Sandbox Bench
vercel/next.js
Benchmark React or Next.js changes on Vercel Sandbox VMs with paired A/B statistics: react PR/commit vs base, or Next.js PR/commit vs base, measured end-to-end through the bench/render-pipeline app…
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree.
$ npx skills add affaan-m/ECC --skill motion-advanced -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install affaan-m/ECC motion-advanced --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-advanced .claude/skills/motion-advanced && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .claude/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/affaan-m/ECC/tree/main/skills/motion-advancedType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add affaan-m/ECC --skill motion-advanced -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install affaan-m/ECC motion-advanced --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-advanced .agents/skills/motion-advanced && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .agents/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add affaan-m/ECC --skill motion-advanced -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install affaan-m/ECC motion-advanced --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-advanced .cursor/skills/motion-advanced && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .cursor/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/affaan-m/ECC.git --path skills/motion-advanced--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add affaan-m/ECC --skill motion-advanced -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install affaan-m/ECC motion-advanced --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-advanced .gemini/skills/motion-advanced && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .gemini/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install affaan-m/ECC motion-advancedInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add affaan-m/ECC --skill motion-advanced -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-advanced .github/skills/motion-advanced && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .github/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add affaan-m/ECC --skill motion-advanced -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install affaan-m/ECC motion-advanced --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-advanced .opencode/skills/motion-advanced && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-advanced" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/motion-advanced into .opencode/skills/motion-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-advanced", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-advancedAdvanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree.
Motion Advanced is an agent skill from affaan-m/ECC. Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. Use when building drag and drop, gestures, text or SVG animation, or imperative animation sequences in React or Next.js.
Its SKILL.md is about 4.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Next.js and React. The repository describes itself as: The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2d515e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Advanced loads about 4.7k tokens when it runs. Until then it costs about 90 tokens; SKILL.md has 730 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from affaan-m/ECC at commit 2d515e4, republished under its MIT licence (© affaan-m). 730 words, ~4,694 tokens.
.claude/skills/motion-advanced/SKILL.md (or your agent's skills folder).Complex, interactive, and physics-based animation patterns.
Requires motion-foundations to be set up first.
Use these when motion-patterns is not enough.
useScrollReveal, magnetic button, cursor follower)useAnimateThis skill produces:
Reorder.Group listsuseScrollReveal, useHoverScale, useNavigationDirection, useInViewOnceuseAnimate with interrupt-safe async/awaituseSpring, springs.*) always feels more natural than duration-based for direct manipulation.useMotionValue + useTransform computes derived values without triggering re-renders.useAnimate sequences are imperative and interrupt-safe — calling animate() mid-flight cancels the previous animation automatically.useMotionValue, useSpring) are SSR-safe and do not cause hydration errors.drag prop works on both but feel and threshold differ.document.visibilityState === "hidden". Background tabs must not consume GPU/CPU.offset + velocity checks.useAnimate scope ref must be attached to a mounted DOM element. Calling animate() before mount throws silently.useMotionValue(0) inside a component body is correct; new MotionValue(0) in a render is not.motion-foundations. No inline numbers.window.addEventListener needs a matching removeEventListener in the useEffect return.| Scenario | API |
|---|---|
| Drag with physics on release | drag + dragTransition: springs.release |
| Ordered drag-to-reorder list | Reorder.Group + Reorder.Item |
| Dismiss on drag offset | drag="y" + onDragEnd offset check |
| Swipe left/right | drag="x" + onDragEnd offset check |
| Long press | useLongPress hook |
| Value smoothed over time | useSpring |
| Value derived from another | useTransform |
| Multi-step sequence | useAnimate with async/await |
| One-shot imperative animation | animate() from motion |
| Text entering word by word | Stagger on inline-block spans |
| SVG drawing on | pathLength 0 → 1 |
| SVG morph | d attribute tween (equal commands) |
| Circular progress | strokeDashoffset tween |
useSpring vs a spring transitionuseSpring | transition: springs.* | |
|---|---|---|
| Use for | Cursor follower, pointer-tracked values | Discrete state changes |
| Updates | Continuous, on every frame | Triggered by state change |
| Interrupt | Smooth — physics picks up from velocity | Restarts from current value |
Reactive computation without re-renders:
const x = useMotionValue(0)
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0])
// opacity updates every frame as x changes — no setState, no re-renderReturns [scope, animate]. The scope ref must be attached to a DOM element.
