Resolve Audio
samuelgursky/davinci-resolve-mcp
Audio and Fairlight work in the DaVinci Resolve MCP. An agent skill from samuelgursky/davinci-resolve-mcp.
Analyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more…
$ npx skills add sonilo-ai/skills --skill video-analysis -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sonilo-ai/skills video-analysis --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/video-analysis .claude/skills/video-analysis && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .claude/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sonilo-ai/skills/tree/main/video-analysisType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sonilo-ai/skills --skill video-analysis -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sonilo-ai/skills video-analysis --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/video-analysis .agents/skills/video-analysis && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .agents/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sonilo-ai/skills --skill video-analysis -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sonilo-ai/skills video-analysis --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/video-analysis .cursor/skills/video-analysis && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .cursor/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sonilo-ai/skills.git --path video-analysis--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sonilo-ai/skills --skill video-analysis -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sonilo-ai/skills video-analysis --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/video-analysis .gemini/skills/video-analysis && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .gemini/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sonilo-ai/skills video-analysisInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sonilo-ai/skills --skill video-analysis -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/video-analysis .github/skills/video-analysis && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .github/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sonilo-ai/skills --skill video-analysis -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sonilo-ai/skills video-analysis --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sonilo-ai/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/video-analysis .opencode/skills/video-analysis && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "video-analysis" agent skill from https://github.com/sonilo-ai/skills/tree/main/video-analysis into .opencode/skills/video-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-analysis", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
video-analysisAnalyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more…
Video Analysis is an agent skill from sonilo-ai/skills. Analyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more ready-to-use generation prompts) and a sound-design brief (shot-sized SFX segments plus one whole-clip SFX prompt); mode picks just one. Use when the user has a video that needs sound but nobody knows yet what it should sound like, or when a first generation missed and you need a better prompt rather than another reroll…
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Requires Sonilo through either transport — the MCP server connected, or the sonilo CLI installed and signed in — plus credentials: a sonilo login sign-in, the…
It sits in Media & Creative, covering Music and audio generation and MCP servers. It works with Model Context Protocol. The repository describes itself as: Agent skills for Sonilo's licensed music, sound-effects, dubbing, and audio-ducking API. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1ce1bd8. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadWritemcp__sonilo__*From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlpipnpmjqFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
api.sonilo.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
SONILO_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires Sonilo through either transport — the MCP server connected, or the `sonilo` CLI installed and signed in — plus credentials: a `sonilo login` sign-in, the hosted OAuth plugin, or SONILO_API_KEY. See the setup-api-key skill.
From compatibility in the SKILL.md frontmatter.
Video Analysis loads about 3.5k tokens when it runs. Until then it costs about 162 tokens; SKILL.md has 1,467 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Write, mcp__sonilo__*Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sonilo-ai/skills at commit 1ce1bd8, republished under its MIT licence (© sonilo-ai). 1,467 words, ~3,481 tokens.
.claude/skills/video-analysis/SKILL.md (or your agent's skills folder).Hand Sonilo a video and it returns a creative brief for its sound. By
default (mode="both") that is two briefs in one result: a music-direction
brief — a time-aligned segments plan (what each stretch of footage wants)
plus one or more variations, each a single ready-to-use generation prompt —
and a sound-design brief — shot-sized sfx_segments plus one whole-clip
sfx_prompt. mode="music" or mode="sfx" returns just one of the two, at
the same price.
This skill generates nothing. No audio, no video, no file. Its whole output is text, and the text is the input to the next call.
Setup: See the setup-api-key skill to connect the Sonilo MCP server and authenticate —
sonilo login(no key) orSONILO_API_KEY.
⚠️ Cost: this is a paid call, even though nothing is generated. Billing has a 10-second floor and
variants_numis billed per brief, so 3 variations cost 3×. Only call it when the user has actually asked. Checkget_account_services(see the account skill) if you're unsure whether free-trial runs remain.
Use it when:
segments gives you the section boundaries the footage actually has.Do not use it when the user already told you what they want. If they said "tense synths, drop at the 20-second mark", go straight to video-to-music — analysis would just be an extra charge between them and their track.
