Swig Test
swig/swig
Run SWIG test suite for specific languages. An agent skill from swig/swig.
Execute tests and diagnose failures for love2d.nvim. An agent skill from S1M0N38/love2d.nvim.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/nvim-test .claude/skills/nvim-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .claude/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/nvim-test .agents/skills/nvim-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .agents/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/nvim-test .cursor/skills/nvim-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .cursor/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/S1M0N38/love2d.nvim.git --path .agents/skills/nvim-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/nvim-test .gemini/skills/nvim-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .gemini/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install S1M0N38/love2d.nvim nvim-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/nvim-test .github/skills/nvim-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .github/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/nvim-test .opencode/skills/nvim-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nvim-test" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-test into .opencode/skills/nvim-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nvim-testExecute tests and diagnose failures for love2d.nvim. An agent skill from S1M0N38/love2d.nvim.
Nvim Test is an agent skill from S1M0N38/love2d.nvim. Execute tests and diagnose failures for love2d.nvim. Use when the user says "run tests", "run the suite", or asks to execute the test suite (full or single file). Also use when the user pastes test error output, asks what a test failure means, or needs help fixing a broken test. The test stack is mini.test via lazy.minit with spec.lua files in tests/. Do not trigger for writing tests, learning test APIs, setting up testing from scratch, or non-Neovim tools.
Its SKILL.md is about 770 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Test generation and Failing and flaky tests. It works with Lua. The repository describes itself as: ♡ A simple Neovim plugin to build games with LÖVE. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c31946. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
makeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nvim Test loads about 770 tokens when it runs. Until then it costs about 118 tokens; SKILL.md has 254 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from S1M0N38/love2d.nvim at commit 2c31946, republished under its MIT licence (© S1M0N38). 254 words, ~770 tokens.
.claude/skills/nvim-test/SKILL.md (or your agent's skills folder).This skill covers running tests and diagnosing failures.
tests/minit.lua (resolves mini.test + luassert)make test
# or: nvim -l tests/minit.lua --minitestmake test-one MODULE=config
# or: nvim -l tests/minit.lua --minitest tests/config_spec.luamake lintmake checkEach source module has a matching test file:
| Test file | Module tested |
|---|---|
tests/config_spec.lua | love2d.config |
tests/utils_spec.lua | love2d.utils |
tests/init_spec.lua | love2d (init) |
tests/events_spec.lua | love2d.events |
tests/autocmd_spec.lua | love2d.autocmd |
tests/lsp_spec.lua | love2d.lsp |
tests/job_spec.lua | love2d.job |
tests/output_spec.lua | love2d.output |
tests/health_spec.lua | love2d.health |
mini.test reports with:
✓ = passed✗ = failed (with error details below)after_each)make test-one MODULE=<name>| Error | Cause | Fix |
|---|---|---|
Expected: X, Got: Y | Wrong return value | Check the function logic |
attempt to index nil value | Module not loaded or config not set | Call setup() in before_each |
test passes alone, fails in suite | State leak between tests | Add after_each cleanup, reset did_setup |
timeout / hangs | vim.wait not resolving | Check async operations complete |
love2d.did_setup = false in before_eachvim.notify in test fileslove binary use pending() to skip gracefullytests/minit.lua — mini.test runner bootstraptests/*_spec.lua — Test files (one per module)tests/demo-game/ — Realistic LÖVE game fixture© S1M0N38, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/nvim-test of S1M0N38/love2d.nvim.
Open the folder on GitHubat commit 2c31946
Nvim Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nvim Test this skillS1M0N38/love2d.nvim | 215 | — | ~770 | Automated safety check: Pass | MIT | |
| Swig Testswig/swig | 6.3k | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| Wioworkersio/skills | 190 | — | ~5.8k | Automated safety check: Pass | MIT | |
| Caliber Testingcaliber-ai-org/ai-setup | 1.3k | — | ~3.2k | Automated safety check: Pass | MIT | |
| Ue Test AuthoringJasonMa0012/MooaToon | 749 | — | ~2.1k | Automated safety check: Notes | Custom licence | |
| Minitest Ebt Luakokusenz/deltaview.nvim | 127 | — | ~4k | Automated safety check: Pass | MIT |
swig/swig
Run SWIG test suite for specific languages. An agent skill from swig/swig.
workersio/skills
Testing workflow skill for finding high-value test candidates, writing focused tests, generating realistic workloads, reviewing test value, and diagnosing test-suite health.
caliber-ai-org/ai-setup
Writes Vitest tests following project patterns: tests/ directories, vi.mock() for module mocking with vi.hoisted() for test-time factories, global LLM mock from src/test/setup.ts, environment…
JasonMa0012/MooaToon
A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available.
kokusenz/deltaview.nvim
This skill should be used when the user asks to write example-based tests, unit tests, or EBT for a Neovim plugin using the MiniTest (mini.test) framework in Lua.
imbue-ai/offload
Activate when you see offload.toml in a repo, offload referenced in build targets (justfile, Makefile, scripts), or when you need to run a large test suite in parallel.
S1M0N38/love2d.nvim
Create conventional commits for love2d.nvim that are compatible with release-please and follow SemVer.
S1M0N38/love2d.nvim
Write, update, and improve love2d.nvim help documentation (vimdoc) in doc/love2d.txt.
S1M0N38/love2d.nvim
Search and read Neovim's built-in :help documentation to look up API signatures, parameter types, option values, and event specifications from the user's installed runtime.
S1M0N38/love2d.nvim
Neovim plugin development best practices and patterns for love2d.nvim.
Works with
Categories
Execute tests and diagnose failures for love2d.nvim. An agent skill from S1M0N38/love2d.nvim. nvim.nvim.
Nvim Test fits situations like: the user says run tests; asks to execute the test suite (full; the user pastes test error output; asks what a test failure means.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-test -a claude-code`. Or copy the skill folder (.agents/skills/nvim-test in S1M0N38/love2d.nvim) into .claude/skills/nvim-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-test -a codex`. Or copy the skill folder (.agents/skills/nvim-test in S1M0N38/love2d.nvim) into .agents/skills/nvim-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add S1M0N38/love2d.nvim --skill nvim-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nvim-test, .gemini/skills/nvim-test, .github/skills/nvim-test and .opencode/skills/nvim-test in your project.
Going by SKILL.md and its folder, Nvim Test needs the command-line tools its instructions call (make).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Nvim Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 770 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nvim Test: Swig Test (swig/swig, 6.3k stars), Wio (workersio/skills, 190 stars), Caliber Testing (caliber-ai-org/ai-setup, 1.3k stars) and Ue Test Authoring (JasonMa0012/MooaToon, 749 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
S1M0N38 (a GitHub user) maintains it in S1M0N38/love2d.nvim, which has 215 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on July 7, 2026.
Source: S1M0N38/love2d.nvim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.