Contextual Commit Messages
yamadashy/repomix
Writes Conventional Commits whose bodies carry action lines recording the intent, decisions and constraints behind a change, not only what changed.
Create conventional commits for love2d.nvim that are compatible with release-please and follow SemVer.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-commit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/nvim-commit .claude/skills/nvim-commit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .claude/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-commit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/nvim-commit .agents/skills/nvim-commit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .agents/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-commit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/nvim-commit .cursor/skills/nvim-commit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .cursor/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/S1M0N38/love2d.nvim.git --path .agents/skills/nvim-commit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-commit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/nvim-commit .gemini/skills/nvim-commit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .gemini/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install S1M0N38/love2d.nvim nvim-commitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/nvim-commit .github/skills/nvim-commit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .github/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install S1M0N38/love2d.nvim nvim-commit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/S1M0N38/love2d.nvim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/nvim-commit .opencode/skills/nvim-commit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "nvim-commit" agent skill from https://github.com/S1M0N38/love2d.nvim/tree/main/.agents/skills/nvim-commit into .opencode/skills/nvim-commit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "nvim-commit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
nvim-commitCreate conventional commits for love2d.nvim that are compatible with release-please and follow SemVer.
Nvim Commit is an agent skill from S1M0N38/love2d.nvim. Create conventional commits for love2d.nvim that are compatible with release-please and follow SemVer. Use when the user asks to commit changes, make a git commit, or says "/commit" while working on love2d.nvim. Analyzes the diff to produce correctly scoped, typed commit messages that release-please can parse into changelog entries and semantic version bumps.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Commit messages. It works with Lua. The repository describes itself as: ♡ A simple Neovim plugin to build games with LÖVE. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 2c31946. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Nvim Commit loads about 1.5k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 439 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
**Never commit**: secrets, `.env`, credentials, private keys.allowed-tools: BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from S1M0N38/love2d.nvim at commit 2c31946, republished under its MIT licence (© S1M0N38). 439 words, ~1,471 tokens.
.claude/skills/nvim-commit/SKILL.md (or your agent's skills folder).Create semantic git commits for love2d.nvim that release-please can parse into changelog sections and correct version bumps.
release-please scans commit messages to decide what goes in the CHANGELOG and whether to bump the patch, minor, or major version. A poorly scoped or mistyped commit either gets ignored or ends up in the wrong changelog section.
<type>(<scope>): <description>
[optional body]
[optional footer(s)]The scope is always present — Neovim plugins benefit from always scoping because modules are small and tightly named.
| Type | Purpose | Version Bump | Changelog Section |
|---|---|---|---|
feat | New feature or capability | minor | Features |
fix | Bug fix | patch | Bug Fixes |
perf | Performance improvement | patch | Performance |
refactor | Code restructuring (no behavior) | none | (omitted) |
docs | Documentation only | none | (omitted) |
style | Formatting, whitespace (no logic) | none | (omitted) |
test | Add or update tests | none | (omitted) |
build | Build system, dependencies | none | Build |
ci | CI configuration | none | CI |
chore | Maintenance, tooling, meta | none | (omitted) |
revert | Revert a previous commit | varies | Reverts |
The scope identifies the module or area that changed.
| File Path Pattern | Scope |
|---|---|
lua/love2d/init.lua | init |
lua/love2d/config.lua | config |
lua/love2d/job.lua | job |
lua/love2d/output.lua | output |
lua/love2d/events.lua | events |
lua/love2d/autocmd.lua | autocmd |
lua/love2d/lsp.lua | lsp |
lua/love2d/health.lua | health |
lua/love2d/utils.lua | utils |
lua/love2d/types.lua | types |
plugin/love2d.lua | plugin |
compiler/love.lua | compiler |
doc/love2d.txt | docs |
README.md | docs |
tests/*_spec.lua | omit scope |
after/queries/lua/injections.scm | injections |
after/syntax/* | syntax |
libraries/love2d/* | library |
libraries/luasocket/* | library |
.github/workflows/* | ci |
.stylua.toml, .luarc.json | omit scope |
When multiple files span different scopes, pick the scope of the primary change.
config, init, plugin, injections, librarySignal with ! after the type/scope:
feat(config)!: rename `disabled` to `enabled`
BREAKING CHANGE: `disabled` option renamed to `enabled` with inverted logic.# Staged changes
git diff --staged
# If nothing staged, check working tree
git diff
# File list for scope detection
git diff --name-only --staged || git diff --name-onlyIf nothing is staged, check git status --porcelain and stage the changed files.
