Text To Sfx
sonilo-ai/skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match.
Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry.
$ npx skills add guaardvark/guaardvark --skill music -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install guaardvark/guaardvark music --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/music .claude/skills/music && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .claude/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/musicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add guaardvark/guaardvark --skill music -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install guaardvark/guaardvark music --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/music .agents/skills/music && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .agents/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add guaardvark/guaardvark --skill music -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install guaardvark/guaardvark music --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/music .cursor/skills/music && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .cursor/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/guaardvark/guaardvark.git --path .agents/skills/music--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add guaardvark/guaardvark --skill music -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install guaardvark/guaardvark music --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/music .gemini/skills/music && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .gemini/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install guaardvark/guaardvark musicInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add guaardvark/guaardvark --skill music -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/music .github/skills/music && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .github/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add guaardvark/guaardvark --skill music -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install guaardvark/guaardvark music --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guaardvark/guaardvark.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/music .opencode/skills/music && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/guaardvark/guaardvark/tree/main/.agents/skills/music into .opencode/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
musicGenerate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry.
Music is an agent skill from guaardvark/guaardvark. Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Use when the user asks for a song, a beat, a jingle, background music, or a sound effect, made locally with no subscription.
Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Music and audio generation. It works with Model Context Protocol. The repository describes itself as: Self-hosted AI studio on your own GPU: chat with your files (RAG), screen and browser agents, coding swarms, LoRA training, an MCP server for Claude Code and Cursor, and local… The licence is MIT.
Read from SKILL.md and the folder at commit 0299024. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Music loads about 710 tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 250 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from guaardvark/guaardvark at commit 0299024, republished under its MIT licence (© guaardvark). 250 words, ~710 tokens.
.claude/skills/music/SKILL.md (or your agent's skills folder).Read setup first; needs the audio_foundry plugin. B=${GUAARDVARK_URL:-http://localhost:5000}.
ACE-Step takes ~10 GB VRAM; the orchestrator evicts other models while it runs.
Over MCP, call generate_music (style, optional lyrics, seconds up to 240,
instrumental, seed, model); it returns a job_id for get_generation_status, which reports
the file and a download link when the song is done. Without MCP, use REST:
curl -s -X POST $B/api/audio-foundry/generate/music -H 'Content-Type: application/json' -d '{
"style_prompt": "indie folk, fingerpicked acoustic guitar, warm male vocal, 96 bpm, intimate",
"lyrics": "[verse]\nLines here\n[chorus]\nHook here",
"negative_prompt": "distorted, muddy, synth",
"duration_s": 90, "instrumental_only": false,
"output_format": "wav", "seed": 1234, "async": true
}'model: omit (or "ace-step") for ACE-Step v1; "ace-step-1.5" for ACE-Step 1.5 (MIT,
48 kHz, turbo model plus a planner) once it is installed in Audio Studio → Manage models.
Not installed → 400 with needs_install; nothing is downloaded.style_prompt uses ACE-Step's tag vocabulary: genre, instruments, mood, tempo, vocal type.
Vague words ("professional", "futuristic") drift to the model's prior; be concrete.
negative_prompt is accepted but neither ACE-Step model applies it (the result says
negative_prompt_applied: false). POST $B/api/audio-foundry/rewrite-music-prompt
turns plain English into the tag form when the user wants help.lyrics with [verse] / [chorus] / [bridge] markers; omit or set instrumental_only: true.duration_s up to 240. Always send "async": true for anything over a few seconds.202 {"job_id"} → poll GET $B/api/audio-foundry/jobs/<job_id>; done when status
is done, with path, document_id, duration_s, seed. Reuse the seed to reproduce a take.curl -s -X POST $B/api/audio-foundry/generate/fx -H 'Content-Type: application/json' -d '{
"prompt": "rain on a tin roof, distant thunder, no music", "duration_s": 20, "output_format": "wav", "async": true
}'duration_s up to 47. Same job polling.
song.GET $B/api/audio-foundry/jobs lists, DELETE clears finished ones.© guaardvark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/music of guaardvark/guaardvark.
