Brainstorming
obra/superpowers
Makes the agent clarify intent and agree on a design with you before writing any code, scaling the process from a quick spike to a written spec.
Lightweight requirements gathering before app generation. An agent skill from popmechanic/VibesOS.
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install popmechanic/VibesOS vibes-brainstorm --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/vibes-brainstorm .claude/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .claude/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstormType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install popmechanic/VibesOS vibes-brainstorm --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/vibes-brainstorm .agents/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .agents/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install popmechanic/VibesOS vibes-brainstorm --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/vibes-brainstorm .cursor/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .cursor/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/popmechanic/VibesOS.git --path skills/vibes-brainstorm--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install popmechanic/VibesOS vibes-brainstorm --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/vibes-brainstorm .gemini/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .gemini/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install popmechanic/VibesOS vibes-brainstormInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/vibes-brainstorm .github/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .github/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install popmechanic/VibesOS vibes-brainstorm --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/vibes-brainstorm .opencode/skills/vibes-brainstorm && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vibes-brainstorm" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes-brainstorm into .opencode/skills/vibes-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes-brainstorm", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vibes-brainstormLightweight requirements gathering before app generation. An agent skill from popmechanic/VibesOS.
Vibes Brainstorm is an agent skill from popmechanic/VibesOS. Lightweight requirements gathering before app generation. Asks non-technical multiple-choice questions to understand user intent, then produces a brief for the generate prompt.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Brainstorming, Quizzes and assessments and Requirements gathering. The repository describes itself as: A GUI for Claude Code that makes it easy to vibe code simple, un-hackable apps. The licence is MIT.
Read from SKILL.md and the folder at commit 5baf8a2. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vibes Brainstorm loads about 2.2k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 1,145 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from popmechanic/VibesOS at commit 5baf8a2, republished under its MIT licence (© popmechanic). 1,145 words, ~2,186 tokens.
.claude/skills/vibes-brainstorm/SKILL.md (or your agent's skills folder).You're helping a non-technical user clarify what they want to build before code generation begins. You ask short, friendly, multiple-choice questions. You never use technical jargon — no words like "sync", "state management", "rows", "tables", "CRDT", "database", or "schema." Your questions are about features, saving, sharing, and how the app works. Keep it conversational and approachable.
Assess the user's prompt. Identify what you can confidently infer vs what's ambiguous. Ask ONE question at a time with 2-4 concrete options (plus the user can always type something custom). Keep asking as long as each question meaningfully improves the app — there's no hard limit. Users enjoy this conversation.
Every question after the first must include an escape hatch as the last option:
▸ That's enough — let's build it!
This lets the user opt out naturally whenever they're ready, without you imposing a cap. Stop asking when:
Present each option on its own line, prefixed with ▸ . This marker tells the chat UI to render clickable buttons. Example:
Who's going to use this?
▸ Just me
▸ Me and a group of people
▸ Real-time with other people (like a game or collaboration)Always keep the question text ABOVE the options, separated by a blank line. Each ▸ option is its own line.
Draw from these categories. Skip what the prompt already answers. Invent answer choices fresh for each app — don't reuse canned options. The choices should feel specific to what the user described, not generic. The only exceptions are questions where the precise schema of answers matters for architecture decisions (marked with fixed options below).
Who uses this? — fixed options (determines auth architecture):
▸ Just me ▸ Shared with a group ▸ Real-time with others (like a game or collaboration)
What do others see? — fixed options, only if shared (determines data filtering):
▸ Same view ▸ Personal views ▸ Mix of both
What's the vibe? — What personality and tone should this have? Focus on mood, not visuals (the theme handles that). Invent options that fit the app concept.
Main interaction — What's the main thing you do in this app? Invent options specific to the app type.
What are you tracking? — What are the main things in this app and how detailed are they? Invent options that explore the depth of content structure.
What gets saved? — What should still be there when you come back tomorrow? Invent options specific to the app type.
How big is this? — How much should this do? Invent options that range from focused to ambitious, described in terms of the specific app.
Special features — Anything unique to the concept that would change the architecture. Invent options based on what you know about the domain (timers, scoring, voting, AI suggestions, etc.).
This section is for Claude's reasoning only. Do not show this to users.
Principles for mapping user answers to data architecture:
createdBy: user?.email || 'anonymous' on user-owned itemscreatedBy, filter by current user on readPrinciples for mapping vibe/mood to app personality:
Principles for mapping scope to architecture:
When you have enough context, present a summary and transition straight into building in the same response. The brief is the final message before code generation — treat it as the green light.
Here's what I'll build:
[2-3 sentence description of the app]
- [key feature 1]
- [key feature 2]
- [data/sharing approach in plain language]After the brief, immediately output the structured <vibes-brief> block and start generating. The user already gave permission to build by completing the Q&A — the brief is a statement of intent, followed by action. If the user wants changes, they iterate after seeing the result.
Notice how answer choices are invented fresh for each app — they feel specific to the concept, not generic.
Q: Who's going to play? (fixed — architecture decision)
▸ Just me ▸ Real-time with others (like a game or collaboration)
Q: How do players take turns?
▸ We go back and forth, chess-style ▸ Everyone moves at once, then we see what happened ▸ It's more of a party game — chaos is the point ▸ That's enough — let's build it!
Q: What kind of board are we talking about?
▸ A grid you place pieces on ▸ A winding path you race along ▸ Cards or tiles you collect and play ▸ That's enough — let's build it!