Group logically related changes together.
Never commit: secrets, .env, credentials, private keys.
# Single line
git commit -m "feat(config): add output option for panel configuration"
# With body
git commit -m "$(cat <<'EOF'
feat(config): add makeprg support for LÖVE projects
Automatically configure makeprg and errorformat when a LÖVE
project is detected, allowing :make to run and parse errors.
EOF
)"feat(config): add debounce helperoutput option" beats "add new option"chore for actual code changes — it won't appear in the changelogcore or misc--force, hard reset) without explicit request--no-verify) unless asked© S1M0N38, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/nvim-commit of S1M0N38/love2d.nvim.
Open the folder on GitHubat commit 2c31946
Nvim Commit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Nvim Commit this skillS1M0N38/love2d.nvim | 215 | — | ~1.5k | Automated safety check: Notes | MIT | |
| Contextual Commit Messagesyamadashy/repomix | 29k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| React Router Release Notes Prepremix-run/react-router | 57k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Caveman Commitvishiri/fantasia-archive | 409 | 13 repos | ~642 | Automated safety check: Pass | GPL-3.0 | |
| PR Finalize Reviewmicrosoft/garnet | 12k | — | ~3.1k | Automated safety check: Pass | MIT | |
| ToolJet Multi-Repo CommitToolJet/ToolJet | 41k | — | ~1.3k | Automated safety check: Pass | AGPL-3.0 |
yamadashy/repomix
Writes Conventional Commits whose bodies carry action lines recording the intent, decisions and constraints behind a change, not only what changed.
remix-run/react-router
Polishes pending React Router change files before the versioning scripts run, and decides whether a long-form What's Changed section is warranted.
vishiri/fantasia-archive
Ultra-compressed commit message generator. An agent skill from vishiri/fantasia-archive.
microsoft/garnet
Checks that a pull request's title and description match its implementation and reviews the code for Garnet best practices, reporting findings without posting them.
ToolJet/ToolJet
Commits changes across ToolJet's root repo and its server/ee and frontend/ee submodules, writing messages from the diffs and updating submodule pointers in order.
addyosmani/agent-skills
Sets git habits for every change: short-lived branches, atomic commits with descriptive messages, clean pull requests, plus versioning, tagging and changelogs for releases.
S1M0N38/love2d.nvim
Write, update, and improve love2d.nvim help documentation (vimdoc) in doc/love2d.txt.
S1M0N38/love2d.nvim
Search and read Neovim's built-in :help documentation to look up API signatures, parameter types, option values, and event specifications from the user's installed runtime.
S1M0N38/love2d.nvim
Execute tests and diagnose failures for love2d.nvim. An agent skill from S1M0N38/love2d.nvim.
S1M0N38/love2d.nvim
Neovim plugin development best practices and patterns for love2d.nvim.
Works with
Categories
Create conventional commits for love2d.nvim that are compatible with release-please and follow SemVer. nvim.nvim that are compatible with release-please and follow SemVer.
Nvim Commit fits situations like: the user asks to commit changes; make a git commit; says /commit while working on love2d.nvim.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a claude-code`. Or copy the skill folder (.agents/skills/nvim-commit in S1M0N38/love2d.nvim) into .claude/skills/nvim-commit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a codex`. Or copy the skill folder (.agents/skills/nvim-commit in S1M0N38/love2d.nvim) into .agents/skills/nvim-commit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add S1M0N38/love2d.nvim --skill nvim-commit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nvim-commit, .gemini/skills/nvim-commit, .github/skills/nvim-commit and .opencode/skills/nvim-commit in your project.
Going by SKILL.md and its folder, Nvim Commit needs the command-line tools its instructions call (git). Its frontmatter pre-approves these tools: Bash.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file; pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Nvim Commit is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Nvim Commit: Contextual Commit Messages (yamadashy/repomix, 29k stars), React Router Release Notes Prep (remix-run/react-router, 57k stars), Caveman Commit (vishiri/fantasia-archive, 409 stars) and PR Finalize Review (microsoft/garnet, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
S1M0N38 (a GitHub user) maintains it in S1M0N38/love2d.nvim, which has 215 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on July 7, 2026.
Source: S1M0N38/love2d.nvim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.