Clipmivo Video
BarneyD66/clipmivo-tools
Create and manage AI video tasks through ClipmivoAI using its MCP server, CLI or REST API.
A skill your agent uses when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts…
$ npx skills add scenario-labs/skills --skill scenario-kling -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-kling --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-kling .claude/skills/scenario-kling && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .claude/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-klingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-kling -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-kling --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-kling .agents/skills/scenario-kling && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .agents/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-kling -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-kling --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-kling .cursor/skills/scenario-kling && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .cursor/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-kling--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-kling -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-kling --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-kling .gemini/skills/scenario-kling && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .gemini/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-klingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-kling -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-kling .github/skills/scenario-kling && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .github/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-kling -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-kling --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-kling .opencode/skills/scenario-kling && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-kling" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-kling into .opencode/skills/scenario-kling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-kling", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-klingA skill your agent uses when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts…
Scenario Kling is an agent skill from scenario-labs/skills. Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters via elements and reference images, prompt-based video editing, motion transfer from a driving video (motion control, mocap), lipsync to audio or text, talking avatars, native audio and dialogue, or picking 720p, 1080p, or 4K tiers. Keywords: Kling V3, O1, 2.6, Omni, Kuaishou, T2V, I2V, V2V.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Kling loads about 1.9k tokens when it runs. Until then it costs about 127 tokens; SKILL.md has 985 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 985 words, ~1,878 tokens.
.claude/skills/scenario-kling/SKILL.md (or your agent's skills folder).Kling, Kuaishou's video family on Scenario, ships as specialists, eighteen at authoring time: V3 (Omni plus dedicated T2V and I2V tiers), O1, 2.6, motion control, lipsync, and a talking avatar. Pick the member whose conditioning matches the job, then treat model_schema_get as the contract: the same parameter changes shape, default, and legality between members. Kling Video to Audio is audio output, the scenario-audio skill's domain.
Connection and the core loop: see the scenario skill in this repo; model-agnostic video work: the scenario-video skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Pick by job; discover ids with search (target="models", query="kling", public=true):
| Job | Members |
|---|---|
Every mode in one model, tier via mode | V3 Omni (standard 720p, pro 1080p, 4k) |
| Text to video at a fixed tier | V3 T2V Standard / Pro / 4K, 2.6 T2V Pro |
| Animate a still, optional last frame | V3 I2V Standard / Pro / 4K, O1 I2V, 2.6 I2V Pro |
| Consistent characters from photos | O1 Reference Images, V3 I2V elements |
| Edit or restyle footage by prompt | O1 Video Editing / Reference Video, Omni (videoReferenceType: "base") |
| Motion from a video onto a character image | Motion Control (V3 Pro / Std, V2.6) |
| Talking head | AI Avatar (image plus audio), Lipsync (video plus audio or text) |
Schema traps (names from live schemas, caps at authoring time):
prompt or multiPrompt, never both; multiPrompt is an array of {prompt, duration} shots, and shotType (customize or intelligent) exists only on the V3 T2V members and I2V 4K. Omni keeps prompt required; its multiPrompt is a JSON string of up to 6 shots whose durations sum to duration.duration is a string enum on most members ("5", not 5); Omni alone takes a number, 3 to 15. The V3 dedicated lines reach 15 seconds; O1 and 2.6 stop at 10.frontalImage plus up to 4 angle referenceImages: both required on O1, each optional on V3 I2V, where a video can define the element instead.referenceImages drops from 7 to 4 next to referenceVideo. Tags bind by order (@Element1, @Image1); Omni prompts use <<<image_1>>> and <<<video_1>>>.scenario-video). Omni's referenceVideo defaults to videoReferenceType: "feature", lending style and camera to a new clip; "base" edits the clip and ignores duration; 4k mode refuses a reference video either way.cfgScale (0 to 1, default 0.5): raise toward 0.8 for storyboard fidelity, drop toward 0.3 to let the model invent.generateAudio defaults true on the V3 dedicated lines and 2.6 T2V, false on Omni and 2.6 I2V, and does not exist on O1 (editing members carry source audio via keepAudio). It is refused beside Omni's reference video and beside lastFrameImage on 2.6 I2V; the 4K members bill per second either way. Voice output is Chinese and English, other languages auto-translate to English: put dialogue in quotes in the prompt, lowercase for English speech, uppercase for acronyms. For new speech on existing footage use Lipsync: an audio file, or text with a voiceId, never both.
