Agent skill

Scenario Storyboards

by scenario-labs in scenario-labs/skills

A skill your agent uses when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard…

MITAuto-check passedMedia & Creative

Install Scenario Storyboards

skills CLI
$ npx skills add scenario-labs/skills --skill scenario-storyboards -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scenario-labs/skills scenario-storyboards --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-storyboards .claude/skills/scenario-storyboards && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scenario-storyboards
GitHub stars
946
Token cost
~1.8k tokens
SKILL.md length
932 words
Files
1
Skills in repo
146
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard…

  • Works in 6 steps: Script the page as a table: panel, shot… → Cast lock: generate or upload the hero… → Style: search with target="models",… → …
  • A story must unfold across a sequence of Scenario images: a comic page
  • SKILL.md covers Overview, Quick reference, Worked example: a six-panel… and Common mistakes
  • Calls npx

What it does

Scenario Storyboards is an agent skill from scenario-labs/skills. Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Comics and storyboards. It works with Storybook. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.

When your agent uses it

  • A story must unfold across a sequence of Scenario images: a comic page
  • A childrens storybook
  • Animatic pre-viz frames
  • Any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible

Example prompts

  • “/scenario-storyboards”

Requirements

  • Node.js

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Script the page as a table: panel, shot size and angle, lens or camera move, action, dialogue and captions. The action column holds only…
  2. Cast lock: generate or upload the hero and iterate until approved; unattended, the script's own character description stands in for the…
  3. Style: search with target="models", query="comic", public=true; the public catalog carried comic-style LoRA hits at authoring time…
  4. Six model_run calls. Each prompt is the style line, the character baseline, and the setting line (location, time of day), all…
  5. jobs_wait on the six jobs, re-calling with pending_job_ids. Review each panel against the hero; fix drift by tightening that panel's…
  6. Letter with scenario-text-overlay, composite the cards as layers, assemble the page, then file panels and page in a collection…

What it can do on your machine

Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scenario Storyboards loads about 1.8k tokens when it runs. Until then it costs about 117 tokens; SKILL.md has 932 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~117
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 932 words, ~1,785 tokens.

Download SKILL.mdSave it as .claude/skills/scenario-storyboards/SKILL.md (or your agent's skills folder).
name
scenario-storyboards
description
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.
license
MIT

Scenario Storyboards and Comics

Overview

Asked for a comic page, an agent prompts one model for "a page with six panels" and gets a page it cannot fix: uneven panel geometry, a hero whose face changes between cells, dialogue rendered as garble. The unit of generation is the panel, never the page. Script first, lock the cast, one model_run per panel anchored to the same references, letter in post, assemble the page last. Connection and the core loop: see the scenario skill. Character lock: scenario-consistency. Per-model image contracts: scenario-image. Lettering: scenario-text-overlay. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

StageDo
1. ScriptA beat table before any generation: per panel, the shot size and angle, the action, the setting, the dialogue
2. Cast and styleOne approved hero image per character plus a style pick (search with query="comic" surfaces style LoRAs); write each baseline
3. PanelsOne model_run per panel: byte-identical baselines plus that panel's clause, references wired per the schema
4. Reviewjobs_wait, then check identity panel over panel before lettering
5. LetterDialogue, captions, and sound effects as scenario-text-overlay cards composited onto text-free art
6. AssemblePage layout and contact sheets: layer composition in scenario-video-assembly (Image Studio), or the grid tool in scenario-image-editing

Label the panels the way a shot list does, in that order: number, shot size, angle, lens or camera move, then the action with each character's frame side and facing. Arrange them as coverage rather than a row of pictures: open on a master that establishes the geography, hold one side of the axis so screen direction never flips, climb the size ladder as tension rises, and punctuate with an insert or a reaction.

A storyboard headed for animation stops at stage 4. Approved panels become first frames for image-to-video (scenario-video), one clip per shot, when each shot stands on its own. When the movement itself has to carry across the cuts, animating panels independently resets the performance at every one: that sequence belongs in the scenario-seedance-storyboard skill, which chains each shot's exit pose to the next shot's entry.

