Agent skill

UI Motion

by sickn33 in sickn33/agentic-awesome-skills

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…

MITAuto-check passed

Install UI Motion

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ui-motion .claude/skills/ui-motion && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ui-motion
GitHub stars
47k
Used in
1 other repo
Token cost
~2.6k tokens
SKILL.md length
1,248 words
Files
1
Skills in repo
1,354
Repo updated
First seen
Licence
MIT

At a glance

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…

  • Works in 2 steps: One seed per product. If the project… → Never delay the payload. Don't animate a…
  • SKILL.md covers When to Use, When NOT to use, Vibe → Seed mapping and Recommend mode — use-case →…, plus 7 more sections
  • Needs MOTION_BY_KEY

What it does

UI Motion is an agent skill from sickn33/agentic-awesome-skills. Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

Example prompts

  • “/ui-motion”

Requirements

  • A credential in MOTION_BY_KEY

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality.
  2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

What it can do on your machine

Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • MOTION_BY_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UI Motion loads about 2.6k tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 1,248 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 1,248 words, ~2,593 tokens.

Download SKILL.mdSave it as .claude/skills/ui-motion/SKILL.md (or your agent's skills folder).
name
ui-motion
description
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
risk
critical
source
https://github.com/bitjaru/styleseed/tree/main/engine/.claude/skills/ss-motion
source_repo
bitjaru/styleseed
source_type
community
date_added
2026-07-01
license
MIT
license_source
https://github.com/bitjaru/styleseed/blob/main/LICENSE

Motion Seed Applier

When to Use

Use this skill when you need apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...

When NOT to use

  • For general framer-motion docs or learning → use the framer-motion site
  • For non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX only
  • For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
  • For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit engine/components/ui/motion.tsx directly

Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

Words the user might saySeed
bouncy, springy, playful, energetic, aliveSpring
smooth, silky, fluid, elegant, composed, continuousSilk
snappy, quick, instant, decisive, sharp, preciseSnap
floaty, gentle, weightless, dreamy, ambient, driftingFloat
rhythmic, punchy, pulsing, heartbeat, beatPulse
"Toss style", "Arc style"Spring (per brand default)
"Stripe style", "Notion style"Silk
"Linear style", "Raycast style", "Vercel style"Snap

If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.

Recommend mode — use-case → motion (when the user describes the moment, not the vibe)

If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):

Use caseReach forWhy
Primary button / CTA pressspring · presstactile, confident — the press should "give"
Modal / dialog / sheet entersilk · entrancesmooth; never bounce serious/destructive content
Dropdown / popover / menusnap · entranceinstant, precise — frequent UI shouldn't wait
Toast / inline notificationspring · entrancesmall friendly arrival, non-blocking
List / feed items appearingstagger-cascadechoreograph order, gently
Feature / marketing card hovertilt-3ddepth/flair OK on content-light marketing
Dashboard / data card hoversnap · hovera subtle lift only — keep dense UI calm
Like / favorite / reactionlike-bursta celebratory one-shot; reward the tap
Live / online / recording dotpulse-beatlooping heartbeat = "alive"
Loading / skeletonshimmercalm directional progress
Success / confirmationpop-inpositive little "done"
Toggle / tab / segment switchtoggle-flipdistinctive, recognizable switch
Page / route transitionsilk · entrancesmooth, minimal, get out of the way
Number / balance / KPI / price revealnonedon't animate the payload — it must read instantly

Two anti-rules override the table (state them if you deviate):

  1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality.
  2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

Named motion keywords (distinctive moves)

Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.

engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.

KeywordMoveSay it when the user wants…
toggle-flip3D Y-axis card flipa switch/toggle to flip between two faces
toggle-slideslide-stack swapa value to slide out and the next to slide in
toggle-morphpill ⇄ circle morpha control to change shape on toggle
toggle-curtaintop→bottom clip-path wipea panel to reveal like a curtain
reveal-blurblur(12px)→0 focus-incontent to focus-pull into place
reveal-risemasked clip-path text risea headline/text to climb into view
reveal-unfoldscaleY from top edgean accordion/panel to unfold
pop-inspring overshoot from 0a badge/checkmark to pop in bouncily
press-squishscale-down + skewa button to feel jelly/tactile on tap
tap-rippleradial ripple from tapMaterial-style press feedback
pulse-beatlooping scale pulsea live/recording/heartbeat indicator
wigglequick horizontal shakeerror / invalid-input feedback
shimmerskeleton loading sweepa loading placeholder
stagger-cascadechildren fade-up in sequencea list to animate in one-by-one

Applying a keyword:

  1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable).
  2. Adapt only the element/content to the user's JSX; keep the transition values.
  3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one-shot reveal, a key bump replays it.
  4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.