Motion members require a character image and a driving video; characterOrientation names which input holds the character and, on V2.6, caps the driving clip at authoring time: 10 seconds for image, 30 for video. Defaults differ (V3 Std says video, the others image), so set it explicitly. keepOriginalSound decides whether the source audio survives.
search with target="models", query="kling image to video", public=true. Prefer the newest non-deprecated hit, e.g. model_kling-v3-i2v-pro (a live hit at authoring time: re-discover each session).model_schema_get with that id: multiPrompt shape, duration values, element caps.upload_asset the start frame and the character's frontal photo (see the scenario skill).model_run with that model_id, dry_run=true, and parameters={"startImage": "asset_s", "multiPrompt": [{"prompt": "Wide shot, @Element1 crosses the plaza, slow dolly-in", "duration": "5"}, {"prompt": "Close-up, @Element1 smiles and says: 'we made it'", "duration": "4"}], "generateAudio": true, "elements": [{"frontalImage": "asset_f"}]} for the cost estimate; re-estimate after changing durations, tier, or audio.model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.asset_display the output and review both shots with sound.prompt and multiPrompt to a V3 dedicated line: exclusive there (Omni alone keeps prompt required).duration is the string "5", not 5.elements, and 4K each exist on one member, not the next.multiPrompt shots.base to extend a clip: it edits in place, and no Kling member extends at authoring time. Continue from the clip's lastFrame id (asset_get) as the start frame of a new I2V run, then concatenate, per scenario-video.dry_run on 4K or avatar runs: at authoring time 4K ran several times Standard and avatar cost spanned a 100x range. Iterate on a Standard tier; no V3, O1, or 2.6 schema carries a seed, so a 4K re-run of the keeper is a new take, while upscaling it (scenario-video) keeps the take.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-kling of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Kling next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Kling this skillscenario-labs/skills | 946 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Clipmivo VideoBarneyD66/clipmivo-tools | 142 | — | ~945 | Automated safety check: Pass | MIT | |
| ComfyUI Local DriverSlavaSexton/ComfyUI-Agent-Kit | 105 | — | ~12k | Automated safety check: Pass | Apache-2.0 | |
| Generate VideoArcReel/ArcReel | 5.4k | — | ~1.3k | Automated safety check: Warn | AGPL-3.0 | |
| Generate StoryboardArcReel/ArcReel | 5.4k | — | ~816 | Automated safety check: Pass | AGPL-3.0 | |
| Manage ProjectArcReel/ArcReel | 5.4k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 |
BarneyD66/clipmivo-tools
Create and manage AI video tasks through ClipmivoAI using its MCP server, CLI or REST API.
SlavaSexton/ComfyUI-Agent-Kit
Drives a local ComfyUI install over its HTTP API to generate and edit images, video and audio, with per-model prompt recipes and workflow guidance.
ArcReel/ArcReel
为分镜或自包含视频单元生成视频。当用户要求生成或重做视频时使用;支持整集、单项与批量自选. An agent skill from ArcReel/ArcReel.
ArcReel/ArcReel
为分镜生成分镜图。当用户说"生成分镜"、"预览分镜画面"、想重新生成某些分镜图、或剧本中有分镜缺少分镜图时使用。自动保持角色和画面连续性。
ArcReel/ArcReel
项目管理工具集。使用场景:新增/修改角色/场景/道具到 project.json(经 patchproject 工具,按 table+name upsert)、级联重命名资产(renameasset 工具)、合并同一身份被重复登记的资产(mergeasset 工具)、写顶层 settings 字段、编辑项目概述…
henjicc/Henji-AI
在痕迹AI修图、调色、抠出或选中主体、移除物体、修补瑕疵、编辑图层与蒙版、导出图片或流转图片产物时使用。视频时间线与成片用 video-edit-workbench;写代码画面用 video-edit-code-creation。
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
Categories
A skill your agent uses when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts…. Scenario Kling is an agent skill from scenario-labs/skills. Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters via elements and reference images, prompt-based video editing, motion transfer from a driving video (motion control, mocap), lipsync to audio or text, talking avatars, native audio and dialogue, or picking 720p, 1080p, or 4K tiers.
Scenario Kling fits situations like: editing video with Kling models on Scenario via MCP: text-to-video; image-to-video with first and last frames; multi-shot sequences with per-shot prompts; consistent characters via elements and reference images.
Run `npx skills add scenario-labs/skills --skill scenario-kling -a claude-code`. Or copy the skill folder (skills/scenario-kling in scenario-labs/skills) into .claude/skills/scenario-kling in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-kling -a codex`. Or copy the skill folder (skills/scenario-kling in scenario-labs/skills) into .agents/skills/scenario-kling in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-kling -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-kling, .gemini/skills/scenario-kling, .github/skills/scenario-kling and .opencode/skills/scenario-kling in your project.
Going by SKILL.md and its folder, Scenario Kling needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Kling is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Kling: Clipmivo Video (BarneyD66/clipmivo-tools, 142 stars), ComfyUI Local Driver (SlavaSexton/ComfyUI-Agent-Kit, 105 stars), Generate Video (ArcReel/ArcReel, 5.4k stars) and Generate Storyboard (ArcReel/ArcReel, 5.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.