animate() calls are interrupt-safe — calling mid-flight cancels the previous run.
const [scope, animate] = useAnimate()
async function play() {
await animate(".step-1", { opacity: 1 }, { duration: 0.3 })
await animate(".step-2", { x: 0 }, { duration: 0.4 })
animate(".step-3", { scale: 1 }, { duration: 0.25 }) // fire and forget
}
return <div ref={scope}>...</div>"use client"
import { motion } from "motion/react"
import { springs, motionTokens } from "@/lib/motion-tokens"
<motion.div
drag
dragConstraints={{ left: -100, right: 100, top: -100, bottom: 100 }}
dragElastic={0.1}
whileDrag={{
scale: motionTokens.scale.pop,
boxShadow: "0 16px 40px rgba(0,0,0,0.2)",
}}
dragTransition={springs.release}
/>"use client"
import { motion, useMotionValue, useTransform } from "motion/react"
export function BottomSheet({ onClose }: { onClose: () => void }) {
const y = useMotionValue(0)
const opacity = useTransform(y, [0, 200], [1, 0])
return (
<motion.div
drag="y"
dragConstraints={{ top: 0 }}
style={{ y, opacity }}
onDragEnd={(_, info) => {
// Rule 3: combine offset + velocity
if (info.offset.y > 120 || info.velocity.y > 500) onClose()
}}
/>
)
}"use client"
import { Reorder } from "motion/react"
export function SortableList() {
const [items, setItems] = useState(initialItems)
return (
<Reorder.Group axis="y" values={items} onReorder={setItems}>
{items.map((item) => (
<Reorder.Item key={item.id} value={item}>
{item.label}
</Reorder.Item>
))}
</Reorder.Group>
)
}"use client"
import { motion } from "motion/react"
const OFFSET_THRESHOLD = 50
const VELOCITY_THRESHOLD = 300
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
const swipedRight = info.offset.x > OFFSET_THRESHOLD || info.velocity.x > VELOCITY_THRESHOLD
const swipedLeft = info.offset.x < -OFFSET_THRESHOLD || info.velocity.x < -VELOCITY_THRESHOLD
if (swipedRight) onSwipeRight()
if (swipedLeft) onSwipeLeft()
}}
/>import { useRef } from "react"
export function useLongPress(callback: () => void, ms = 600) {
const timerRef = useRef<ReturnType<typeof setTimeout>>()
return {
onPointerDown: () => { timerRef.current = setTimeout(callback, ms) },
onPointerUp: () => clearTimeout(timerRef.current),
onPointerLeave: () => clearTimeout(timerRef.current),
}
}"use client"
import { motion } from "motion/react"
import { springs } from "@/lib/motion-tokens"
export function AnimatedText({ text }: { text: string }) {
return (
<motion.p
variants={{ visible: { transition: { staggerChildren: 0.05 } } }}
initial="hidden"
animate="visible"
>
{text.split(" ").map((word, i) => (
<motion.span
key={i}
className="inline-block mr-1"
variants={{
hidden: { opacity: 0, y: 12 },
visible: { opacity: 1, y: 0, transition: springs.gentle },
}}
>
{word}
</motion.span>
))}
</motion.p>
)
}"use client"
import { useRef, useEffect } from "react"
import { animate } from "motion"
import { motionTokens } from "@/lib/motion-tokens"
export function Counter({ to }: { to: number }) {
const nodeRef = useRef<HTMLSpanElement>(null)
useEffect(() => {
const controls = animate(0, to, {
duration: motionTokens.duration.crawl,
ease: motionTokens.easing.smooth,
onUpdate: (v) => {
if (nodeRef.current) nodeRef.current.textContent = Math.round(v).toString()
},
})
return controls.stop // Rule 7: cleanup
}, [to])
return <span ref={nodeRef} />
}"use client"
import { motion } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"
<motion.path
d="M 0 100 Q 50 0 100 100"
initial={{ pathLength: 0, opacity: 0 }}
animate={{ pathLength: 1, opacity: 1 }}
transition={{ duration: motionTokens.duration.slow, ease: motionTokens.easing.smooth }}
/>"use client"
import { motion } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"
const CIRCUMFERENCE = 2 * Math.PI * 40 // r=40
export function ProgressRing({ progress }: { progress: number }) {
return (
<svg width="100" height="100" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="40" fill="none" stroke="#e5e7eb" strokeWidth="8" />
<motion.circle
cx="50" cy="50" r="40"
fill="none" stroke="#6366f1" strokeWidth="8"
