Video
guaardvark/guaardvark
Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping…
A skill your agent uses when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a…
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-minimax-music --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-minimax-music .claude/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .claude/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-musicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-minimax-music --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-minimax-music .agents/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .agents/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-minimax-music --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-minimax-music .cursor/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .cursor/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-minimax-music--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-minimax-music --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-minimax-music .gemini/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .gemini/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-minimax-musicInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-minimax-music .github/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .github/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-minimax-music -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-minimax-music --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-minimax-music .opencode/skills/scenario-minimax-music && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-minimax-music" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-minimax-music into .opencode/skills/scenario-minimax-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-minimax-music", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-minimax-musicA skill your agent uses when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a…
Scenario Minimax Music is an agent skill from scenario-labs/skills. Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Writing & Content, covering Plain language and style rules and Music and audio generation. It works with MiniMax and Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Minimax Music loads about 1.4k tokens when it runs. Until then it costs about 121 tokens; SKILL.md has 696 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 696 words, ~1,392 tokens.
.claude/skills/scenario-minimax-music/SKILL.md (or your agent's skills folder).MiniMax's music family on Scenario splits in two: Music 3.0 composes and performs a complete song from a style prompt plus a lyric sheet, and Music Cover rebuilds an uploaded song in a new style while keeping its melody. Discover both with search and treat model_schema_get as the contract: the members share prompt, sampleRate, and bitrate and agree on nothing else.
Connection and the core loop: see the scenario skill; model-agnostic audio work: the scenario-audio skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Four modes across two members (names from the live schema):
| Mode | Member | Inputs | Behavior |
|---|---|---|---|
| Vocal song | Music 3.0 | prompt + lyrics | sings your words; tags shape the arrangement |
| Auto lyrics | Music 3.0 | prompt + brief in lyrics + lyricsOptimizer: true | writes the structured sheet for you |
| Instrumental | Music 3.0 | prompt + isInstrumental: true | no lyrics; the prompt is the whole brief |
| Cover | Cover | audioUrl + prompt | keeps the melody, restyles everything else |
prompt is required on both members (10 to 2,000 characters at authoring time) and carries style only: genre, mood, tempo in BPM, key, vocal timbre, instrumentation. The words go in lyrics (up to 3,500 characters), which also sets the bill: about 700 characters per billable minute at authoring time, one to five minutes. Jobs run minutes, so launch with wait=false.
The lyric sheet is an arrangement script, not plain text. Structure tags go on their own line in square brackets ([Intro], [Verse], [Pre Chorus], [Chorus], [Hook], [Drop], [Bridge], [Inst], [Outro]; the schema lists more). Newlines separate lines, a blank line between sections reads as a pause, and two to four lines per section sing better than a dense paragraph. Parentheses carry performance cues rather than sung words: (whispered), (belted), or a short direction inside an [Inst] or [Solo] passage. Close with [Outro] so the track resolves instead of cutting off. English and Mandarin sing the most consistently at authoring time.
With lyricsOptimizer: true the lyrics field flips meaning: pass a plain-language brief ("indie folk breakup song, walking alone at night") and the model writes the structured sheet itself. With it off, it sings whatever the field holds, briefs included.
Music Cover takes its source through audioUrl: upload_asset the MP3 or WAV first (see the scenario skill) and pass the asset id. It keeps the melodic line and regenerates the rest from the prompt (genre, vocal character, instruments, production), so it fits genre swaps, not remixes that change the tune. It works best on sources with clear vocals and melody, and there is no lyrics field, so the prompt changes the style, never the words. Its cost sat flat per run at authoring time while 3.0 scales with the sheet, so dry_run both when choosing.
search with target="models", query="minimax music", public=true. Prefer the newest non-deprecated hit, e.g. model_minimax-music-3-0 (a live hit at authoring time: re-discover each session); the cover member lists audio2audio in capabilities.model_schema_get with that id: fields, caps, and defaults before anything else.model_run with that model_id, dry_run=true, and the exact parameters={"prompt": "epic orchestral trailer, 140 BPM, D minor, female vocals, taiko and strings", "lyrics": "[Intro]\n(Low strings)\n\n[Verse]\nWe were born below the thunder\n...\n\n[Outro]\n(Choir fades)"}. Re-estimate after lyric edits: character count moves the price.model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.asset_display the output and listen before laying it under a cut.prompt or genre words in lyrics: the model then describes a song, or sings your style brief.isInstrumental: true.lyricsOptimizer: true: they get rewritten; the flag expects a brief.audioUrl: upload first, pass the asset id.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-minimax-music of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Minimax Music next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Minimax Music this skillscenario-labs/skills | 946 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Videoguaardvark/guaardvark | 258 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Set Dressingarjun988/blender-skills | 283 | — | ~507 | Automated safety check: Pass | MIT | |
| VRGDG H3 Short Film Pipelinevrgamegirl19/comfyui-vrgamedevgirl | 765 | — | ~4.2k | Automated safety check: Pass | Custom licence | |
| ShowtimeFavioVazquez/showtime | 220 | — | ~3k | Automated safety check: Pass | MIT | |
| Media Productionleon-ai/leon | 18k | — | ~999 | Automated safety check: Pass | MIT |
guaardvark/guaardvark
Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping…
arjun988/blender-skills
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
vrgamegirl19/comfyui-vrgamedevgirl
Builds an AI short film in a local ComfyUI with the VRGDG Video Builder, MiniMax H3 scenes, reference images, a music score, QA and a final edit.
FavioVazquez/showtime
A skill your agent uses when the user wants a video made, edited or finished: a launch or promo, product demo, explainer, trailer or teaser, tutorial or walkthrough, a screen recording turned into a…
leon-ai/leon
Generates images, audio and video through Leon's media tools, joins them with FFmpeg, checks the output and attaches playable files for the owner.
sonilo-ai/skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match.
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
Categories
A skill your agent uses when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a…. Scenario Minimax Music is an agent skill from scenario-labs/skills. Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody.
Scenario Minimax Music fits situations like: generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet; structure tags like [Verse] and [Chorus]; auto-written lyrics from a plain-language brief; instrumental tracks from a style prompt.
Run `npx skills add scenario-labs/skills --skill scenario-minimax-music -a claude-code`. Or copy the skill folder (skills/scenario-minimax-music in scenario-labs/skills) into .claude/skills/scenario-minimax-music in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-minimax-music -a codex`. Or copy the skill folder (skills/scenario-minimax-music in scenario-labs/skills) into .agents/skills/scenario-minimax-music in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-minimax-music -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-minimax-music, .gemini/skills/scenario-minimax-music, .github/skills/scenario-minimax-music and .opencode/skills/scenario-minimax-music in your project.
Going by SKILL.md and its folder, Scenario Minimax Music needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Minimax Music is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Minimax Music: Video (guaardvark/guaardvark, 258 stars), Set Dressing (arjun988/blender-skills, 283 stars), VRGDG H3 Short Film Pipeline (vrgamegirl19/comfyui-vrgamedevgirl, 765 stars) and Showtime (FavioVazquez/showtime, 220 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.