Q: What personality should this have?
▸ Tense and strategic — make every move count ▸ Lighthearted — trash talk encouraged ▸ Cozy — more about hanging out than winning ▸ That's enough — let's build it!
Q: What happens between sessions?
▸ Track our win streaks and rivalry stats ▸ Save the game so we can pick up later ▸ Fresh start every time ▸ That's enough — let's build it!
Brief: "A 2-player turn-based grid game with tense, strategic energy. Both players see the same board. Win streaks and rivalry stats are saved."
Q: Is this just for you, or will you share recipes with others? (fixed)
▸ Just me ▸ Shared with a group
Q: How detailed do you want each recipe to be?
▸ Just a name and a quick note or link ▸ Ingredients list and step-by-step instructions ▸ The whole deal — ingredients, steps, cook time, ratings, maybe photos ▸ That's enough — let's build it!
Q: What personality should this have?
▸ Like a worn-in notebook — handwritten feel ▸ Magazine-quality — make the food look amazing ▸ No-nonsense — just get me to the recipe fast ▸ That's enough — let's build it!
Q: How do you want to find things later?
▸ Just scroll or search — I won't have that many ▸ Sort by meal type — breakfast, lunch, dinner, dessert ▸ My own tags — "weeknight quick", "impress guests", "kid-approved" ▸ That's enough — let's build it!
Brief: "A personal recipe notebook with a worn-in, handwritten feel. Full ingredients and steps, organized by meal type. Saved across all your devices."
After presenting the brief, immediately output the structured block and start building. The brief itself is the confirmation:
<vibes-brief>
App: [description]
Vibe: [personality and tone — e.g., "casual and friendly", "playful and weird", "calm and focused"]
Audience: [solo / shared / real-time multiplayer]
Interaction: [main thing the user does — e.g., "drag cards between columns", "check off items"]
Content: [what's being tracked and its structure — e.g., "recipes with ingredients, steps, and categories"]
Saves: [what persists]
Sharing: [what others see, or "n/a" for solo]
Scope: [one view / a few sections / full dashboard]
Key features: [list]
</vibes-brief>Then tell the user: "Building your app now..." — the generate flow picks up from here.
© popmechanic, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/vibes-brainstorm of popmechanic/VibesOS.
Open the folder on GitHubat commit 5baf8a2
Vibes Brainstorm next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vibes Brainstorm this skillpopmechanic/VibesOS | 136 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Brainstormingobra/superpowers | 297k | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Brainstorming Before BuildingjnMetaCode/superpowers-zh | 8.3k | — | ~1.8k | Automated safety check: Pass | MIT | |
| CE BrainstormEveryInc/compound-engineering-plugin | 25k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Grill Menateherkai/AIS-OS | 1.6k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Architect Before You Buildjsmastery-pro/jsm-agent-skill | 221 | — | ~1.1k | Automated safety check: Pass | MIT |
obra/superpowers
Makes the agent clarify intent and agree on a design with you before writing any code, scaling the process from a quick spike to a written spec.
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
EveryInc/compound-engineering-plugin
Turns a vague or ambitious feature idea into a requirements-only plan through dialogue with you, sized to the work, before any code is written.
nateherkai/AIS-OS
Interview the user relentlessly about a plan, design, or topic, checkpointing every answer to a brainstorm file so nothing is lost.
jsmastery-pro/jsm-agent-skill
Runs a short design conversation before coding: aligns on terms, works through the decisions that matter and ends with a plan you confirm.
first-fluke/oh-my-agent
Explores goals, constraints and alternative designs one question at a time and saves an approved design document before any planning or coding starts.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained app generator — invoke this skill directly, do not decompose into sub-steps.
popmechanic/VibesOS
Self-contained deploy automation — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained design transformer — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained parallel generator — invoke directly, do not decompose.
Categories
Lightweight requirements gathering before app generation. An agent skill from popmechanic/VibesOS. Vibes Brainstorm is an agent skill from popmechanic/VibesOS. Lightweight requirements gathering before app generation.
Vibes Brainstorm fits situations like: tasks that involve Brainstorming; tasks that involve Quizzes and assessments; tasks that involve Requirements gathering.
Run `npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a claude-code`. Or copy the skill folder (skills/vibes-brainstorm in popmechanic/VibesOS) into .claude/skills/vibes-brainstorm in your project. Claude Code loads it when a task matches its description.
Run `npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a codex`. Or copy the skill folder (skills/vibes-brainstorm in popmechanic/VibesOS) into .agents/skills/vibes-brainstorm in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add popmechanic/VibesOS --skill vibes-brainstorm -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibes-brainstorm, .gemini/skills/vibes-brainstorm, .github/skills/vibes-brainstorm and .opencode/skills/vibes-brainstorm in your project.
SKILL.md names no scripts, command-line tools or credentials: Vibes Brainstorm is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vibes Brainstorm is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vibes Brainstorm: Brainstorming (obra/superpowers, 297k stars), Brainstorming Before Building (jnMetaCode/superpowers-zh, 8.3k stars), CE Brainstorm (EveryInc/compound-engineering-plugin, 25k stars) and Grill Me (nateherkai/AIS-OS, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
popmechanic (a GitHub user) maintains it in popmechanic/VibesOS, which has 136 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on July 27, 2026.
Source: popmechanic/VibesOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.