Warp Factory Files
warpdotdev/warp
Authors and edits file-based Warp software factory definitions rooted at factory.yaml, covering agents, automations, scorers and webhooks, and validates them before a pull request.
Rules for writing Windmill Bun Native scripts that begin with a //native marker, plus the wmill commands for previewing, syncing and refreshing metadata.
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install windmill-labs/windmill write-script-bunnative --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .claude/skills/write-script-bunnative && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .claude/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnativeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install windmill-labs/windmill write-script-bunnative --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .agents/skills/write-script-bunnative && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .agents/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install windmill-labs/windmill write-script-bunnative --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .cursor/skills/write-script-bunnative && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .cursor/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/windmill-labs/windmill.git --path system_prompts/auto-generated/skills/write-script-bunnative--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install windmill-labs/windmill write-script-bunnative --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .gemini/skills/write-script-bunnative && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .gemini/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install windmill-labs/windmill write-script-bunnativeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .github/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .github/skills/write-script-bunnative && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .github/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add windmill-labs/windmill --skill write-script-bunnative -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install windmill-labs/windmill write-script-bunnative --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/windmill-labs/windmill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/system_prompts/auto-generated/skills/write-script-bunnative .opencode/skills/write-script-bunnative && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "write-script-bunnative" agent skill from https://github.com/windmill-labs/windmill/tree/main/system_prompts/auto-generated/skills/write-script-bunnative into .opencode/skills/write-script-bunnative/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "write-script-bunnative", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
write-script-bunnativeRules for writing Windmill Bun Native scripts that begin with a //native marker, plus the wmill commands for previewing, syncing and refreshing metadata.
Bun Native scripts run on Windmill's native worker, and the one requirement the description states is that the file starts with the //native line. The skill is meant to be picked up whenever a script of this kind is requested.
Alongside the script itself, it explains how to work in the local folder. The preview command is the default way to try changes, the run command targets only what is already deployed, and pushing with git or wmill sync push counts as a deploy that needs your explicit request. Whenever imports or the arguments of main change, the agent reruns generate-metadata so the generated schema and lock files stay consistent with the hashes tracked in wmill-lock.yaml.
Read from SKILL.md and the folder at commit eab3dd5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
windmill.devFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
WM_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Windmill Bun Native Scripts loads about 10k tokens when it runs. Until then it costs about 32 tokens; SKILL.md has 4,963 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 4,963 words (~9,993 tokens).
Just SKILL.md in system_prompts/auto-generated/skills/write-script-bunnative of windmill-labs/windmill.
Open the folder on GitHubat commit eab3dd5
Windmill Bun Native Scripts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Windmill Bun Native Scripts this skillwindmill-labs/windmill | 18k | — | ~10k | Automated safety check: Pass | Custom licence | |
| Warp Factory Fileswarpdotdev/warp | 65k | 1 repos | ~2.5k | Automated safety check: Pass | AGPL-3.0 | |
| Gated Module ImplementationAlephantAI/AIephant-AI-Agent-Gateway | 114 | — | ~2.7k | Automated safety check: Pass | GPL-3.0 | |
| Review PR UI Screenshotsxiaocang/easydict_win32 | 101 | — | ~1.2k | Automated safety check: Pass | GPL-3.0 | |
| Add Workflow Node Typetakeshy/obsidian-gemini-helper | 117 | — | ~450 | Automated safety check: Notes | MIT | |
| Parallel Batch OperationsQwenLM/qwen-code | 28k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 |
warpdotdev/warp
Authors and edits file-based Warp software factory definitions rooted at factory.yaml, covering agents, automations, scorers and webhooks, and validates them before a pull request.
AlephantAI/AIephant-AI-Agent-Gateway
Plan-first, one-time human plan approval; batched execution in either Gated (human confirms between batches) or Auto-loop (continuous run after plan approval); strict task-state updates; automatic…
xiaocang/easydict_win32
Download and review Easydict pull request CI screenshot artifacts from GitHub Actions using gh, then verify whether each screenshot matches its filename and artifact directory.
takeshy/obsidian-gemini-helper
Guides the agent through every file that must change to register a new node type in the Obsidian Gemini Helper workflow engine, then through lint and build checks.
QwenLM/qwen-code
Runs one operation across many files with parallel worker agents: finds files by glob pattern, splits them into chunks, launches workers and summarizes the results.
ruvnet/ruflo
GitHub workflow automation, PR management, issue tracking, and code review coordination.
windmill-labs/windmill
Checklist of every backend, frontend, CLI and capture change needed to add a new TriggerCrud-based trigger type, such as Azure, GCP or Kafka, to Windmill.
windmill-labs/windmill
Writes and runs black-box benchmark cases for Windmill's flow, app, script, CLI and global AI generation modes, including before-and-after comparisons.
windmill-labs/windmill
Actively challenges vague or conflicting terminology as you design, and keeps a living domain glossary file up to date in real time.
windmill-labs/windmill
Runs the same code review locally that GitHub's auto-review actions run on a PR, delegating to a fresh-context subagent so the review isn't biased by the main session's own reasoning.
windmill-labs/windmill
Opens a draft GitHub pull request with a conventional title and explicit body, then drives CI review rounds before marking it ready.
windmill-labs/windmill
Opens the Windmill dev page to preview a flow, script or app, choosing between proxy and direct mode and deciding whether the agent or the runtime starts the wmill dev server.
Categories
Rules for writing Windmill Bun Native scripts that begin with a //native marker, plus the wmill commands for previewing, syncing and refreshing metadata. Bun Native scripts run on Windmill's native worker, and the one requirement the description states is that the file starts with the //native line. The skill is meant to be picked up whenever a script of this kind is requested.
Windmill Bun Native Scripts fits situations like: creating a Windmill script that has to run on the native worker; checking changes to a local Bun Native script before any deploy; keeping generated lock and schema files aligned after edits.
Run `npx skills add windmill-labs/windmill --skill write-script-bunnative -a claude-code`. Or copy the skill folder (system_prompts/auto-generated/skills/write-script-bunnative in windmill-labs/windmill) into .claude/skills/write-script-bunnative in your project. Claude Code loads it when a task matches its description.
Run `npx skills add windmill-labs/windmill --skill write-script-bunnative -a codex`. Or copy the skill folder (system_prompts/auto-generated/skills/write-script-bunnative in windmill-labs/windmill) into .agents/skills/write-script-bunnative in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add windmill-labs/windmill --skill write-script-bunnative -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/write-script-bunnative, .gemini/skills/write-script-bunnative, .github/skills/write-script-bunnative and .opencode/skills/write-script-bunnative in your project.
Going by SKILL.md and its folder, Windmill Bun Native Scripts needs the command-line tools its instructions call (git) and credentials named WM_TOKEN. Our summary lists: The wmill CLI; A Windmill workspace.
SKILL.md names 1 domain. As links in the text: windmill.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Windmill Bun Native Scripts has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 10k tokens (SKILL.md is roughly 40k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Windmill Bun Native Scripts: Warp Factory Files (warpdotdev/warp, 65k stars), Gated Module Implementation (AlephantAI/AIephant-AI-Agent-Gateway, 114 stars), Review PR UI Screenshots (xiaocang/easydict_win32, 101 stars) and Add Workflow Node Type (takeshy/obsidian-gemini-helper, 117 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
windmill-labs (a GitHub organization) maintains it in windmill-labs/windmill, which has 18,117 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on October 7, 2026.
Source: windmill-labs/windmill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.