Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Motion through Kowalski, Krehel and Jhey lenses. An agent skill from TheGoat395/Codex-Skills.
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheGoat395/Codex-Skills design-motion-principles --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-motion-principles .claude/skills/design-motion-principles && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .claude/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principlesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheGoat395/Codex-Skills design-motion-principles --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design-motion-principles .agents/skills/design-motion-principles && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .agents/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheGoat395/Codex-Skills design-motion-principles --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design-motion-principles .cursor/skills/design-motion-principles && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .cursor/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheGoat395/Codex-Skills.git --path skills/design-motion-principles--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheGoat395/Codex-Skills design-motion-principles --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design-motion-principles .gemini/skills/design-motion-principles && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .gemini/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheGoat395/Codex-Skills design-motion-principlesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design-motion-principles .github/skills/design-motion-principles && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .github/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheGoat395/Codex-Skills design-motion-principles --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design-motion-principles .opencode/skills/design-motion-principles && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "design-motion-principles" agent skill from https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles into .opencode/skills/design-motion-principles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-motion-principles", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
design-motion-principlesMotion through Kowalski, Krehel and Jhey lenses. An agent skill from TheGoat395/Codex-Skills.
Design Motion Principles is an agent skill from TheGoat395/Codex-Skills. Motion through Kowalski, Krehel and Jhey lenses.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including reference files (for example `agents/openai.yaml`, `references/accessibility.md` and `references/anti-checklist.md`).
It sits in Frontend & Design. The repository describes itself as: Codex-first Agent Skills library for premium frontend, website, motion, accessibility, QA, and handoff workflows. The licence is MIT.
Read from SKILL.md and the folder at commit feff772. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design Motion Principles loads about 1.6k tokens when it runs, and up to ~42k if it reads all its reference files. Until then it costs about 18 tokens; SKILL.md has 680 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from TheGoat395/Codex-Skills at commit feff772, republished under its MIT licence (© TheGoat395). 680 words, ~1,582 tokens.
.claude/skills/design-motion-principles/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:
workflows/create.mdworkflows/audit.mdScope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.
| Signal in the request | Mode |
|---|---|
| "build", "create", "add animation", "animate this", "implement", "make it feel…" | Create |
| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | Audit |
| Ambiguous (e.g. "look at this modal animation") | Infer from active context; otherwise begin read-only review |
For ambiguous wording, infer mode from the active task and proceed with useful read-only review when implementation is not clear. Ask only if the requested deliverable remains materially unresolved. Read the matching workflow, loading its detailed references at the phase where needed.
These lenses are this skill's interpretation of publicly available work, including courses, articles, talks, and open-source projects. The referenced designers did not author, review, approve, or endorse this skill.
Each designer answers a different question:
Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.
| Project Type | Primary | Secondary | Selective |
|---|---|---|---|
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |
| E-commerce | Jakub | Emil | Jhey (product showcase) |
Before adding or approving any animation, ask how often the user triggers it:
| Frequency | Recommendation |
|---|---|
| Rare (monthly) | Delightful, expressive motion welcome |
| Occasional (daily) | Subtle, fast motion |
| Frequent (100s/day) | Immediate or minimal feedback; retain useful brief motion without delay |
| Keyboard-initiated | Immediate response, stable focus; brief preference-respecting feedback if useful |
| Context | Guideline |
|---|---|
| Productivity UI (Emil) | Under 300ms — 180ms ideal |
| Production polish (Jakub) | 200-500ms for smoothness |
| Creative/kids/playful (Jhey) | Whatever serves the effect |
Do not universally flag or cap durations. Check the context weighting first.
"The best animation is that which goes unnoticed."
If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)
Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.
| File | Contents | Load When |
|---|---|---|
| Motion Cookbook | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Load the sections for the selected effect; audit only for concrete repair recommendations |
| Creation Gotchas | Common implementation failure modes when writing motion | Create mode; apply relevant checks |
| Audit Checklist | Systematic audit checklist | Audit mode; inspect applicable categories |
| Anti-Checklist | Quality gate — AI-generated motion anti-pattern categories and motion issues to flag | Audit mode; inspect applicable categories |
| Emil Kowalski | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
| Jakub Krehel | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
| Jhey Tompkins | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
| Accessibility | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
| Performance | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
| Output Format | Audit report template — inline default + optional rich HTML | Optional rich audit output |
| Demo Shell | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |
© TheGoat395, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (references) in skills/design-motion-principles of TheGoat395/Codex-Skills.
Open the folder on GitHubat commit feff772
Design Motion Principles next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design Motion Principles this skillTheGoat395/Codex-Skills | 126 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
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vercel-labs/openreview
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TheGoat395/Codex-Skills
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Categories
Motion through Kowalski, Krehel and Jhey lenses. An agent skill from TheGoat395/Codex-Skills. Design Motion Principles is an agent skill from TheGoat395/Codex-Skills. Motion through Kowalski, Krehel and Jhey lenses.
Design Motion Principles fits situations like: frontend & Design work in your project.
Run `npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a claude-code`. Or copy the skill folder (skills/design-motion-principles in TheGoat395/Codex-Skills) into .claude/skills/design-motion-principles in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a codex`. Or copy the skill folder (skills/design-motion-principles in TheGoat395/Codex-Skills) into .agents/skills/design-motion-principles in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheGoat395/Codex-Skills --skill design-motion-principles -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-motion-principles, .gemini/skills/design-motion-principles, .github/skills/design-motion-principles and .opencode/skills/design-motion-principles in your project.
SKILL.md names no scripts, command-line tools or credentials: Design Motion Principles is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Design Motion Principles is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 41k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Design Motion Principles: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheGoat395 (a GitHub user) maintains it in TheGoat395/Codex-Skills, which has 126 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on September 11, 2026.
Source: TheGoat395/Codex-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.