Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Self-contained design transformer — invoke directly, do not decompose.
$ npx skills add popmechanic/VibesOS --skill design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install popmechanic/VibesOS design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design .claude/skills/design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .claude/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/popmechanic/VibesOS/tree/main/skills/designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add popmechanic/VibesOS --skill design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install popmechanic/VibesOS design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design .agents/skills/design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .agents/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install popmechanic/VibesOS design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design .cursor/skills/design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .cursor/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/popmechanic/VibesOS.git --path skills/design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add popmechanic/VibesOS --skill design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install popmechanic/VibesOS design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design .gemini/skills/design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .gemini/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install popmechanic/VibesOS designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add popmechanic/VibesOS --skill design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design .github/skills/design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .github/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install popmechanic/VibesOS design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design .opencode/skills/design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/design into .opencode/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
designSelf-contained design transformer — invoke directly, do not decompose.
Design is an agent skill from popmechanic/VibesOS. Self-contained design transformer — invoke directly, do not decompose. Transforms a design reference HTML file into a Vibes app. Use when user provides a design.html, mockup, or static prototype to match exactly.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design. It works with React. The repository describes itself as: A GUI for Claude Code that makes it easy to vibe code simple, un-hackable apps. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5baf8a2. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteBashAskUserQuestionFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design loads about 2.5k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 785 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Write, Bash, AskUserQuestionAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from popmechanic/VibesOS at commit 5baf8a2, republished under its MIT licence (© popmechanic). 785 words, ~2,486 tokens.
.claude/skills/design/SKILL.md (or your agent's skills folder).Plan mode: If you are planning work, this entire skill is ONE plan step: "Invoke /vibes:design". Do not decompose the steps below into separate plan tasks.
Display this ASCII art immediately when starting:
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░▒▓███████▓▒░░▒▓████████▓▒░▒▓███████▓▒░░▒▓█▓▒░░▒▓██████▓▒░░▒▓█▓▒░░▒▓█▓▒░Transform a complete design reference HTML file into a working Vibes app with TinyBase reactive data.
Preserve and adapt, don't interpret and recreate.
The design reference is source code to transform, not inspiration to interpret. When given a complete HTML file with styles, your job is to make minimal surgical changes to connect it to React/TinyBase—not to recreate it from your understanding of its aesthetic.
Use this skill when:
design.html, mockup, or static prototype fileThe conversion from design HTML to React/TinyBase is deterministic, not creative:
| Transformation | Rule | Example |
|---|---|---|
| Attributes | class → className | class="btn" → className="btn" |
| Attributes | for → htmlFor | for="email" → htmlFor="email" |
| Attributes | kebab-case → camelCase | stroke-width → strokeWidth |
| Self-closing | Add explicit close | <input> → <input /> |
| Comments | HTML → JSX | <!-- x --> → {/* x */} |
| Inline styles | String → Object | style="color: red" → style={{ color: 'red' }} |
| Event handlers | Lowercase → camelCase | onclick → onClick |
CSS requires NO changes. Copy the entire <style> block verbatim.
# Read the design file completely
Read design.htmlNote the structure:
<style> block (copy verbatim)Ask: "What content comes from the database?"
Typical dynamic elements:
.map())Everything else stays static.
function App() {
// TinyBase hooks are globals — no imports, no initialization call needed
const rowIds = useRowIds('items');
const handleAdd = useAddRowCallback('items', (e) => ({
text: '', type: 'item', created: Date.now()
}));
return (
<>
{/* CSS copied VERBATIM from design.html */}
<style>{`
/* Paste entire <style> block here unchanged */
`}</style>
{/* HTML structure preserved, only syntax converted */}
{/* Dynamic content replaced with {expressions} */}
</>
);
}The Vibes template has dark mode support. If your design is light-only, add this CSS override:
/* Force light theme regardless of system preference */
html, body, #container, #container > div {
background-color: var(--your-bg-color) !important;
}Note: Avoid targeting [style*="position: fixed"] as this will style the VibesSwitch toggle button.
The template includes a VibesSwitch toggle button and VibesPanel admin menu that sit outside your app container. Broad CSS selectors can accidentally style these components.
Watch for these problematic patterns:
| Problematic | Why | Safe Alternative |
|---|---|---|
button { ... } | Styles VibesSwitch toggle | .app button { ... } or #container button { ... } |
* { ... } (with colors/backgrounds) | Cascades everywhere | Scope to specific containers |
[style*="position: fixed"] | Targets VibesSwitch | Target by class/ID instead |
body > div | May match menu wrapper | Use #container > div |
If your design has global button/element styles:
<div className="app">...</div>button { } → .app button { }#container which is the template's app rootThe template already protects components with:
button[aria-controls="hidden-menu"] { background: transparent !important; }
#hidden-menu { /* menu-specific variable resets */ }But defense-in-depth is better—scope your CSS to avoid conflicts.