strokeLinecap="round"
strokeDasharray={CIRCUMFERENCE}
animate={{ strokeDashoffset: CIRCUMFERENCE - (progress / 100) * CIRCUMFERENCE }}
transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
style={{ rotate: -90, transformOrigin: "center" }}
/>
</svg>
)
}"use client"
import { useRef } from "react"
import { useScroll, useTransform } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"
export function useScrollReveal() {
const ref = useRef(null)
const { scrollYProgress } = useScroll({ target: ref, offset: ["start end", "end start"] })
const opacity = useTransform(scrollYProgress, [0, 0.3], [0, 1])
const y = useTransform(scrollYProgress, [0, 0.3], [motionTokens.distance.lg, 0])
return { ref, style: { opacity, y } }
}
// Usage
const { ref, style } = useScrollReveal()
<motion.section ref={ref} style={style} />"use client"
import { useEffect } from "react"
import { motion, useMotionValue, useSpring } from "motion/react"
import { springs } from "@/lib/motion-tokens"
export function CursorFollower() {
const x = useMotionValue(-100)
const y = useMotionValue(-100)
const sx = useSpring(x, springs.gentle)
const sy = useSpring(y, springs.gentle)
useEffect(() => {
const move = (e: MouseEvent) => { x.set(e.clientX); y.set(e.clientY) }
window.addEventListener("mousemove", move)
return () => window.removeEventListener("mousemove", move) // Rule 7
}, [])
return (
<motion.div
className="fixed top-0 left-0 w-6 h-6 rounded-full bg-indigo-500
pointer-events-none -translate-x-1/2 -translate-y-1/2 z-50"
style={{ x: sx, y: sy }}
/>
)
}"use client"
import { useEffect } from "react"
import { motion, useAnimation } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"
export function ShimmerSkeleton({ className = "" }: { className?: string }) {
const controls = useAnimation()
useEffect(() => {
const play = () =>
controls.start({
x: ["-100%", "100%"],
transition: {
repeat: Infinity,
duration: motionTokens.duration.crawl,
ease: motionTokens.easing.linear,
},
})
const handleVisibility = () => {
if (document.visibilityState === "hidden") controls.stop()
else void play()
}
void play()
document.addEventListener("visibilitychange", handleVisibility)
return () => {
controls.stop()
document.removeEventListener("visibilitychange", handleVisibility)
}
}, [controls])
return (
<div className={`relative overflow-hidden bg-gray-200 rounded ${className}`}>
<motion.div
className="absolute inset-0 bg-gradient-to-r from-transparent via-white/60 to-transparent"
initial={{ x: "-100%" }}
animate={controls}
/>
</div>
)
}"use client"
import { motion, AnimatePresence } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
export function LoadingButton({
loading,
label,
onClick,
}: {
loading: boolean
label: string
onClick: () => void
}) {
return (
<motion.button
onClick={onClick}
animate={{ opacity: loading ? 0.7 : 1 }}
whileTap={loading ? {} : { scale: motionTokens.scale.press }}
transition={springs.snappy}
disabled={loading}
>
<AnimatePresence mode="wait">
{loading ? (
<motion.span
key="loading"
initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }}
transition={{ duration: motionTokens.duration.fast }}
>
…
</motion.span>
) : (
<motion.span
key="label"
initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }}
transition={{ duration: motionTokens.duration.fast }}
>
{label}
</motion.span>
)}
</AnimatePresence>
</motion.button>
)
}"use client"
import { useEffect } from "react"
import { motion, useAnimation } from "motion/react"
import { motionTokens } from "@/lib/motion-tokens"
export function PulseDot() {
const controls = useAnimation()
useEffect(() => {
const pulse = () =>
controls.start({
scale: [1, 1.4, 1],
opacity: [1, 0.6, 1],
transition: { repeat: Infinity, duration: motionTokens.duration.crawl },
})
// Rule 2: pause when tab is hidden
const handleVisibility = () => {
if (document.visibilityState === "hidden") controls.stop()
else void pulse()
}
void pulse()
document.addEventListener("visibilitychange", handleVisibility)
// Rule 7: stop controls and remove listeners on unmount.
