Gameobject Modify
IvanMurzak/Unity-MCP
Modify GameObject fields and properties in opened Prefab or in a Scene.
Modify Clawd, the Claude Code mascot. An agent skill from sundial-org/awesome-openclaw-skills.
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifier --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/clawd-modifier .claude/skills/clawd-modifier && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .claude/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifierType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifier --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/clawd-modifier .agents/skills/clawd-modifier && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .agents/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifier --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/clawd-modifier .cursor/skills/clawd-modifier && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .cursor/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sundial-org/awesome-openclaw-skills.git --path skills/clawd-modifier--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifier --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/clawd-modifier .gemini/skills/clawd-modifier && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .gemini/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifierInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/clawd-modifier .github/skills/clawd-modifier && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .github/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sundial-org/awesome-openclaw-skills clawd-modifier --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sundial-org/awesome-openclaw-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/clawd-modifier .opencode/skills/clawd-modifier && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "clawd-modifier" agent skill from https://github.com/sundial-org/awesome-openclaw-skills/tree/main/skills/clawd-modifier into .opencode/skills/clawd-modifier/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "clawd-modifier", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
clawd-modifierModify Clawd, the Claude Code mascot. An agent skill from sundial-org/awesome-openclaw-skills.
Clawd Modifier is an agent skill from sundial-org/awesome-openclaw-skills. Modify Clawd, the Claude Code mascot. Use this skill when users want to customize Clawd's appearance in their Claude Code CLI, including changing colors (blue Clawd, green Clawd, holiday themes), adding features (arms, hats, accessories), or creating custom ASCII art variants. Triggers include "change Clawd color", "give Clawd arms", "customize the mascot", "modify Clawd", "make Clawd [color]", or any request to personalize the Claude Code terminal mascot.
Its SKILL.md is about 630 tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including scripts, reference files and assets (for example `references/clawd-anatomy.md`, `references/unicode-blocks.md` and `scripts/extract_clawd.py`).
The repository describes itself as: Top OpenClaw skills, with the most popular and useful ones.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b80cde2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 4 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonnpmclaudeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Clawd Modifier loads about 625 tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 119 tokens; SKILL.md has 134 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 134 words (~625 tokens).
“Customize the Claude Code mascot's appearance by modifying colors and ASCII art.”
SKILL.md and 7 other files (scripts, references, assets) in skills/clawd-modifier of sundial-org/awesome-openclaw-skills.
Open the folder on GitHubat commit b80cde2
Clawd Modifier next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Clawd Modifier this skillsundial-org/awesome-openclaw-skills | 663 | — | ~625 | Automated safety check: Pass | None | |
| Gameobject ModifyIvanMurzak/Unity-MCP | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Object ModifyIvanMurzak/Unity-MCP | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Assets ModifyIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Modifying Taxonomic FilterPostHog/posthog | 40k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Migrating To Modifier NoderosuH/EasyWatermark | 1.9k | 1 repos | ~5k | Automated safety check: Pass | Apache-2.0 |
IvanMurzak/Unity-MCP
Modify GameObject fields and properties in opened Prefab or in a Scene.
IvanMurzak/Unity-MCP
Modify a Unity UnityEngine.Object's serializable fields/properties.
IvanMurzak/Unity-MCP
Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.
PostHog/posthog
Guides safe changes to the TaxonomicFilter, PostHog's picker for events, actions, properties, cohorts, and more.
rosuH/EasyWatermark
A skill your agent uses to author new custom Jetpack Compose modifiers and migrate legacy ones from Modifier.composed { } to Modifier.Node + ModifierNodeElement<T.
steipete/agent-scripts
Discord-backed OpenClaw agent/session relay; not archive search.
sundial-org/awesome-openclaw-skills
UI/UX design intelligence and implementation guidance for building polished interfaces.
sundial-org/awesome-openclaw-skills
Create and deploy single-page static websites to GitHub Pages with autonomous workflow.
sundial-org/awesome-openclaw-skills
Professional Figma design analysis and asset export. An agent skill from sundial-org/awesome-openclaw-skills.
sundial-org/awesome-openclaw-skills
Text-to-speech conversion using node-edge-tts npm package for generating audio from text.
sundial-org/awesome-openclaw-skills
AI-powered atomic habit tracker with natural language logging, streak tracking, smart reminders, and coaching.
sundial-org/awesome-openclaw-skills
Track flights in real-time with detailed status, gate info, delays, and live position.
Modify Clawd, the Claude Code mascot. An agent skill from sundial-org/awesome-openclaw-skills. Clawd Modifier is an agent skill from sundial-org/awesome-openclaw-skills. Modify Clawd, the Claude Code mascot.
Clawd Modifier fits situations like: users want to customize Clawds appearance in their Claude Code CLI; including changing colors (blue Clawd; holiday themes); adding features (arms.
Run `npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a claude-code`. Or copy the skill folder (skills/clawd-modifier in sundial-org/awesome-openclaw-skills) into .claude/skills/clawd-modifier in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a codex`. Or copy the skill folder (skills/clawd-modifier in sundial-org/awesome-openclaw-skills) into .agents/skills/clawd-modifier in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sundial-org/awesome-openclaw-skills --skill clawd-modifier -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/clawd-modifier, .gemini/skills/clawd-modifier, .github/skills/clawd-modifier and .opencode/skills/clawd-modifier in your project.
Going by SKILL.md and its folder, Clawd Modifier needs Python for the scripts in its folder and the command-line tools its instructions call (python, npm and claude). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Clawd Modifier or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 625 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Clawd Modifier: Gameobject Modify (IvanMurzak/Unity-MCP, 4.4k stars), Object Modify (IvanMurzak/Unity-MCP, 4.4k stars), Assets Modify (IvanMurzak/Unity-MCP, 4.4k stars) and Modifying Taxonomic Filter (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sundial-org (a GitHub organization) maintains it in sundial-org/awesome-openclaw-skills, which has 663 GitHub stars. The repository holds 353 skills in this directory. The repository was last updated on March 7, 2026.
Source: sundial-org/awesome-openclaw-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.