA minimum (4.5:1 contrast) |
| Inconsistent nav location | Users can't find navigation | Fixed position, same place on every page |
| Broken back button | Violates the browser contract | Never hijack or break browser history |
See: references/wcag-checklist.md when auditing accessibility (contrast, keyboard, screen-reader, focus) — a complete WCAG 2.1 AA checklist with testing tools. See references/cultural-ux.md when designing for global audiences — RTL layouts, color meanings, form/name/date conventions, and localization pitfalls.
| Question | If No | Action |
|---|---|---|
| Can I tell what site/page this is immediately? | Users are lost | Add clear logo, page title, breadcrumbs |
| Is the main action obvious? | Users don't know what to do | Visual hierarchy, single primary CTA |
| Is the navigation clear? | Users can't find their way | Apply the Trunk Test, add "you are here" indicators |
| Can I find the search? | Goal-driven users are blocked | Visible search box in header |
| Does the system show what's happening? | Users lose trust and re-click | Loading states, confirmations, progress |
| Are error messages helpful? | Users get stuck | Plain language with a specific fix |
| Can users undo or go back? | Users are afraid to act | Undo, cancel, and back options everywhere |
| Does it work without hover? | Mobile/keyboard users excluded | Visible alternatives to hover interactions |
| Are all interactive elements labeled? | Users guess at icons | Text labels or descriptive tooltips |
| Does anything make me stop and think "huh?" | Cognitive load too high | Simplify — if it needs explanation, redesign it |
Heuristics sometimes contradict each other. When they do:
See: references/heuristic-conflicts.md when two heuristics pull in opposite directions and the four rules above don't settle it — resolution frameworks with worked trade-off examples.
Dark patterns violate heuristics deliberately to manipulate users: forced continuity (hard to cancel), roach motel (easy in, hard out), confirmshaming (guilt-based options), hidden costs (surprise fees at checkout).
See: references/dark-patterns.md when you suspect a design manipulates rather than serves users — the complete taxonomy, ethical alternatives, and relevant regulations.
| Method | When | Time | Findings |
|---|---|---|---|
| Heuristic evaluation | Before user testing | 1-2 hours | Major violations |
| User testing | After heuristic fixes | 2-4 hours | Real behavior |
| A/B testing | When optimizing | Days-weeks | Statistical validation |
| Analytics review | Ongoing | 30 min | Patterns and problems |
Based on usability principles developed by Steve Krug and Jakob Nielsen:
Steve Krug is a usability consultant whose Don't Make Me Think (2000, revised 2014) is the most widely read book on web usability. He demonstrated that usability testing doesn't require a lab or large budget — just watching a few real users try to accomplish tasks.
Jakob Nielsen, PhD is co-founder of the Nielsen Norman Group and author of the 10 Usability Heuristics (1994), still the most-used framework for heuristic evaluation worldwide. The New York Times called him "the guru of Web page usability."
© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in ux-heuristics of wondelai/skills.
Open the folder on GitHubat commit c172996
UX Heuristics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UX Heuristics this skillwondelai/skills | 2.4k | — | ~4.1k | Automated safety check: Pass | MIT | |
| Interface Design for Dashboards and Appsholaboss-ai/holaOS | 11k | 3 repos | ~6k | Automated safety check: Pass | MIT | |
| HTML Feature Mocksimbue-ai/bouncer | 399 | — | ~677 | Automated safety check: Pass | AGPL-3.0 | |
| Ijfw DesignFerroxLabs/ijfw | 212 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Edit Figma Designwarpdotdev/warp | 65k | 1 repos | ~2.4k | Automated safety check: Pass | AGPL-3.0 | |
| Super UI UX Designsyahiidkamil/Software-Engineer-AI-Agent-Atlas | 401 | — | ~9k | Automated safety check: Pass | None |
holaboss-ai/holaOS
Pushes an agent past generic defaults when designing dashboards, admin panels, SaaS apps and tools, with attention to structure, type, navigation and how data is shown.
imbue-ai/bouncer
Explores a feature idea through HTML mocks that match the project's existing UI, keeping every earlier version and logging each requested tweak in a context file.
FerroxLabs/ijfw
A skill your agent uses when the user says: 'design', 'redesign', 'UI', 'UX', 'dashboard', 'page', 'component', 'make it look better', 'polish', 'pretty', 'professional', 'user experience'…
warpdotdev/warp
Creates or revises Figma designs from a written description using the Figma MCP authoring tools, in a new blank file or an existing one.
syahiidkamil/Software-Engineer-AI-Agent-Atlas
Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems…
lobehub/lobehub
Applies LobeHub's four design values and per-module interaction checklists when building or reviewing user-facing flows, covering behavior over time rather than visual style.
wondelai/skills
Navigate the technology adoption lifecycle from early adopters to mainstream market.
wondelai/skills
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models.
wondelai/skills
Run a structured 5-day process to prototype, test, and validate product ideas with real users.
wondelai/skills
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment).
wondelai/skills
Diagnose and fix retention problems using behavior design (B=MAP).
wondelai/skills
Design products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation".
Categories
Evaluate and improve interface usability using heuristic analysis. UX Heuristics is an agent skill from wondelai/skills. Evaluate and improve interface usability using heuristic analysis.
UX Heuristics fits situations like: the user mentions usability audit; users are confused; navigation problems; nielsen heuristics.
Run `npx skills add wondelai/skills --skill ux-heuristics -a claude-code`. Or copy the skill folder (ux-heuristics in wondelai/skills) into .claude/skills/ux-heuristics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wondelai/skills --skill ux-heuristics -a codex`. Or copy the skill folder (ux-heuristics in wondelai/skills) into .agents/skills/ux-heuristics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill ux-heuristics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-heuristics, .gemini/skills/ux-heuristics, .github/skills/ux-heuristics and .opencode/skills/ux-heuristics in your project.
SKILL.md names no scripts, command-line tools or credentials: UX Heuristics is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: amazon.com and nngroup.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UX Heuristics is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 17k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with UX Heuristics: Interface Design for Dashboards and Apps (holaboss-ai/holaOS, 11k stars), HTML Feature Mocks (imbue-ai/bouncer, 399 stars), Ijfw Design (FerroxLabs/ijfw, 212 stars) and Edit Figma Design (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.
Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.