Open the folder on GitHubat commit 0299024
Music next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Music this skillguaardvark/guaardvark | 257 | — | ~710 | Automated safety check: Pass | MIT | |
| Text To Sfxsonilo-ai/skills | 115 | 1 repos | ~1.6k | Automated safety check: Notes | MIT | |
| Video To Musicsonilo-ai/skills | 115 | 1 repos | ~4k | Automated safety check: Notes | MIT | |
| Text To Musicsonilo-ai/skills | 115 | — | ~2.7k | Automated safety check: Notes | MIT | |
| Video Analysissonilo-ai/skills | 115 | — | ~3.5k | Automated safety check: Notes | MIT | |
| Video To Sfxsonilo-ai/skills | 115 | — | ~2.3k | Automated safety check: Notes | MIT |
sonilo-ai/skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match.
sonilo-ai/skills
Score a video with original music using Sonilo — the model watches the cut and matches pacing, motion, and emotion, returning either the audio or a new video with the score muxed in.
sonilo-ai/skills
Generate music from a text prompt using Sonilo — instrumental tracks, background beds, jingles, loops — when there is no video to score.
sonilo-ai/skills
Analyze a video with Sonilo and get back a creative brief for its sound, derived from the footage itself — by default both a music-direction brief (a time-aligned section plan plus one or more…
sonilo-ai/skills
Generate sound effects matched to a video using Sonilo — footsteps, impacts, ambience, foley — optionally scripted to specific timed segments, returning either the audio or a new video with the SFX…
sonilo-ai/skills
Generate music AND sound effects for a video in a single balanced, single-charge call using Sonilo.
guaardvark/guaardvark
Build consistent characters, environments and props in Guaardvark's Cast Library and train LoRAs for them locally (reference photos → vision bible → sample plan → approved samples → training).
guaardvark/guaardvark
Generate or edit images on the user's own GPU through Guaardvark: single images, instruction edits, background cut-outs, inpaint and outpaint, consistent characters from the Cast Library, and batch…
guaardvark/guaardvark
Operate a running Guaardvark: GPU and VRAM state, plugin start/stop, logs, Celery tasks, the Interconnector sync to other machines, overnight RAG autoresearch, and infographics.
guaardvark/guaardvark
Connect this agent to a running Guaardvark (self-hosted AI studio) and check what it can do right now.
guaardvark/guaardvark
Launch and watch Guaardvark's Swarm Orchestrator: parallel coding agents, each in its own git worktree, working a markdown plan and merging back deterministically.
guaardvark/guaardvark
Upscale images and video 2x to 4K/8K on the user's GPU through Guaardvark (Real-ESRGAN, HAT-L, SwinIR, two-pass).
Works with
Categories
Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Music is an agent skill from guaardvark/guaardvark. Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry.
Music fits situations like: the user asks for a song; background music; made locally with no subscription.
Run `npx skills add guaardvark/guaardvark --skill music -a claude-code`. Or copy the skill folder (.agents/skills/music in guaardvark/guaardvark) into .claude/skills/music in your project. Claude Code loads it when a task matches its description.
Run `npx skills add guaardvark/guaardvark --skill music -a codex`. Or copy the skill folder (.agents/skills/music in guaardvark/guaardvark) into .agents/skills/music in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add guaardvark/guaardvark --skill music -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/music, .gemini/skills/music, .github/skills/music and .opencode/skills/music in your project.
Going by SKILL.md and its folder, Music needs the command-line tools its instructions call (curl).
SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Music is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 710 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Music: Text To Sfx (sonilo-ai/skills, 115 stars), Video To Music (sonilo-ai/skills, 115 stars), Text To Music (sonilo-ai/skills, 115 stars) and Video Analysis (sonilo-ai/skills, 115 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
guaardvark (a GitHub user) maintains it in guaardvark/guaardvark, which has 257 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 9, 2026.
Source: guaardvark/guaardvark on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.