Agent skill

Scenario Luma Video

by scenario-labs in scenario-labs/skills

A skill your agent uses when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless…

MITAuto-check passedMedia & Creative

Install Scenario Luma Video

skills CLI
$ npx skills add scenario-labs/skills --skill scenario-luma-video -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scenario-labs/skills scenario-luma-video --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-luma-video .claude/skills/scenario-luma-video && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scenario-luma-video
GitHub stars
946
Token cost
~1.6k tokens
SKILL.md length
771 words
Files
1
Skills in repo
146
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless…

  • Works in 7 steps: search with target="models",… → model_schema_get with the generator id:… → upload_asset the product still (see the… → …
  • Editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video
  • SKILL.md covers Overview, Quick reference, Two editors, one strength ladder and Prompt motion, not adjectives, plus 2 more sections
  • Calls npx

What it does

Scenario Luma Video is an agent skill from scenario-labs/skills. Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering AI video generation. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.

When your agent uses it

  • Editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video
  • Image-to-video from a start frame
  • Start plus end frame anchors
  • Seamless looping clips

Example prompts

  • “/scenario-luma-video”

Requirements

  • Node.js

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. search with target="models", query="luma", public=true. Prefer the newest non-deprecated generation, e.g. model_luma-ray-3-2 and its Edit…
  2. model_schema_get with the generator id: options and their vetoes before anything else.
  3. upload_asset the product still (see the scenario skill) to get an asset id.
  4. model_run with that model_id, dry_run=true, and the exact parameters={"prompt": "A crystal perfume bottle catches soft window light as a…
  5. Repeat model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second…
  6. model_schema_get the Reframe sibling, then model_run with parameters={"video": "", "aspectRatio": "9:16", "prompt": "continue the marble…
  7. asset_display both and inspect the outpainted edges before delivery.

What it can do on your machine

Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scenario Luma Video loads about 1.6k tokens when it runs. Until then it costs about 130 tokens; SKILL.md has 771 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~130
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 771 words, ~1,550 tokens.

Download SKILL.mdSave it as .claude/skills/scenario-luma-video/SKILL.md (or your agent's skills folder).
name
scenario-luma-video
description
Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.
license
MIT

Scenario Luma Video

Overview

Luma's video line on Scenario is four sibling models, one per mode: Ray 3.2 generates from text or frame anchors, Ray 3.2 Edit restyles footage under structural controls, Ray 3.2 Reframe outpaints to a new aspect ratio, and Modify Video makes budget prompt edits. Route by member before tuning anything; Luma's image models belong to the scenario-luma-image skill. Discover the live set with search and treat model_schema_get as the contract.

Connection and the core loop: see the scenario skill in this repo; model-agnostic video work: the scenario-video skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Each mode is its own model (names from the live schemas, caps as of authoring time):

MemberInputsBehavior
Ray 3.2prompt (+ startFrame, endFrame)text or image to video; endFrame is only valid alongside startFrame
Ray 3.2 Editvideo + promptrestyles while keeping motion and timing; editStrength plus controls
Ray 3.2 Reframevideo + prompt + aspectRatiofits a new ratio by outpainting, never cropping; prompt fills the canvas
Modify Videovideo (+ prompt, firstFrame)budget prompt edits via a mode ladder; source up to 30 seconds, 100 MB

On Ray 3.2 the options veto one another. At authoring time duration was a unit string, "5s" or "10s", never a number; "10s" refused loop, hdr, startFrame, and endFrame. hdr required 720p or 1080p from the 540p, 720p, 1080p resolution list; six aspectRatio values ran 9:16 through 21:9. Edit and Reframe share that resolution list; Modify Video has no resolution parameter. duration, resolution, and hdr each move the price (1080p ran several times 720p's cost and wait), so dry_run the option set before a batch.

Two editors, one strength ladder

Ray 3.2 Edit and Modify Video restyle through the same nine-value ladder, adhere_1 through reimagine_3 (adhere stays close, flex restyles but keeps recognizable elements, reimagine transforms), and share little else. Edit names the ladder editStrength; Modify names it mode. Edit takes a guide image as startFrame; Modify's firstFrame is an edited copy of the source's own first frame, not an arbitrary style image. Edit alone offers keyframes (up to 64 image-and-index anchors, mutually exclusive with the single startFrame guide), face, pose, depth, normals, and trajectory conditioning toggles, resolution choice, and hdr; or pass autoControls: true instead of a manual editStrength. The price gap ran near two orders of magnitude at authoring time, so dry_run the same clip on both and pay for Edit's controls only when the edit needs them.

