Agent skill

Tool Design Sprint Decide And Storyboard

by product-on-purpose in product-on-purpose/pm-skills

Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives…

Apache-2.0Auto-check passedMedia & Creative

Install Tool Design Sprint Decide And Storyboard

skills CLI
$ npx skills add product-on-purpose/pm-skills --skill tool-design-sprint-decide-and-storyboard -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install product-on-purpose/pm-skills tool-design-sprint-decide-and-storyboard --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/product-on-purpose/pm-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/tool-design-sprint-decide-and-storyboard .claude/skills/tool-design-sprint-decide-and-storyboard && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tool-design-sprint-decide-and-storyboard
GitHub stars
716
Token cost
~2.3k tokens
SKILL.md length
1,056 words
Files
4 (incl. references)
Skills in repo
68
Repo updated
First seen
Licence
Apache-2.0

At a glance

Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives…

  • Works in 7 steps: Art museum layout: how sketches are… → Heat map: silent dot-vote stickers… → Speed critique notes: 3-minute… → …
  • Tasks that involve Comics and storyboards
  • SKILL.md covers When to Use, When NOT to Use, What This Skill Produces and Wednesday Time Structure, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Tool Design Sprint Decide And Storyboard is an agent skill from product-on-purpose/pm-skills. Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives Thursday's prototype build. The most decision-heavy day of the sprint. Use Wednesday morning and afternoon after Tuesday's sketches are collected and attribution-stripped. Produces the canonical 5-15 step storyboard that becomes the build spec.

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `HISTORY.md`, `references/EXAMPLE.md` and `references/TEMPLATE.md`).

It sits in Media & Creative, covering Comics and storyboards. The repository describes itself as: 68 plug-and-play, best-practice product management skills for AI agents: 30 Triple Diamond phase + 11 foundation + 12 utility + 15 tool (Foundation Sprint + Design Sprint). Plus… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Comics and storyboards

Example prompts

  • “/tool-design-sprint-decide-and-storyboard”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Art museum layout: how sketches are arranged for viewing (typically wall or shared Figma board); attribution stripped; sketches labeled A…
  2. Heat map: silent dot-vote stickers (typically 3 small dots per voter) placed on the most compelling PARTS of any sketch; voters can stack…
  3. Speed critique notes: 3-minute structured walkthrough per sketch by the Facilitator (or rotated team member) summarizing what the team…
  4. Straw poll results: each team member places one larger sticker (typically 1 large dot per voter) on the sketch they would pick if it were…
  5. Supervote: the Decider places their supervote sticker (typically 3 large dots or a distinctively-colored sticker). The supervote is the…
  6. Rumble vs all-in-one decision: the Decider chooses to storyboard one sketch (all-in-one; default) or two sketches as competing prototypes…
  7. Storyboard: 5-15 step storyboard derived from the supervoted sketch(es); each panel shows what the customer sees and what they do…

What it can do on your machine

Read from SKILL.md and the folder at commit 1cef1a9. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • gv.com
    • character.vc
    • designsprintkit.withgoogle.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tool Design Sprint Decide And Storyboard loads about 2.3k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 120 tokens; SKILL.md has 1,056 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~120
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from product-on-purpose/pm-skills at commit 1cef1a9, republished under its Apache-2.0 licence (© product-on-purpose). 1,056 words, ~2,267 tokens.

Download SKILL.mdSave it as .claude/skills/tool-design-sprint-decide-and-storyboard/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
tool-design-sprint-decide-and-storyboard
description
Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives Thursday's prototype build. The most decision-heavy day of the sprint. Use Wednesday morning and afternoon after Tuesday's sketches are collected and attribution-stripped. Produces the canonical 5-15 step storyboard that becomes the build spec.
license
Apache-2.0
metadata.classification
tool
metadata.version
1.0.0
metadata.updated
2026-07-04
metadata.tool
design-sprint
metadata.move
decide-and-storyboard
metadata.category
decision
metadata.frameworks
design-sprint, sprint, character-note-and-vote
metadata.timebox_minutes
210
metadata.roles
facilitator, decider, pm, design, engineering, researcher
<!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 -->

Design Sprint Decide and Storyboard (Wednesday)

Wednesday is the most decision-heavy day of the Design Sprint. The skill runs the art museum layout (sketches posted anonymously on the wall), heat map (silent dot-vote stickers on promising parts), speed critique (3 minutes per sketch summarizing what the team sees), straw poll (each team member's top choice), and the Decider's supervote (the call that triggers the storyboard). Then the team decides whether to rumble (storyboard two sketches as competing prototypes) or all-in-one (storyboard one). The day ends with a 5-15 step storyboard that drives Thursday's build.