Pick one at the start of the session and stay on it. Do not mix the two inside a single job, and do not announce the choice.
analyze_video and friends) — use them. This is the preferred path: it needs no shell, and it is the only one that survives a very long generation. If a call fails to authenticate — rather than failing on its inputs — this transport is not usable in this session: go to 2 instead of retrying it.sonilo account exits 0 — use the CLI commands below. Same API, same account, same credential file. Probe with sonilo account, not sonilo whoami: whoami exits 0 even when signed out, so it cannot tell the two states apart.api.sonilo.com with curl to work around it; both transports handle uploads, polling and retries that a bare request does not.analyze_video takes a local file only on the local server. The hosted
(OAuth plugin) server is URL-only: it exposes video_url and nothing else. If
the user's video is a local file and you are on the hosted server, do not try
video_path — it is not a parameter there. Upload the file with the hosted
server's create_upload_url tool and pass the file_url it returns as
video_url (steps in preflight, Step 4), or use
the CLI or an SDK.
analyze_video(
video_path="~/Desktop/trailer.mp4",
prompt="focus on the chase",
variants_num=2
)Returns the brief inline as JSON. Nothing is saved to disk — unlike every other Sonilo tool, there is no output path, because there is no file.
With no mode, that is both briefs. To ask for a single one:
analyze_video(video_path="~/Desktop/trailer.mp4", mode="sfx")On the hosted server, pass video_url instead of video_path.
pip install sonilo)from sonilo import Sonilo
client = Sonilo() # reads SONILO_API_KEY
brief = client.video_analysis.analyze(
video="trailer.mp4",
prompt="focus on the chase",
variants_num=2,
)
for segment in brief.segments:
print(f"{segment.start}-{segment.end}s [{segment.label}] {segment.prompt}")
print(brief.sfx_prompt) # the whole-clip sound-design prompt (present in mode "both")
# Feed a variation's prompt straight into a generation call.
score = client.video_to_music.generate(
video="trailer.mp4", prompt=brief.variations[0].prompt
)
score.save("score.m4a")
# Only the sound-design brief:
sfx_brief = client.video_analysis.analyze(video="trailer.mp4", mode="sfx")The method is analyze(), not generate(), and the result has no save() —
there is nothing to download.
npm install sonilo)import { SoniloClient } from "sonilo";
const client = new SoniloClient(); // reads SONILO_API_KEY
const brief = await client.videoAnalysis.analyze({
video: "./trailer.mp4",
prompt: "focus on the chase",
variantsNum: 2,
});
const score = await client.videoToMusic.generate({
video: "./trailer.mp4",
prompt: brief.variations![0]!.prompt,
});
const sfx = await client.videoToSfx.generate({
video: "./trailer.mp4",
prompt: brief.sfx_prompt!, // the whole-clip sound-design prompt
});
// Only the sound-design brief:
const sfxBrief = await client.videoAnalysis.analyze({ video: "./trailer.mp4", mode: "sfx" });segments, variations, sfx_segments and sfx_prompt are all optional on
the type — a processing or failed poll carries none of them, and a
single-brief mode omits the sfx_* pair — so guard with ?? [] rather than
asserting.
npm install -g sonilo-cli or pip install sonilo-cli)sonilo video-analysis --video trailer.mp4 --prompt "focus on the chase" --variants 2
sonilo video-analysis --video trailer.mp4 --mode sfx # only the sound-design briefThe brief goes to stdout as JSON, so it pipes:
sonilo video-analysis --video trailer.mp4 --output brief.json
sonilo video-to-music --video trailer.mp4 --prompt "$(jq -r '.variations[0].prompt' brief.json)"--output is the only way this command writes a file, and it writes the brief,
not media.
curl -X POST "https://api.sonilo.com/v1/video-analysis" \
-H "Authorization: Bearer $SONILO_API_KEY" \
-F "video=@trailer.mp4" \
-F "variants_num=2"
# -> 202 {"task_id": "...", "status": "processing"}
# Add -F "mode=sfx" (or "mode=music") for a single brief; omitted = both.
curl "https://api.sonilo.com/v1/tasks/<task_id>" -H "Authorization: Bearer $SONILO_API_KEY"It is async: the POST returns a task_id, and the brief arrives on the task
poll. video_url works instead of an uploaded file — pass one or the other,
never both.
