Agent skill

Applying UI Design System

by telagod in telagod/code-abyss

Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism.

MITAuto-check passedFrontend & Design

Install Applying UI Design System

skills CLI
$ npx skills add telagod/code-abyss --skill applying-ui-design-system -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install telagod/code-abyss applying-ui-design-system --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/telagod/code-abyss.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/applying-ui-design-system .claude/skills/applying-ui-design-system && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
applying-ui-design-system
GitHub stars
243
Token cost
~538 tokens
SKILL.md length
142 words
Files
9 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism.

  • Works in 5 steps: 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt… → focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。 → prefers-reduced-motion: reduce —… → …
  • Building UI components
  • SKILL.md covers 风格决策, 共享铁律(跨风格), 落地流程 and 何时不要本 skill, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Applying UI Design System is an agent skill from telagod/code-abyss. Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Use when building UI components, choosing a visual aesthetic, implementing design tokens, or auditing accessibility/contrast on themed surfaces. Provides per-style tokens, component patterns, dark mode, and a11y constraints.

Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `references/claymorphism.md`, `references/glassmorphism.md` and `references/liquid-glass.md`).

It sits in Frontend & Design, covering Design tokens, Accessibility and UI design. The repository describes itself as: Give your AI coding agent a personality. Composable persona + style + skills for Claude Code, Codex, Gemini CLI & OpenClaw. Ships Tech Persona Card v1.0 spec. The licence is MIT.

When your agent uses it

  • Building UI components
  • Choosing a visual aesthetic
  • Implementing design tokens
  • Auditing accessibility/contrast on themed surfaces

Example prompts

  • “/applying-ui-design-system”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
  2. focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。
  3. prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。
  4. prefers-contrast: more — 减少透明、增强边界、平化阴影。
  5. 暗色模式 — 用语义 token 切换(如 --bg-surface),不要硬编码 #fff/#000 后再交换。

What it can do on your machine

Read from SKILL.md and the folder at commit 2544577. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Applying UI Design System loads about 538 tokens when it runs, and up to ~6.3k if it reads all its reference files. Until then it costs about 99 tokens; SKILL.md has 142 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~99
When it runs · the whole SKILL.md, loaded when a task matches
~538
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from telagod/code-abyss at commit 2544577, republished under its MIT licence (© telagod). 142 words, ~538 tokens.

Download SKILL.mdSave it as .claude/skills/applying-ui-design-system/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.
name
applying-ui-design-system
description
Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Use when building UI components, choosing a visual aesthetic, implementing design tokens, or auditing accessibility/contrast on themed surfaces. Provides per-style tokens, component patterns, dark mode, and a11y constraints.
user-invocable
false

设计语言选型

判断先于执行:决定「是否做 / 选什么 / 如何取舍」(栈、方案、架构、权衡)前,先读领域判断内核 skills/_kernel/frontend/SKILL.md——它管 judgment,本秘典管 execution;冲突时以内核判断为准。

不同设计语言不可混搭。先选语言,再按 reference 落地组件。

风格决策

想要的感觉选加载
半透明、磨砂、轻盈、纵深感弱Glassmorphismreferences/glassmorphism.md
Apple 风格、立体玻璃、环境光响应、弹簧动效Liquid Glassreferences/liquid-glass.md
粗框硬影、高饱和、纯平、反精致Neubrutalismreferences/neubrutalism.md
软糯黏土、大圆角、双内影、温暖Claymorphismreferences/claymorphism.md

每个 reference 自包含「核心要素 + CSS Tokens + 关键约束 + 组件 + 暗色模式 + 无障碍」全套。

共享铁律(跨风格)

无论选哪种风格,下列约束全部适用:

  1. 对比度 — 主文字 ≥ 4.5:1,大字体(≥18pt 常规 / ≥14pt 粗体)≥ 3:1。逐底色验证,不靠白底脑补。
  2. :focus-visible — 必须可见;轮廓与底色有足够反差。键盘可达性是底线。
  3. prefers-reduced-motion: reduce — 禁用弹簧、滑入、parallax 等装饰动画;保留功能性 transition。
  4. prefers-contrast: more — 减少透明、增强边界、平化阴影。
  5. 暗色模式 — 用语义 token 切换(如 --bg-surface),不要硬编码 #fff/#000 后再交换。