Show full SKILL.md (338 more words)Show less

Prompt motion, not adjectives

Ray rewards natural-language prompts of roughly 50 to 300 words built around motion: a subject mid-action, one named camera move (slow push-in, handheld follow), and one physical consequence of the action (droplets scattering, dust rising). Concrete lighting language lands directly. With loop, hold motion intensity constant (steady rain, drifting steam) so the cycle closes cleanly. On Reframe, prompt only the edges: describe what the new canvas should contain and leave the original subject alone.

Worked example: a 16:9 hero clip recut for 9:16

  1. search with target="models", query="luma", public=true. Prefer the newest non-deprecated generation, e.g. model_luma-ray-3-2 and its Edit and Reframe siblings (live hits at authoring time: re-discover each session).
  2. model_schema_get with the generator id: options and their vetoes before anything else.
  3. upload_asset the product still (see the scenario skill) to get an asset id.
  4. model_run with that model_id, dry_run=true, and the exact parameters={"prompt": "A crystal perfume bottle catches soft window light as a single drop arcs off the stopper, slow push-in, product commercial style.", "startFrame": "asset_a", "duration": "5s", "resolution": "1080p", "aspectRatio": "16:9"}; re-estimate after any option change.
  5. Repeat model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.
  6. model_schema_get the Reframe sibling, then model_run with parameters={"video": "<generated asset id>", "aspectRatio": "9:16", "prompt": "continue the marble counter downward and the softly lit wall upward", "resolution": "1080p"}, same wait discipline.
  7. asset_display both and inspect the outpainted edges before delivery.

Common mistakes

  • duration: 5 or "5": Ray 3.2 takes the unit string, "5s" or "10s".
  • A 10 second loop, HDR grade, or frame anchor: "10s" excludes all three; drop to "5s".
  • Ray parameter names on Modify Video: it takes firstFrame and mode, not startFrame and editStrength.
  • editStrength with autoControls, or startFrame with keyframes: each pair is mutually exclusive on Edit.
  • Prompting the whole scene on Reframe: the prompt describes only the added canvas; the source subject stays.
  • Vibrant, whimsical, or hyper-realistic in a Ray prompt: they degrade quality in this family.

© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/scenario-luma-video of scenario-labs/skills.

Open the folder on GitHubat commit f6f8ab7

Compare with similar skills

Scenario Luma Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scenario Luma Video compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scenario Luma Video this skillscenario-labs/skills946—~1.6kAutomated safety check: PassMIT
Clipmivo VideoBarneyD66/clipmivo-tools142—~945Automated safety check: PassMIT
ComfyUI Local DriverSlavaSexton/ComfyUI-Agent-Kit105—~12kAutomated safety check: PassApache-2.0
Generate VideoArcReel/ArcReel5.4k—~1.3kAutomated safety check: WarnAGPL-3.0
Generate StoryboardArcReel/ArcReel5.4k—~816Automated safety check: PassAGPL-3.0
Manage ProjectArcReel/ArcReel5.4k—~1.6kAutomated safety check: PassAGPL-3.0

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Questions about Scenario Luma Video

What does Scenario Luma Video do?

A skill your agent uses when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless…. Scenario Luma Video is an agent skill from scenario-labs/skills. Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage.

When should I use Scenario Luma Video?

Scenario Luma Video fits situations like: editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video; image-to-video from a start frame; start plus end frame anchors; seamless looping clips.

How do I install Scenario Luma Video in Claude Code?

Run `npx skills add scenario-labs/skills --skill scenario-luma-video -a claude-code`. Or copy the skill folder (skills/scenario-luma-video in scenario-labs/skills) into .claude/skills/scenario-luma-video in your project. Claude Code loads it when a task matches its description.

How do I install Scenario Luma Video in Codex?

Run `npx skills add scenario-labs/skills --skill scenario-luma-video -a codex`. Or copy the skill folder (skills/scenario-luma-video in scenario-labs/skills) into .agents/skills/scenario-luma-video in your project. Codex loads it when a task matches its description.

Can I use Scenario Luma Video in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-luma-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-luma-video, .gemini/skills/scenario-luma-video, .github/skills/scenario-luma-video and .opencode/skills/scenario-luma-video in your project.

What does Scenario Luma Video need to run?

Going by SKILL.md and its folder, Scenario Luma Video needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Scenario Luma Video access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scenario Luma Video safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scenario Luma Video use?

Scenario Luma Video is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scenario Luma Video use?

About 1.6k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scenario Luma Video?

Skills that share tags, products or a category with Scenario Luma Video: Clipmivo Video (BarneyD66/clipmivo-tools, 142 stars), ComfyUI Local Driver (SlavaSexton/ComfyUI-Agent-Kit, 105 stars), Generate Video (ArcReel/ArcReel, 5.4k stars) and Generate Storyboard (ArcReel/ArcReel, 5.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scenario Luma Video?

scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.

Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.