Show full SKILL.md (489 more words)Show less

Context detection

Infer one of the five contexts from the prompt:

  • "on hover" / "when hovered" → hover
  • "on press" / "on tap" / "on click" → press
  • "when it appears" / "on mount" / "entering" → entrance
  • "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence>)
  • "when layout changes" / "FLIP" / "rearranging" → layout

If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.

Application steps

Apply seed: $0 · Context: $1 · Target: $ARGUMENTS

  1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.

  2. Confirm the import paths. The component file must be able to import:

    • motion (and AnimatePresence for exit) from "framer-motion"
    • the chosen seed from "@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion
  3. Replace the target tag with a <motion.X> and spread the seed's recipe:

    tsx
    // hover example
    <motion.button {...spring.hover}>Save</motion.button>
    
    // press + hover combined
    <motion.button {...spring.press} {...spring.hover}>Save</motion.button>
    
    // entrance (mount)
    <motion.div {...silk.entrance}>...</motion.div>
    
    // exit (requires AnimatePresence wrapper somewhere up the tree)
    <AnimatePresence>
      {open && <motion.div {...silk.entrance} {...silk.exit} />}
    </AnimatePresence>
    
    // layout (FLIP)
    <motion.div {...snap.layout}>...</motion.div>
  4. Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.

  5. Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.

  6. Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).

  7. Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").

Defaults if the user is vague

  • No file given → ask "which file?"
  • No vibe word → ask "any vibe word, brand, or seed name?"
  • Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
  • Element is a CTA button → also apply press

Forbidden

  • Do not invent new seed names. There are exactly five.
  • Do not edit engine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.
  • Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
  • Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).

Example

User request:

Review this interface with @ui-motion, identify the highest-impact design problems, and propose an implementation-ready improvement.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/ui-motion of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit ec02547

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

UI Motion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

UI Motion compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
UI Motion this skillsickn33/agentic-awesome-skills47k1 repos~2.6kAutomated safety check: PassMIT
HyperFrames Motion Doctrineheygen-com/hyperframes59k1 repos~3kAutomated safety check: PassApache-2.0
Emilkowalski Motionnexu-io/open-design100k—~644Automated safety check: PassApache-2.0
Motion Foundationsaffaan-m/ECC275k1 repos~2.4kAutomated safety check: PassMIT
Motion Patternsaffaan-m/ECC275k1 repos~3.3kAutomated safety check: PassMIT
Motion Advancedaffaan-m/ECC275k1 repos~4.7kAutomated safety check: PassMIT

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Questions about UI Motion

What does UI Motion do?

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…. UI Motion is an agent skill from sickn33/agentic-awesome-skills. Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).

How do I install UI Motion in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a claude-code`. Or copy the skill folder (skills/ui-motion in sickn33/agentic-awesome-skills) into .claude/skills/ui-motion in your project. Claude Code loads it when a task matches its description.

How do I install UI Motion in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a codex`. Or copy the skill folder (skills/ui-motion in sickn33/agentic-awesome-skills) into .agents/skills/ui-motion in your project. Codex loads it when a task matches its description.

Can I use UI Motion in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-motion, .gemini/skills/ui-motion, .github/skills/ui-motion and .opencode/skills/ui-motion in your project.

What does UI Motion need to run?

Going by SKILL.md and its folder, UI Motion needs credentials named MOTION_BY_KEY. Our summary lists: A credential in MOTION_BY_KEY.

Does UI Motion access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is UI Motion safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UI Motion use?

UI Motion is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UI Motion use?

About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to UI Motion?

Skills that share tags, products or a category with UI Motion: HyperFrames Motion Doctrine (heygen-com/hyperframes, 59k stars), Emilkowalski Motion (nexu-io/open-design, 100k stars), Motion Foundations (affaan-m/ECC, 275k stars) and Motion Patterns (affaan-m/ECC, 275k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UI Motion?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.