落地流程

  1. 选风格 — 一个项目通常一种主风格;可有第二风格作辅助层(如主体 Liquid Glass + 强调按钮 Neubrutalism)
  2. 导入 tokens — 复制对应 tokens-<style>.css 到项目,按需扩展
  3. 按 reference 抄组件 — Card / Button / Modal / Nav 速查已就位
  4. 验证对比度 + 焦点 + 减弱动效 — 跑 a11y 自检
  5. 暗色模式映射 — 每个 token 都要有暗色对应

何时不要本 skill

  • 仅需 vanilla CSS / Tailwind 默认组件 → 不需要设计系统选型
  • 已有完整 design system(如 Material、Ant Design)→ 沿用,不重新选风格
  • 后端工作 / 数据可视化主导 → 走 designing-architectures

性能基线

  • 同屏 backdrop-filter 元素 ≤ 3(Glassmorphism / Liquid Glass 限制)
  • 滚动容器内避免 blur(触发逐帧重绘)
  • 阴影层叠 ≤ 3 层(Claymorphism 多内影时尤其注意)
  • 低端设备:用 @supports 或 @media (hover: none) 降级为纯色

© telagod, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 8 other files (references) in skills/applying-ui-design-system of telagod/code-abyss.

  • SKILL.md
  • references/claymorphism.md
  • references/glassmorphism.md
  • references/liquid-glass.md
  • references/neubrutalism.md
  • references/tokens-claymorphism.css
  • references/tokens-glassmorphism.css
  • references/tokens-liquid-glass.css
  • references/tokens-neubrutalism.css

Open the folder on GitHubat commit 2544577

Compare with similar skills

Applying UI Design System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Applying UI Design System compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Applying UI Design System this skilltelagod/code-abyss243—~538Automated safety check: PassMIT
Material Design 3 UI/UX Guideskydashnet/material-design-3-ui-skill130—~3kAutomated safety check: PassMIT
UI Design Systemtry-works/role-model118—~5kAutomated safety check: PassMIT
Apply Aestheticplugin87/ux-ui-agent-skills1.5k—~597Automated safety check: PassMIT
UI Component Spec Designerplugin87/ux-ui-agent-skills1.5k—~2.8kAutomated safety check: PassMIT
Super UI UX Designsyahiidkamil/Software-Engineer-AI-Agent-Atlas401—~9kAutomated safety check: PassNone

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Questions about Applying UI Design System

What does Applying UI Design System do?

Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism. Applying UI Design System is an agent skill from telagod/code-abyss. Frontend UI design system selector and implementation guide covering Glassmorphism, Liquid Glass (Apple-style), Neubrutalism, and Claymorphism.

When should I use Applying UI Design System?

Applying UI Design System fits situations like: building UI components; choosing a visual aesthetic; implementing design tokens; auditing accessibility/contrast on themed surfaces.

How do I install Applying UI Design System in Claude Code?

Run `npx skills add telagod/code-abyss --skill applying-ui-design-system -a claude-code`. Or copy the skill folder (skills/applying-ui-design-system in telagod/code-abyss) into .claude/skills/applying-ui-design-system in your project. Claude Code loads it when a task matches its description.

How do I install Applying UI Design System in Codex?

Run `npx skills add telagod/code-abyss --skill applying-ui-design-system -a codex`. Or copy the skill folder (skills/applying-ui-design-system in telagod/code-abyss) into .agents/skills/applying-ui-design-system in your project. Codex loads it when a task matches its description.

Can I use Applying UI Design System in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add telagod/code-abyss --skill applying-ui-design-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/applying-ui-design-system, .gemini/skills/applying-ui-design-system, .github/skills/applying-ui-design-system and .opencode/skills/applying-ui-design-system in your project.

What does Applying UI Design System need to run?

SKILL.md names no scripts, command-line tools or credentials: Applying UI Design System is instructions for the agent only.

Does Applying UI Design System access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Applying UI Design System safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Applying UI Design System use?

Applying UI Design System is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Applying UI Design System use?

About 538 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.8k tokens, read only when the agent opens those files.

What are the alternatives to Applying UI Design System?

Skills that share tags, products or a category with Applying UI Design System: Material Design 3 UI/UX Guide (skydashnet/material-design-3-ui-skill, 130 stars), UI Design System (try-works/role-model, 118 stars), Apply Aesthetic (plugin87/ux-ui-agent-skills, 1.5k stars) and UI Component Spec Designer (plugin87/ux-ui-agent-skills, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Applying UI Design System?

telagod (a GitHub user) maintains it in telagod/code-abyss, which has 243 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 19, 2026.

Source: telagod/code-abyss on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.