Baseline UI
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
Generate CSS and Framer Motion animations from plain English.
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills animation-gen --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/animation-gen .claude/skills/animation-gen && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .claude/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-genType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills animation-gen --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/animation-gen .agents/skills/animation-gen && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .agents/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills animation-gen --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/animation-gen .cursor/skills/animation-gen && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .cursor/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sundial-org/awesome-openclaw-skills.git --path skills/animation-gen--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills animation-gen --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/animation-gen .gemini/skills/animation-gen && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .gemini/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sundial-org/awesome-openclaw-skills animation-genInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/animation-gen .github/skills/animation-gen && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .github/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills animation-gen --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/animation-gen .opencode/skills/animation-gen && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animation-gen" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/animation-gen into .opencode/skills/animation-gen/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-gen", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animation-genGenerate CSS and Framer Motion animations from plain English.
Animation Gen is an agent skill from sundial-org/awesome-openclaw-skills. Generate CSS and Framer Motion animations from plain English. Use when you need smooth animations without the math.
Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Web animation and motion and Plain language and style rules. It works with Motion and GitHub. The repository describes itself as: Top OpenClaw skills, with the most popular and useful ones.
Read from SKILL.md and the folder at commit b80cde2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comx.comlxgicstudios.substack.comlxgicstudios.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
OPENAI_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animation Gen loads about 644 tokens when it runs. Until then it costs about 32 tokens; SKILL.md has 252 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 252 words (~644 tokens).
“Describing animations is easy. Writing the keyframes and easing functions is not. Tell this tool what you want to see and it'll give you the CSS or Framer Motion code to make it happen.”
Just SKILL.md in skills/animation-gen of sundial-org/awesome-openclaw-skills.
Open the folder on GitHubat commit b80cde2
Animation Gen next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animation Gen this skillsundial-org/awesome-openclaw-skills | 663 | — | ~644 | Automated safety check: Pass | None | |
| Baseline UIibelick/ui-skills | 9.6k | 8 repos | ~855 | Automated safety check: Pass | MIT | |
| Animated React Component LibrariesHainrixz/editor-pro-max | 264 | 1 repos | ~5.7k | Automated safety check: Pass | Custom licence | |
| Motion Dev Animations199-biotechnologies/motion-dev-animations-skill | 133 | 1 repos | ~2.8k | Automated safety check: Notes | MIT | |
| Motion DesignLottieFiles/motion-design-skill | 2.1k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Animate Textpixel-point/animate-text | 149 | 1 repos | ~1.6k | Automated safety check: Pass | None |
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
Hainrixz/editor-pro-max
Helps choose and drop in animated React components from Magic UI and React Bits for landing pages, marketing sites and dashboards, instead of hand-coding animations.
199-biotechnologies/motion-dev-animations-skill
Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects.
LottieFiles/motion-design-skill
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
pixel-point/animate-text
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps.
bendrape1-byte/silk-design
Build websites and web UI with smooth, polished, high-end motion by default — the buttery feel of premium sites, not static slop.
sundial-org/awesome-openclaw-skills
UI/UX design intelligence and implementation guidance for building polished interfaces.
sundial-org/awesome-openclaw-skills
Create and deploy single-page static websites to GitHub Pages with autonomous workflow.
sundial-org/awesome-openclaw-skills
Modify Clawd, the Claude Code mascot. An agent skill from sundial-org/awesome-openclaw-skills.
sundial-org/awesome-openclaw-skills
Professional Figma design analysis and asset export. An agent skill from sundial-org/awesome-openclaw-skills.
sundial-org/awesome-openclaw-skills
AI-powered atomic habit tracker with natural language logging, streak tracking, smart reminders, and coaching.
sundial-org/awesome-openclaw-skills
Text-to-speech conversion using node-edge-tts npm package for generating audio from text.
Categories
Generate CSS and Framer Motion animations from plain English. Animation Gen is an agent skill from sundial-org/awesome-openclaw-skills. Generate CSS and Framer Motion animations from plain English.
Animation Gen fits situations like: you need smooth animations without the math; tasks that involve Web animation and motion; tasks that involve Plain language and style rules.
Run `npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a claude-code`. Or copy the skill folder (skills/animation-gen in sundial-org/awesome-openclaw-skills) into .claude/skills/animation-gen in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a codex`. Or copy the skill folder (skills/animation-gen in sundial-org/awesome-openclaw-skills) into .agents/skills/animation-gen in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sundial-org/awesome-openclaw-skills --skill animation-gen -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-gen, .gemini/skills/animation-gen, .github/skills/animation-gen and .opencode/skills/animation-gen in your project.
Going by SKILL.md and its folder, Animation Gen needs the command-line tools its instructions call (npx) and credentials named OPENAI_API_KEY. Our summary lists: Node.js; A credential in OPENAI_API_KEY.
SKILL.md names 4 domains. As links in the text: github.com, x.com, lxgicstudios.substack.com and lxgicstudios.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Animation Gen or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 644 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animation Gen: Baseline UI (ibelick/ui-skills, 9.6k stars), Animated React Component Libraries (Hainrixz/editor-pro-max, 264 stars), Motion Dev Animations (199-biotechnologies/motion-dev-animations-skill, 133 stars) and Motion Design (LottieFiles/motion-design-skill, 2.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sundial-org (a GitHub organization) maintains it in sundial-org/awesome-openclaw-skills, which has 663 GitHub stars. The repository holds 383 skills in this directory. The repository was last updated on March 7, 2026.
Source: sundial-org/awesome-openclaw-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.