return () => {
controls.stop()
document.removeEventListener("visibilitychange", handleVisibility)
}
}, [controls])
return <motion.span className="w-2 h-2 rounded-full bg-green-400" animate={controls} />
}Drag-to-dismiss sheet with shimmer content, loading state, and reduced motion
support — combining useMotionValue, useTransform, useSafeMotion,
AnimatePresence, and tokens from motion-foundations:
"use client"
import { useState } from "react"
import { motion, AnimatePresence, useMotionValue, useTransform } from "motion/react"
import { springs, motionTokens } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { ShimmerSkeleton } from "./shimmer-skeleton"
export function DismissibleSheet({
isOpen,
onClose,
loading,
children,
}: {
isOpen: boolean
onClose: () => void
loading: boolean
children: React.ReactNode
}) {
const safe = useSafeMotion(motionTokens.distance.xl)
const y = useMotionValue(0)
const opacity = useTransform(y, [0, 200], [1, 0])
return (
<AnimatePresence>
{isOpen && (
<>
{/* Backdrop */}
<motion.div
key="backdrop"
className="fixed inset-0 bg-black/40"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
onClick={onClose}
/>
{/* Sheet — drag-to-dismiss */}
<motion.div
key="sheet"
className="fixed bottom-0 inset-x-0 rounded-t-2xl bg-white p-6"
drag="y"
dragConstraints={{ top: 0 }}
style={{ y, opacity }}
onDragEnd={(_, info) => {
if (info.offset.y > 120 || info.velocity.y > 500) onClose()
}}
initial={safe.initial}
animate={safe.animate}
exit={safe.exit}
transition={springs.gentle}
>
{loading ? (
<div className="space-y-3">
<ShimmerSkeleton className="h-4 w-3/4" />
<ShimmerSkeleton className="h-4 w-1/2" />
<ShimmerSkeleton className="h-20 w-full" />
</div>
) : children}
</motion.div>
</>
)}
</AnimatePresence>
)
}This skill does not cover:
motion-foundationsmotion-patternsanimate-* without motion/react| Anti-pattern | Rule violated | Fix |
|---|---|---|
drag tested only on desktop | Rule 1 | Test on touch emulator and real device |
animate={{ repeat: Infinity }} with no pause | Rule 2 | Add visibilitychange listener |
onDragEnd checking only offset, not velocity | Rule 3 | Check both info.offset and info.velocity |
animate(scope, ...) before useEffect | Rule 4 | Call animate() only after mount |
const x = new MotionValue(0) in render | Rule 5 | Use const x = useMotionValue(0) |
transition={{ duration: 1.2 }} inline | Rule 6 | Use motionTokens.duration.crawl |
useEffect without cleanup | Rule 7 | Return removeEventListener / controls.stop |
| SVG morph between paths with different commands | Rule 8 | Normalize path commands before animating |
motion-foundations — defines all tokens, springs, useSafeMotion, and SSR guards imported here. Must be set up before using this skill.motion-patterns — handles standard UI patterns (button, modal, stagger, page transitions, scroll reveals). Use it before reaching for the advanced patterns here.© affaan-m, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/motion-advanced of affaan-m/ECC.