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun "$VIBES_ROOT/scripts/assemble.js" app.jsx index.htmlOpen in browser and visually diff against the design reference. They should be pixel-identical except for dynamic content.
| Anti-Pattern | Why It's Wrong | Correct Approach |
|---|---|---|
| Translate colors to OKLCH | Changes the design | Use exact hex values from reference |
| Restructure HTML "for React" | Breaks layout | Preserve structure, only change syntax |
| "Improve" the CSS | Not your job | Copy verbatim |
| Add your own classes | Introduces drift | Use exact classes from reference |
| Interpret the "vibe" | Creates divergence | Be literal, not interpretive |
| Skip vanilla JS analysis | Miss functionality | Understand what it does, then React-ify |
Before writing code, verify:
<style> blocks (will copy verbatim)During transformation:
{expressions} and .map()After assembly:
Design HTML:
<ul class="item-list">
<li class="item">First item</li>
<li class="item">Second item</li>
</ul>React with TinyBase:
const rowIds = useRowIds('items');
<ul className="item-list">
{rowIds.map(id => (
<ItemRow key={id} id={id} />
))}
</ul>
// Child component uses useCell for reactive per-row data
function ItemRow({ id }) {
const text = useCell('items', id, 'text');
return <li className="item">{text}</li>;
}Note: Only the content changed. The classes, structure, and styling are identical.
Design HTML:
<form>
<input type="text" class="input" placeholder="Enter text...">
<button class="btn">Submit</button>
</form>React with TinyBase:
const [text, setText] = useState('');
const handleAdd = useAddRowCallback('items', () => ({
text, type: 'item', created: Date.now()
}));
<form onSubmit={(e) => { e.preventDefault(); handleAdd(); setText(''); }}>
<input
type="text"
className="input"
placeholder="Enter text..."
value={text}
onChange={(e) => setText(e.target.value)}
/>
<button type="submit" className="btn">Submit</button>
</form>Note: Same structure, same classes, same placeholder. Only added React bindings.
This skill produces an app.jsx that works with the standard Vibes assembly:
# In the working directory
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun "$VIBES_ROOT/scripts/assemble.js" app.jsx index.htmlThe assembly script:
After transforming a design reference, present these options using AskUserQuestion:
Question: "Design reference transformed! What's next?"
Header: "Next"
Options:
- Label: "Test locally"
Description: "Open index.html in browser to verify it matches the design exactly"
- Label: "Deploy to Cloudflare (/cloudflare)"
Description: "Push the app live to Cloudflare Workers"
- Label: "Make adjustments"
Description: "Fine-tune specific elements while preserving the design"
- Label: "I'm done"
Description: "Wrap up - files are saved locally"© popmechanic, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/design of popmechanic/VibesOS.
Open the folder on GitHubat commit 5baf8a2
Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design this skillpopmechanic/VibesOS | 136 | — | ~2.5k | Automated safety check: Notes | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| React Router Developmentremix-run/react-router | 57k | 1 repos | ~1.5k | Automated safety check: Pass | MIT | |
| React UI State PatternsChrisWiles/claude-code-showcase | 6.1k | 8 repos | ~1.6k | Automated safety check: Pass | None | |
| GSAP Core Animationgreensock/gsap-skills | 16k | 3 repos | ~3.7k | Automated safety check: Pass | MIT |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
remix-run/react-router
Guides work on React Router apps by first identifying whether the app uses Framework, Data or Declarative mode, then loading the matching reference and the installed package docs.
ChrisWiles/claude-code-showcase
Sets patterns for React interfaces: when to show loading spinners or skeletons, how to surface errors, how to disable buttons during async work and how to handle empty lists.
greensock/gsap-skills
Covers the GSAP core API for tweens, easing, staggers, defaults and matchMedia, and when to choose GSAP over CSS animations or other JavaScript animation libraries.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained app generator — invoke this skill directly, do not decompose into sub-steps.
popmechanic/VibesOS
Self-contained deploy automation — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained parallel generator — invoke directly, do not decompose.
popmechanic/VibesOS
Lightweight requirements gathering before app generation. An agent skill from popmechanic/VibesOS.
Works with
Categories
Self-contained design transformer — invoke directly, do not decompose. Design is an agent skill from popmechanic/VibesOS. Self-contained design transformer — invoke directly, do not decompose.
Design fits situations like: user provides a design.html; static prototype to match exactly.
Run `npx skills add popmechanic/VibesOS --skill design -a claude-code`. Or copy the skill folder (skills/design in popmechanic/VibesOS) into .claude/skills/design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add popmechanic/VibesOS --skill design -a codex`. Or copy the skill folder (skills/design in popmechanic/VibesOS) into .agents/skills/design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add popmechanic/VibesOS --skill design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design, .gemini/skills/design, .github/skills/design and .opencode/skills/design in your project.
Going by SKILL.md and its folder, Design needs the command-line tools its instructions call (bun). Its frontmatter pre-approves these tools: Read, Write, Bash, AskUserQuestion.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Design is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Design: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), React Router Development (remix-run/react-router, 57k stars) and React UI State Patterns (ChrisWiles/claude-code-showcase, 6.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
popmechanic (a GitHub user) maintains it in popmechanic/VibesOS, which has 136 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on July 27, 2026.
Source: popmechanic/VibesOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.