Mal Develop
chainreactors/malice-network
MAL (Malice Scripting Language) plugin development guide. An agent skill from chainreactors/malice-network.
Neovim plugin development best practices and patterns for love2d.nvim.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-plugin --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/nvim-plugin .claude/skills/nvim-plugin && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .claude/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-pluginType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-plugin --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/nvim-plugin .agents/skills/nvim-plugin && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .agents/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-plugin --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/nvim-plugin .cursor/skills/nvim-plugin && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .cursor/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/S1M0N38/love2d.nvim.git --path .agents/skills/nvim-plugin--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-plugin --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/nvim-plugin .gemini/skills/nvim-plugin && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .gemini/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install S1M0N38/love2d.nvim nvim-pluginInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/nvim-plugin .github/skills/nvim-plugin && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .github/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-plugin --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/nvim-plugin .opencode/skills/nvim-plugin && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nvim-plugin" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-plugin into .opencode/skills/nvim-plugin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-plugin", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nvim-pluginNeovim plugin development best practices and patterns for love2d.nvim.
Nvim Plugin is an agent skill from S1M0N38/love2d.nvim. Neovim plugin development best practices and patterns for love2d.nvim. Use when planning, editing, implementing, or reviewing Neovim Lua plugin code — structuring a new plugin, writing setup/config, highlights, autocmds, keymaps, health checks, type annotations, debounce, state management, or user commands. Also use when the user asks about plugin architecture, conventions, or "how should I implement" a Neovim plugin feature. Do not use for general Lua development unrelated to Neovim plugins, Neovim configuration…
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/RECIPES.md`, `references/TESTS.md` and `references/TYPES.md`).
It sits in Agent Workflows, covering Hooks and plugins and State management. It works with Lua. The repository describes itself as: ♡ A simple Neovim plugin to build games with LÖVE. The licence is MIT.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c31946. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nvim Plugin loads about 1k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 147 tokens; SKILL.md has 427 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from S1M0N38/love2d.nvim at commit 2c31946, republished under its MIT licence (© S1M0N38). 427 words, ~1,036 tokens.
.claude/skills/nvim-plugin/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.This skill provides patterns and best practices for Neovim plugin development, tailored to the love2d.nvim project.
Read the reference files below on demand based on the current task.
Read these on demand based on the task. Do NOT load all three at once. Each file has a table of contents at the top with anchors for navigation.
references/RECIPES.mdComplete code examples for every plugin pattern.
references/TYPES.mdLuaCATS type annotation reference for Neovim plugins.
references/TESTS.mdTesting patterns for writing and implementing tests (mini.test).
For running tests and diagnosing failures, use the nvim-test skill.
When modifying this plugin:
AGENTS.md for project-specific rules and file structuretests/*_spec.lua files to match testing stylelua/love2d/autocmd.luainit.lua is a thin dispatcher. setup() calls
config, lsp, autocmd, and events modules. No logic lives in init.love2d.job module manages process lifecycle (run,
watch, stop). Single concurrent instance via job.state.id.love2d.output module manages a floating window for
LÖVE stdout/stderr with inline diagnostics via vim.diagnostic.love2d.events detects project enter/leave and fires
User EnterLove2DProject/LeaveLove2DProject. Other modules subscribe.love2d.lsp dynamically injects/removes LÖVE library
paths on project enter/leave. Uses vim.lsp.config config-chain merge.love2d.utils walks up from CWD to find a LÖVE root
(conf.lua with love.conf, main.lua with LÖVE callbacks/modules).libraries/love2d/ or libraries/luasocket/.
These are git submodules with LÖVE/LuaSocket type definitions.lua/love2d/tests/ (mini.test)plugin/love2d.luacompiler/love.lualsp/lua_ls.luadoc/love2d.txtlibraries/love2d/libraries/luasocket/after/queries/lua/injections.scmafter/syntax/love2d_output.vimtests/demo-game/© S1M0N38, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/nvim-plugin of S1M0N38/love2d.nvim.
Open the folder on GitHubat commit 2c31946
Nvim Plugin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nvim Plugin this skillS1M0N38/love2d.nvim | 215 | — | ~1k | Automated safety check: Pass | MIT | |
| Mal Developchainreactors/malice-network | 500 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Agentic Osaffaan-m/ECC | 275k | 1 repos | ~3.1k | Automated safety check: Notes | MIT | |
| Braintrust Tracingparcadei/Continuous-Claude-v3 | 3.9k | 2 repos | ~3.2k | Automated safety check: Pass | MIT | |
| Cordis Plugin DevelopmentZhou-Yujing114514/deepseek-harness-linux | 118 | — | ~2k | Automated safety check: Pass | MIT | |
| Cordis Plugin Developmentsingula-ai/alego | 109 | — | ~1.9k | Automated safety check: Pass | MIT |
chainreactors/malice-network
MAL (Malice Scripting Language) plugin development guide. An agent skill from chainreactors/malice-network.
affaan-m/ECC
Build persistent multi-agent operating systems on Claude Code.
parcadei/Continuous-Claude-v3
Braintrust tracing for Claude Code - hook architecture, sub-agent correlation, debugging
Zhou-Yujing114514/deepseek-harness-linux
A skill your agent uses when designing, reviewing, adding, enabling, disabling, installing, configuring, or debugging a plugin, bundle, feature, page, panel, tool, or MCP connection in the current…
singula-ai/alego
A skill your agent uses when adding, enabling, disabling, installing, configuring, or debugging a plugin, bundle, feature, page, panel, tool, or MCP connection in the current Harness profile…
anthropics/claude-plugins-official
Explains the directory layout, plugin.json manifest and component organization of a Claude Code plugin, including auto-discovery and portable paths.
S1M0N38/love2d.nvim
Create conventional commits for love2d.nvim that are compatible with release-please and follow SemVer.
S1M0N38/love2d.nvim
Write, update, and improve love2d.nvim help documentation (vimdoc) in doc/love2d.txt.
S1M0N38/love2d.nvim
Search and read Neovim's built-in :help documentation to look up API signatures, parameter types, option values, and event specifications from the user's installed runtime.
S1M0N38/love2d.nvim
Execute tests and diagnose failures for love2d.nvim. An agent skill from S1M0N38/love2d.nvim.
Works with
Neovim plugin development best practices and patterns for love2d.nvim. nvim.nvim.
Nvim Plugin fits situations like: reviewing Neovim Lua plugin code — structuring a new plugin; writing setup/config; type annotations; state management.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a claude-code`. Or copy the skill folder (.agents/skills/nvim-plugin in S1M0N38/love2d.nvim) into .claude/skills/nvim-plugin in your project. Claude Code loads it when a task matches its description.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a codex`. Or copy the skill folder (.agents/skills/nvim-plugin in S1M0N38/love2d.nvim) into .agents/skills/nvim-plugin in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add S1M0N38/love2d.nvim --skill nvim-plugin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nvim-plugin, .gemini/skills/nvim-plugin, .github/skills/nvim-plugin and .opencode/skills/nvim-plugin in your project.
SKILL.md names no scripts, command-line tools or credentials: Nvim Plugin is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Nvim Plugin is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Nvim Plugin: Mal Develop (chainreactors/malice-network, 500 stars), Agentic Os (affaan-m/ECC, 275k stars), Braintrust Tracing (parcadei/Continuous-Claude-v3, 3.9k stars) and Cordis Plugin Development (Zhou-Yujing114514/deepseek-harness-linux, 118 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
S1M0N38 (a GitHub user) maintains it in S1M0N38/love2d.nvim, which has 215 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on July 7, 2026.
Source: S1M0N38/love2d.nvim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.