Open the folder on GitHubat commit 2d515e4
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in affaan-m/ECC, which our catalogue first saw on October 7, 2026.
Motion Advanced next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Advanced this skillaffaan-m/ECC | 277k | 1 repos | ~4.7k | Automated safety check: Pass | MIT | |
| Sandbox Benchvercel/next.js | 143k | — | ~4.1k | Automated safety check: Pass | MIT | |
| AI SDKvercel-labs/ai-facts | 168 | 20 repos | ~1.2k | Automated safety check: Pass | None | |
| React View Transitions Guidevercel-labs/next-beats | 168 | 11 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Chakra UI v3 Builderchakra-ui/chakra-ui | 41k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Remotion Best Practiceslyonjs/shortvid.io | 147 | 33 repos | ~1k | Automated safety check: Pass | MIT |
vercel/next.js
Benchmark React or Next.js changes on Vercel Sandbox VMs with paired A/B statistics: react PR/commit vs base, or Next.js PR/commit vs base, measured end-to-end through the bench/render-pipeline app…
vercel-labs/ai-facts
Answer questions about the AI SDK and help build AI-powered features.
vercel-labs/next-beats
Guides implementing animated page and state transitions in React with the native View Transition API, covering shared elements, list reorders and directional navigation.
chakra-ui/chakra-ui
Builds responsive, accessible Chakra UI v3 components and layouts, sets up Chakra in new or existing projects, and designs themes with tokens, semantic tokens and recipes.
lyonjs/shortvid.io
Best practices for Remotion - Video creation in React. An agent skill from lyonjs/shortvid.io.
JCodesMore/ai-website-cloner-template
Rebuilds existing web pages as editable local code that matches their content, assets, responsive layout and interactions, including Framer sites and animated pages.
affaan-m/ECC
Audits your installed Claude skills and commands for quality, with a quick mode for recently changed skills and a full mode that evaluates all of them through subagents.
affaan-m/ECC
Ingests, indexes, searches, edits and monitors video, audio and live streams through the VideoDB Python SDK, returning stream links, clips and timestamps.
affaan-m/ECC
Route broad documentation-governance requests to existing ECC skills and run an opt-in, read-only audit of mapped documentation roles, links, ADR indexes, and evidence references.
affaan-m/ECC
Scans installed skills for principles that recur across them and proposes rule-file changes: append, revise, add a section, create a file or leave as covered.
affaan-m/ECC
Builds DRAFT counterparty agreements from one markdown template and a small JSON spec per party, with clauses picked by the party's role.
affaan-m/ECC
Set an ECC-specific frontend design direction for production UI work.
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Motion Advanced is an agent skill from affaan-m/ECC.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree.
Motion Advanced fits situations like: building drag and drop; imperative animation sequences in React.
Run `npx skills add affaan-m/ECC --skill motion-advanced -a claude-code`. Or copy the skill folder (skills/motion-advanced in affaan-m/ECC) into .claude/skills/motion-advanced in your project. Claude Code loads it when a task matches its description.
Run `npx skills add affaan-m/ECC --skill motion-advanced -a codex`. Or copy the skill folder (skills/motion-advanced in affaan-m/ECC) into .agents/skills/motion-advanced in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add affaan-m/ECC --skill motion-advanced -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-advanced, .gemini/skills/motion-advanced, .github/skills/motion-advanced and .opencode/skills/motion-advanced in your project.
SKILL.md names no scripts, command-line tools or credentials: Motion Advanced is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Advanced is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Motion Advanced: Sandbox Bench (vercel/next.js, 143k stars), AI SDK (vercel-labs/ai-facts, 168 stars), React View Transitions Guide (vercel-labs/next-beats, 168 stars) and Chakra UI v3 Builder (chakra-ui/chakra-ui, 41k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
affaan-m (a GitHub user) maintains it in affaan-m/ECC, which has 276,673 GitHub stars. The repository holds 683 skills in this directory. The repository was last updated on October 11, 2026.
Source: affaan-m/ECC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.