| Tool | Description |
|---|---|
analyze_video(video_path? | video_url?, prompt?, variants_num?, mode?) | Analyze a video and return a creative brief for its sound — a music-direction brief and a sound-design brief by default, or one of them via mode. Generates nothing and writes no file. video_path exists on the local server only — the hosted server is video_url-only. |
| Parameter | Type | Default | Notes |
|---|---|---|---|
video_path | string | — | Local server only. Absolute path, or relative to SONILO_MCP_BASE_PATH. Max 480s (8 min), subject to the account's upload-size cap. |
video_url | string | — | HTTP(S) URL to a video file. Exactly one of video_path/video_url. The only input the hosted server accepts. |
prompt | string | — | Optional guidance for the analysis, e.g. "focus on the chase". Max 2000 characters. Steers what the analysis pays attention to; it is not the generation prompt. |
variants_num | int | 1 | 1–5. How many independent briefs to author for the same video — different creative directions, not rewordings of one. Billed per brief, so 3 variations cost 3×. Confirm the number with the user before calling. |
mode | string | both | both, music or sfx. both returns the music-direction brief (segments + variations) and the sound-design brief (sfx_segments + sfx_prompt). music returns only segments + variations. sfx returns only the sound-design brief, in segments + variations (labels "none"). Same price for all three. |
{
"task_id": "…",
"status": "succeeded",
"segments": [
{"start": 0, "end": 12, "label": "intro", "prompt": "sparse piano, rising"},
{"start": 12, "end": 30, "label": "none", "prompt": "full strings, driving"}
],
"variations": [
{"prompt": "cinematic strings, 90bpm, building to a brass hit"},
{"prompt": "lo-fi hip hop, warm keys, steady throughout"}
],
"mode": "both",
"sfx_segments": [
{"start": 0, "end": 4, "label": "none", "prompt": "wind across an empty lot, distant traffic hum"},
{"start": 4, "end": 12, "label": "none", "prompt": "car door slam, engine turning over, tires on gravel"}
],
"sfx_prompt": "urban chase: engine roar, tires skidding on wet asphalt, passing sirens, metal scrape on impact"
}variations[i].prompt is the payload: pass it verbatim as the prompt of video_to_music, video_to_sfx, video_to_sound, or their video-to-video counterparts. In both and music mode these are music prompts; in sfx mode they are sound-design prompts. It is written to be used as-is — do not paraphrase it.segments are whole-second bounds with a per-stretch direction. label is one of the music section labels, or the string "none". Useful for reading the video's structure back to the user; note the music segments parameter takes {start, prompt, label} (no end) and the SFX one takes {start, end, prompt}, so a brief segment is not a drop-in for either — see the video-to-music and video-to-sfx skills for each shape.mode echoes what was requested (both when omitted).sfx_segments (both mode only) are the sound-design counterpart of segments: shot-sized {start, end, label, prompt} entries, label always "none", one sound-design direction per shot.sfx_prompt (both mode only) is one whole-clip sound-design prompt — pass it verbatim as the prompt of video_to_sfx or video_to_video_sfx. It is authored once per call regardless of variants_num; only the music variations multiply.mode: "music" reproduces the pre-mode shape exactly — segments + variations, no sfx_* keys. mode: "sfx" puts the sound-design brief in segments + variations instead (labels "none"), with no sfx_* keys either.variants_num > 1, print the variations and let the user pick before spending on a generation. That is the whole point of paying for the analysis.prompt here tells the analyzer what to look at; the music prompt is what comes back. Passing "cinematic strings" as prompt narrows the analysis, it doesn't set the score.analyze_video is async: the backend accepts and charges the task, then a
worker runs it. If the call times out, the error message includes a task_id
and the brief is still coming. Call get_sfx_task(task_id) —
get_generation_task(task_id) on the hosted server — to retrieve it; see the
task-recovery skill. Because there is no file to download,
recovery hands back the brief itself, inline.
Do not re-run analyze_video after a timeout. That is a second charge for
a brief you already own.
Common errors: 401 invalid key, 402 insufficient balance / trial exhausted,
413 file too large, 422 invalid parameters (video over the 480 s cap, a
video with no video stream, variants_num outside 1–5, a mode other than
both/music/sfx), 429 rate limit. A
failed analysis carries error.code ANALYSIS_FAILED and is refunded. 503
means video analysis is temporarily disabled server-side — it is not a key or
balance problem and no retry loop will fix it. See the account
skill to check trial/usage before a call.
