HyperFrames Motion Doctrine
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ui-motion .claude/skills/ui-motion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .claude/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ui-motion .agents/skills/ui-motion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .agents/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ui-motion .cursor/skills/ui-motion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .cursor/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/ui-motion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ui-motion .gemini/skills/ui-motion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .gemini/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills ui-motionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ui-motion .github/skills/ui-motion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .github/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills ui-motion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ui-motion .opencode/skills/ui-motion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ui-motion" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/ui-motion into .opencode/skills/ui-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-motion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ui-motionApply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…
UI Motion is an agent skill from sickn33/agentic-awesome-skills. Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
MOTION_BY_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UI Motion loads about 2.6k tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 1,248 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 1,248 words, ~2,593 tokens.
.claude/skills/ui-motion/SKILL.md (or your agent's skills folder).Use this skill when you need apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...
motion.X JSX onlyengine/components/ui/motion.tsx directlyTranslate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
If the user describes what the thing is ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):
| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | spring · press | tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | silk · entrance | smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | snap · entrance | instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | spring · entrance | small friendly arrival, non-blocking |
| List / feed items appearing | stagger-cascade | choreograph order, gently |
| Feature / marketing card hover | tilt-3d | depth/flair OK on content-light marketing |
| Dashboard / data card hover | snap · hover | a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | like-burst | a celebratory one-shot; reward the tap |
| Live / online / recording dot | pulse-beat | looping heartbeat = "alive" |
| Loading / skeleton | shimmer | calm directional progress |
| Success / confirmation | pop-in | positive little "done" |
| Toggle / tab / segment switch | toggle-flip | distinctive, recognizable switch |
| Page / route transition | silk · entrance | smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | none | don't animate the payload — it must read instantly |
Two anti-rules override the table (state them if you deviate):
Seeds set a personality (how a fade/scale feels). The motion library in
engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from
@engine/motion) is the single source of truth — every keyword carries its
own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… |
|---|---|---|
toggle-flip | 3D Y-axis card flip | a switch/toggle to flip between two faces |
toggle-slide | slide-stack swap | a value to slide out and the next to slide in |
toggle-morph | pill ⇄ circle morph | a control to change shape on toggle |
toggle-curtain | top→bottom clip-path wipe | a panel to reveal like a curtain |
reveal-blur | blur(12px)→0 focus-in | content to focus-pull into place |
reveal-rise | masked clip-path text rise | a headline/text to climb into view |
reveal-unfold | scaleY from top edge | an accordion/panel to unfold |
pop-in | spring overshoot from 0 | a badge/checkmark to pop in bouncily |
press-squish | scale-down + skew | a button to feel jelly/tactile on tap |
tap-ripple | radial ripple from tap | Material-style press feedback |
pulse-beat | looping scale pulse | a live/recording/heartbeat indicator |
wiggle | quick horizontal shake | error / invalid-input feedback |
shimmer | skeleton loading sweep | a loading placeholder |
stagger-cascade | children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
engine/motion/library.ts — find the entry whose
key matches, copy its snippet verbatim (it is calibrated and runnable).useState shown in the
snippet. If it's a one-shot reveal, a key bump replays it./motion to preview/Copy others.If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.
Infer one of the five contexts from the prompt:
hoverpressentranceexit (requires <AnimatePresence>)layoutIf ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.
Confirm the import paths. The component file must be able to import:
motion (and AnimatePresence for exit) from "framer-motion""@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motionReplace the target tag with a <motion.X> and spread the seed's recipe:
// hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.
Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.
Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).
Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").
pressengine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.User request:
Review this interface with @ui-motion, identify the highest-impact design problems, and propose an implementation-ready improvement.
© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/ui-motion of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit ec02547
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
UI Motion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UI Motion this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| HyperFrames Motion Doctrineheygen-com/hyperframes | 59k | 1 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Emilkowalski Motionnexu-io/open-design | 100k | — | ~644 | Automated safety check: Pass | Apache-2.0 | |
| Motion Foundationsaffaan-m/ECC | 275k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Motion Patternsaffaan-m/ECC | 275k | 1 repos | ~3.3k | Automated safety check: Pass | MIT | |
| Motion Advancedaffaan-m/ECC | 275k | 1 repos | ~4.7k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
nexu-io/open-design
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance.
affaan-m/ECC
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react.
affaan-m/ECC
Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.
affaan-m/ECC
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree.
heygen-com/hyperframes
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
sickn33/agentic-awesome-skills
Drafts and reviews audience-specific content from supplied brand examples, with local scripts for brand voice and SEO diagnostics, channel templates and a content calendar.
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion…. UI Motion is an agent skill from sickn33/agentic-awesome-skills. Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
Run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a claude-code`. Or copy the skill folder (skills/ui-motion in sickn33/agentic-awesome-skills) into .claude/skills/ui-motion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a codex`. Or copy the skill folder (skills/ui-motion in sickn33/agentic-awesome-skills) into .agents/skills/ui-motion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill ui-motion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-motion, .gemini/skills/ui-motion, .github/skills/ui-motion and .opencode/skills/ui-motion in your project.
Going by SKILL.md and its folder, UI Motion needs credentials named MOTION_BY_KEY. Our summary lists: A credential in MOTION_BY_KEY.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UI Motion is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with UI Motion: HyperFrames Motion Doctrine (heygen-com/hyperframes, 59k stars), Emilkowalski Motion (nexu-io/open-design, 100k stars), Motion Foundations (affaan-m/ECC, 275k stars) and Motion Patterns (affaan-m/ECC, 275k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.