Family contract: docs/reference/skill-families/design-sprint-skills-contract.md. This skill is a member of design-sprint-skills.

When to Use

  • It is Day 3 of the Design Sprint and Tuesday's sketches are collected, attribution-stripped, and uploaded to the shared workspace.
  • The Decider is present for the full morning (heat map plus critique plus straw poll plus supervote happen 09:00-12:30 canonically).
  • The team has accepted that the supervote is the Decider's call, not a consensus average.
  • Thursday's prototype build needs a storyboard by Wednesday end-of-day or the build cannot start clean Thursday morning.

When NOT to Use

  • Tuesday is not closed. Return to tool-design-sprint-sketch; without independent sketches, the heat-map is meaningless.
  • Sketcher attribution leaked into Wednesday morning. The Facilitator must re-strip before the heat-map begins; voting on sketchers contaminates the day.
  • The Decider is absent. Wednesday's supervote cannot be delegated; without the Decider, the day produces a recommendation, not a decision.
  • The team is treating the supervote as advisory. The supervote is the call. Re-litigating it Thursday morning is sprint failure.

What This Skill Produces

A single bundled artifact with seven sections:

  1. Art museum layout: how sketches are arranged for viewing (typically wall or shared Figma board); attribution stripped; sketches labeled A / B / C / D / etc. in randomized order.
  2. Heat map: silent dot-vote stickers (typically 3 small dots per voter) placed on the most compelling PARTS of any sketch; voters can stack dots on the same element.
  3. Speed critique notes: 3-minute structured walkthrough per sketch by the Facilitator (or rotated team member) summarizing what the team sees; the sketcher does NOT explain their own sketch; concerns are captured as "what would worry me" notes.
  4. Straw poll results: each team member places one larger sticker (typically 1 large dot per voter) on the sketch they would pick if it were their call. Non-binding; informs the Decider.
  5. Supervote: the Decider places their supervote sticker (typically 3 large dots or a distinctively-colored sticker). The supervote is the decision. The Decider can place multiple supervotes on different sketches if running a rumble.
  6. Rumble vs all-in-one decision: the Decider chooses to storyboard one sketch (all-in-one; default) or two sketches as competing prototypes (rumble; chosen when the supervotes split clearly across two distinct approaches).
  7. Storyboard: 5-15 step storyboard derived from the supervoted sketch(es); each panel shows what the customer sees and what they do; specific enough that Thursday's build can begin without re-debating the design.

See references/TEMPLATE.md for the canonical structure and references/EXAMPLE.md for the Brainshelf book-catalog Wednesday artifact.

Wednesday Time Structure

The full Wednesday workshop is approximately 7 hours (09:00-12:30 + 13:30-17:00). The skill's bundled artifact emerges across the day:

  • 09:00-09:15: Welcome + Tuesday recap + Wednesday agenda
  • 09:15-09:30: Art museum setup; Facilitator confirms sketches are attribution-stripped and labeled A/B/C/D
  • 09:30-09:45: Heat map (silent; 15 minutes; team places dot stickers on compelling parts)
  • 09:45-10:45: Speed critique (3 min per sketch; sketchers silent during their own sketch's critique)
  • 10:45-11:00: Break
  • 11:00-11:15: Straw poll (silent; each person places 1 large dot on their pick)
  • 11:15-11:30: Decider's supervote and rumble vs all-in-one call
  • 11:30-12:30: Storyboard framing (which panels matter most; which map steps to cover; storyboard scope)
  • 12:30-13:30: Lunch
  • 13:30-16:30: Storyboard build (Facilitator drives; team contributes panel content; storyboard reaches 5-15 panels)
  • 16:30-17:00: Day-end review; Thursday build kickoff prep (who builds, who supports, what tools, what gets prebuilt overnight)

This skill's 210-minute timebox covers the Facilitator-led portions (heat map setup, critique, straw poll, supervote, storyboard build).

Show full SKILL.md (398 more words)Show less

Common Pitfalls

  • Consensus drift instead of Decider supervote. The most common failure: the team votes, the Facilitator averages, and the Decider rubber-stamps the average. The Decider's call is the Decider's call; the straw poll is input, not result.
  • Storyboard too vague. "User captures a book" is not a storyboard panel; "user opens camera surface, points at book held at arm's length, sees recognized cover appear in bottom card within 1.5 seconds, taps the card to commit" is. Vague storyboards force Thursday's builders to re-debate design.
  • Skipping critique to save time. Critique surfaces concerns the storyboard must address. Skipping it produces a storyboard that hits Thursday and immediately re-surfaces every concern that should have been addressed Wednesday.
  • Sketcher explaining their own sketch. During critique, the sketcher is silent. The point is to test whether the sketch communicates without the artist. If the team can't read the sketch, that's data, not a bug.
  • Rumble chosen when all-in-one was right (or vice versa). Rumble is appropriate when 2 distinct supervoted approaches are both worth testing AND the team has Thursday capacity to build 2 prototypes. Default is all-in-one. Rumble is exception, not norm.
  • Storyboard scope too broad. 5-15 panels, not 50. The storyboard covers the target moment (from Monday) plus 1-2 panels of setup and 1-2 panels of outcome; it does NOT cover the full product.