© sonilo-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in video-analysis of sonilo-ai/skills.
Open the folder on GitHubat commit 1ce1bd8
Video Analysis next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Video Analysis this skillsonilo-ai/skills | 115 | — | ~3.5k | Automated safety check: Notes | MIT | |
| Resolve Audiosamuelgursky/davinci-resolve-mcp | 3.4k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Musicguaardvark/guaardvark | 257 | — | ~710 | Automated safety check: Pass | MIT | |
| Fal Assetsrehan-remade/universal-modder | 5.8k | — | ~2k | Automated safety check: Notes | MIT | |
| Scenario Audioscenario-labs/skills | 931 | — | ~3k | Automated safety check: Pass | MIT | |
| OpenStoryline Install HelperFireRedTeam/FireRed-OpenStoryline | 3.5k | — | ~1.5k | Automated safety check: Notes | Apache-2.0 |
samuelgursky/davinci-resolve-mcp
Audio and Fairlight work in the DaVinci Resolve MCP. An agent skill from samuelgursky/davinci-resolve-mcp.
guaardvark/guaardvark
Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry.
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
scenario-labs/skills
A skill your agent uses when generating or handling audio on Scenario via MCP.
FireRedTeam/FireRed-OpenStoryline
Installs, repairs and starts a local source checkout of FireRed-OpenStoryline, from prerequisites and a venv to resources, config and the MCP and web servers.
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
sonilo-ai/skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match.
sonilo-ai/skills
Score a video with original music using Sonilo — the model watches the cut and matches pacing, motion, and emotion, returning either the audio or a new video with the score muxed in.
sonilo-ai/skills
Check the Sonilo account's available services, rate limits, free-trial allowance, and usage/billing history.
sonilo-ai/skills
Duck a music bed under a voice track using Sonilo — automatically lowers the music wherever the voice speaks and lifts it back in the gaps.
sonilo-ai/skills
Play a local audio file through the system's default speakers using Sonilo's MCP server.
sonilo-ai/skills
Dub a video into one or more other languages using Sonilo, translating and re-voicing the speech into a new video per language.
Works with
Categories
Analyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more…. Video Analysis is an agent skill from sonilo-ai/skills. Analyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more ready-to-use generation prompts) and a sound-design brief (shot-sized SFX segments plus one whole-clip SFX prompt); mode picks just one.
Video Analysis fits situations like: the user has a video that needs sound but nobody knows yet what it should sound like; A first generation missed and you need a better prompt rather than another reroll.
Run `npx skills add sonilo-ai/skills --skill video-analysis -a claude-code`. Or copy the skill folder (video-analysis in sonilo-ai/skills) into .claude/skills/video-analysis in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sonilo-ai/skills --skill video-analysis -a codex`. Or copy the skill folder (video-analysis in sonilo-ai/skills) into .agents/skills/video-analysis in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sonilo-ai/skills --skill video-analysis -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-analysis, .gemini/skills/video-analysis, .github/skills/video-analysis and .opencode/skills/video-analysis in your project.
Going by SKILL.md and its folder, Video Analysis needs the command-line tools its instructions call (curl, pip, npm and jq) and credentials named SONILO_API_KEY. Our summary lists: Python 3; Node.js; A credential in SONILO_API_KEY. Its frontmatter pre-approves these tools: Bash, Read, Write, mcp__sonilo__*. Compatibility (from SKILL.md): Requires Sonilo through either transport — the MCP server connected, or the `sonilo` CLI installed and signed in — plus credentials: a `sonilo login` sign-in, the hosted OAuth plugin, or SONILO_API_KEY. See the setup-api-key skill..
SKILL.md names 1 domain. In commands or code: api.sonilo.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Video Analysis is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Video Analysis: Resolve Audio (samuelgursky/davinci-resolve-mcp, 3.4k stars), Music (guaardvark/guaardvark, 257 stars), Fal Assets (rehan-remade/universal-modder, 5.8k stars) and Scenario Audio (scenario-labs/skills, 931 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sonilo-ai (a GitHub organization) maintains it in sonilo-ai/skills, which has 115 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 9, 2026.
Source: sonilo-ai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.