Worked example: a six-panel comic page

  1. Script the page as a table: panel, shot size and angle, lens or camera move, action, dialogue and captions. The action column holds only what a camera sees: a thought, a smell, or backstory renders as nothing, so it becomes visible evidence or a caption. Dialogue and captions are written down here, never prompted into the art.
  2. Cast lock: generate or upload the hero and iterate until approved; unattended, the script's own character description stands in for the approval, so take the candidate that matches it and continue. asset_display the hero and write its baseline enumeration (geometry, costume, palette by name or hex) per scenario-consistency.
  3. Style: search with target="models", query="comic", public=true; the public catalog carried comic-style LoRA hits at authoring time. Confirm the pick with the user (unattended, take it from the task instructions, else the first result in returned order), then model_schema_get it for the reference field's name, cap, and cardinality. No reference field that fits the cast? Capabilities may advertise adapters the schema never exposes; the schema wins. Keep the pick for hero generation and recommend a reference-capable model for the panels, restating the style line in every prompt.
  4. Six model_run calls. Each prompt is the style line, the character baseline, and the setting line (location, time of day), all byte-identical across the panels that share them, plus that panel's clause (shot, action), plus "clean art, no lettering, no speech bubbles". A dropped setting line breaks continuity the same way a dropped baseline breaks identity. Wire the hero reference as the schema says: an array only under array: true. A batch-count field repeats one prompt, so it cannot carry per-panel clauses.
  5. jobs_wait on the six jobs, re-calling with pending_job_ids. Review each panel against the hero; fix drift by tightening that panel's enumeration and re-running from the baseline, never by chaining from a neighboring panel.
  6. Letter with scenario-text-overlay, composite the cards as layers, assemble the page, then file panels and page in a collection (scenario-asset-analysis).
Show full SKILL.md (222 more words)Show less

Common mistakes

  • Generating a page in one run: panels from a single prompt cannot be regenerated one at a time, so one bad panel costs the whole page.
  • Prompting dialogue: generated lettering drifts and garbles; keep the art text-free and letter in post.
  • Chaining panel to panel: feeding panel three panel two's output compounds drift; anchor every panel to the same approved hero.
  • Writing "same character as before": there is no memory between calls; restate the full baseline every time.
  • Carrying a lasting change (a new costume from panel four on) as a per-panel clause against the old hero: the reference pulls the old costume back. Generate a second hero from the first with the change described, approve it, rewrite the baseline, and anchor the later panels to it.
  • Animating unapproved panels: image money is cheap, video money is not; gate the expensive stage the way scenario-video-ads prices its board first.
  • Merged characters: with several heroes in one panel, state each reference's role in the prompt, check the schema's reference cap fits the cast before planning the scene, and keep extras generic and unnamed; only cast that must stay recognizable gets a baseline and a slot.
  • Abandoning a moderation-blocked action beat: providers can reject a weapon or fight panel (moderation_blocked); soften that panel's clause, de-emphasizing the weapon, and re-run from the baseline.

© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/scenario-storyboards of scenario-labs/skills.

Open the folder on GitHubat commit f6f8ab7

Compare with similar skills

Scenario Storyboards next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scenario Storyboards compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scenario Storyboards this skillscenario-labs/skills946—~1.8kAutomated safety check: PassMIT
Anygen StorybookLeoYeAI/openclaw-master-skills2.2k—~4.3kAutomated safety check: PassMIT
Canghe Comicfreestylefly/canghe-skills4618 repos~3.2kAutomated safety check: PassNone
Tutti UI Systemtutti-os/tutti3.8k—~2.7kAutomated safety check: PassApache-2.0
3D Animation Short Generatortl2012tl/comfyUI-llama-TE2414 repos~3.7kAutomated safety check: PassNone
Text to PNG Card Casterlijigang/ljg-skills7.5k—~1.9kAutomated safety check: PassMIT

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Works with

Questions about Scenario Storyboards

What does Scenario Storyboards do?

A skill your agent uses when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard…. Scenario Storyboards is an agent skill from scenario-labs/skills. Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible.

When should I use Scenario Storyboards?

Scenario Storyboards fits situations like: A story must unfold across a sequence of Scenario images: a comic page; A childrens storybook; animatic pre-viz frames; any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible.

How do I install Scenario Storyboards in Claude Code?

Run `npx skills add scenario-labs/skills --skill scenario-storyboards -a claude-code`. Or copy the skill folder (skills/scenario-storyboards in scenario-labs/skills) into .claude/skills/scenario-storyboards in your project. Claude Code loads it when a task matches its description.

How do I install Scenario Storyboards in Codex?

Run `npx skills add scenario-labs/skills --skill scenario-storyboards -a codex`. Or copy the skill folder (skills/scenario-storyboards in scenario-labs/skills) into .agents/skills/scenario-storyboards in your project. Codex loads it when a task matches its description.

Can I use Scenario Storyboards in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-storyboards -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-storyboards, .gemini/skills/scenario-storyboards, .github/skills/scenario-storyboards and .opencode/skills/scenario-storyboards in your project.

What does Scenario Storyboards need to run?

Going by SKILL.md and its folder, Scenario Storyboards needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Scenario Storyboards access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scenario Storyboards safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scenario Storyboards use?

Scenario Storyboards is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scenario Storyboards use?

About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scenario Storyboards?

Skills that share tags, products or a category with Scenario Storyboards: Anygen Storybook (LeoYeAI/openclaw-master-skills, 2.2k stars), Canghe Comic (freestylefly/canghe-skills, 461 stars), Tutti UI System (tutti-os/tutti, 3.8k stars) and 3D Animation Short Generator (tl2012tl/comfyUI-llama-TE, 241 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scenario Storyboards?

scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.

Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.