Cross-Skill Usage

Prerequisites: tool-design-sprint-sketch. Decide and Storyboard consumes Tuesday's sketches as input. Without independent sketches, this skill has no material to heat-map.

This skill invokes tool-note-and-vote twice during the morning: once for the heat-map (small-dot voting) and once for the straw poll (large-dot voting). The supervote itself is the Decider's call after seeing both vote distributions; it does NOT delegate to note-and-vote.

Next invocation in the sprint: tool-design-sprint-prototype-plan Thursday morning.

Canonical Sources

Decider Checkpoint

This skill ends with a Decider Checkpoint in references/TEMPLATE.md. The Decider's supervote earlier in the day is the substantive decision; the end-of-day checkpoint confirms the storyboard is build-ready (specific enough; covers the target moment plus setup plus outcome panels; no remaining hand-waving). Without sign-off, Thursday's build begins with ambiguity and Friday's test risks being a test of the wrong artifact.

© product-on-purpose, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in skills/tool-design-sprint-decide-and-storyboard of product-on-purpose/pm-skills.

  • SKILL.md
  • HISTORY.md
  • references/EXAMPLE.md
  • references/TEMPLATE.md

Open the folder on GitHubat commit 1cef1a9

Compare with similar skills

Tool Design Sprint Decide And Storyboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Questions about Tool Design Sprint Decide And Storyboard

What does Tool Design Sprint Decide And Storyboard do?

Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives…. Tool Design Sprint Decide And Storyboard is an agent skill from product-on-purpose/pm-skills. Day 3 (Wednesday) move of a Design Sprint that runs the art museum layout, heat map, speed critique, straw poll, Decider supervote, rumble-vs-all-in-one decision, and the storyboard that drives Thursday's prototype build.

When should I use Tool Design Sprint Decide And Storyboard?

Tool Design Sprint Decide And Storyboard fits situations like: tasks that involve Comics and storyboards.

How do I install Tool Design Sprint Decide And Storyboard in Claude Code?

Run `npx skills add product-on-purpose/pm-skills --skill tool-design-sprint-decide-and-storyboard -a claude-code`. Or copy the skill folder (skills/tool-design-sprint-decide-and-storyboard in product-on-purpose/pm-skills) into .claude/skills/tool-design-sprint-decide-and-storyboard in your project. Claude Code loads it when a task matches its description.

How do I install Tool Design Sprint Decide And Storyboard in Codex?

Run `npx skills add product-on-purpose/pm-skills --skill tool-design-sprint-decide-and-storyboard -a codex`. Or copy the skill folder (skills/tool-design-sprint-decide-and-storyboard in product-on-purpose/pm-skills) into .agents/skills/tool-design-sprint-decide-and-storyboard in your project. Codex loads it when a task matches its description.

Can I use Tool Design Sprint Decide And Storyboard in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add product-on-purpose/pm-skills --skill tool-design-sprint-decide-and-storyboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tool-design-sprint-decide-and-storyboard, .gemini/skills/tool-design-sprint-decide-and-storyboard, .github/skills/tool-design-sprint-decide-and-storyboard and .opencode/skills/tool-design-sprint-decide-and-storyboard in your project.

What does Tool Design Sprint Decide And Storyboard need to run?

SKILL.md names no scripts, command-line tools or credentials: Tool Design Sprint Decide And Storyboard is instructions for the agent only.

Does Tool Design Sprint Decide And Storyboard access the network?

SKILL.md names 3 domains. As links in the text: gv.com, character.vc and designsprintkit.withgoogle.com. This is read from the text; nothing was executed.

Is Tool Design Sprint Decide And Storyboard safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tool Design Sprint Decide And Storyboard use?

Tool Design Sprint Decide And Storyboard is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tool Design Sprint Decide And Storyboard use?

About 2.3k tokens (SKILL.md is roughly 9.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.1k tokens, read only when the agent opens those files.

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Who maintains Tool Design Sprint Decide And Storyboard?

product-on-purpose (a GitHub organization) maintains it in product-on-purpose/pm-skills, which has 716 GitHub stars. The repository holds 68 skills in this directory. The repository was last updated on October 8, 2026.

Source: product-on-purpose/pm-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.