S2 Docs
adobe/spectrum-design-data
Look up Spectrum 2 (S2) component documentation, design guidelines, and usage patterns when building with React Spectrum or Spectrum Web Components.
Self-contained app generator — invoke this skill directly, do not decompose into sub-steps.
$ npx skills add popmechanic/VibesOS --skill vibes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install popmechanic/VibesOS vibes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/vibes .claude/skills/vibes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .claude/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/popmechanic/VibesOS/tree/main/skills/vibesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add popmechanic/VibesOS --skill vibes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install popmechanic/VibesOS vibes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/vibes .agents/skills/vibes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .agents/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill vibes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install popmechanic/VibesOS vibes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/vibes .cursor/skills/vibes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .cursor/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/popmechanic/VibesOS.git --path skills/vibes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add popmechanic/VibesOS --skill vibes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install popmechanic/VibesOS vibes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/vibes .gemini/skills/vibes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .gemini/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install popmechanic/VibesOS vibesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add popmechanic/VibesOS --skill vibes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/vibes .github/skills/vibes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .github/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add popmechanic/VibesOS --skill vibes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install popmechanic/VibesOS vibes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/popmechanic/VibesOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/vibes .opencode/skills/vibes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vibes" agent skill from https://github.com/popmechanic/VibesOS/tree/main/skills/vibes into .opencode/skills/vibes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vibesSelf-contained app generator — invoke this skill directly, do not decompose into sub-steps.
Vibes is an agent skill from popmechanic/VibesOS. Self-contained app generator — invoke this skill directly, do not decompose into sub-steps. Generates React web apps with TinyBase reactive data store. Use when creating new web applications, adding components, or working with real-time data. Ideal for quick prototypes and single-page apps that need real-time data sync.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 141 other files, including reference files.
It sits in Development, covering Prototyping. It works with React. The repository describes itself as: A GUI for Claude Code that makes it easy to vibe code simple, un-hackable apps. The licence is MIT.
Read from SKILL.md and the folder at commit 5baf8a2. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditGlobGrepBashAskUserQuestionFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vibes loads about 2.6k tokens when it runs, and up to ~23k if it reads all its reference files. Until then it costs about 82 tokens; SKILL.md has 835 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
Do not check .env, credentials, or project state before asking this question.allowed-tools: Read, Write, Edit, Glob, Grep, Bash, AskUserQuestionAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from popmechanic/VibesOS at commit 5baf8a2, republished under its MIT licence (© popmechanic). 835 words, ~2,621 tokens.
.claude/skills/vibes/SKILL.md (or your agent's skills folder). This skill also uses 140 other files; get the full folder from GitHub.Plan mode: If you are planning work, this entire skill is ONE plan step: "Invoke /vibes:vibes". Do not decompose the steps below into separate plan tasks.
Display this ASCII art immediately when starting:
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Before asking Terminal or Editor, check for cached auth:
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun --input-type=module -e "
import { readCachedTokens, isTokenExpired } from '$VIBES_ROOT/scripts/lib/cli-auth.js';
const tokens = readCachedTokens();
if (tokens && !isTokenExpired(tokens.expiresAt)) {
console.log('AUTH_OK');
} else {
console.log('AUTH_NEEDED');
}
"AUTH_OK → proceed silently to "Terminal or Editor?" (do not mention auth)AUTH_NEEDED → ask: "To deploy apps, you'll need a Vibes account. Sign in now? (A browser window will open for Pocket ID — takes about 10 seconds.)"VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun --input-type=module -e "
import { getAccessToken } from '$VIBES_ROOT/scripts/lib/cli-auth.js';
import { OIDC_AUTHORITY, OIDC_CLIENT_ID } from '$VIBES_ROOT/scripts/lib/auth-constants.js';
const tokens = await getAccessToken({ authority: OIDC_AUTHORITY, clientId: OIDC_CLIENT_ID });
if (tokens) console.log('Signed in successfully!');
"This is the very first question — ask before anything else (after auth check above). Do not check .env, credentials, or project state before asking this question. Do not invoke any other skill before asking this question. If Editor is chosen, skip all pre-flight checks — the editor handles everything.
Ask the user:
"How do you want to build? Editor (opens a browser UI with live preview, chat, and deploy button) or Terminal (I'll generate and deploy from here)?"
Present Editor as the first/recommended option.
If Editor: Start the editor server and END YOUR TURN. Do not ask any more questions. Do not continue to Pre-Flight Check or any step below. The editor UI handles the entire workflow — setup, generation, preview, deploy.
Launch the editor server:
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun "$VIBES_ROOT/scripts/server.ts" --mode=editor --prompt "USER_PROMPT_HERE"If no prompt was given, omit --prompt:
VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
bun "$VIBES_ROOT/scripts/server.ts" --mode=editorTell the user: "Open http://localhost:3333 — the editor handles everything from here." Your job is done. Stop. Do not read further. Do not proceed to any step below.
If Terminal: Continue with the project folder selection and normal generation workflow below.
If the user chose Editor above, STOP. Do not read or execute anything below this line. The editor UI handles setup, generation, preview, and deployment.
Before generating, ask the user where to save the project:
"Where should this project live? Enter a path or press Enter for the default (
~/VibesOS/{app-slug}/)."
~/VibesOS/{app-slug}/ (the slug is derived from the prompt later — for now just note the preference)VIBES_ROOT="${CLAUDE_PLUGIN_ROOT:-$(dirname "$(dirname "${CLAUDE_SKILL_DIR}")")}"
mkdir -p "$PROJECT_DIR"After the directory is ready, initialize vibes.json:
bun -e "
const { initVibesJson } = await import('$VIBES_ROOT/scripts/lib/vibes-json.js');
initVibesJson('$PROJECT_DIR');
"Use $PROJECT_DIR as the working directory (cwd) for all subsequent code generation. The generated app.jsx and assembled index.html will be written here.
Complete these steps before generating any app code.
~/.vibes/auth.json for subsequent deploysRead ${CLAUDE_SKILL_DIR}/references/generation-rules.md for platform constraints, core rules, what generated code must/must not contain, generation process, assembly workflow, and the <Markdown> component for rendering formatted text.
Read ${CLAUDE_SKILL_DIR}/references/style-guide.md for OKLCH colors, theming, design token overrides, and visual style patterns.
Read ${CLAUDE_SKILL_DIR}/references/data-api.md for the complete TinyBase hook API reference, data access patterns, user identity, game patterns, reference app, and bug prevention checklist.
Read these reference files when the user's prompt matches the signals below:
| Need | Signal in Prompt | Read This |
|---|---|---|
| TinyBase data patterns | forms, lists, filtering, ordering, pagination, master-detail | ${CLAUDE_SKILL_DIR}/references/tinybase-patterns.md |
| Multiplayer / shared apps | multiplayer, collaborative, shared, multi-user, game with players | ${CLAUDE_SKILL_DIR}/references/multiplayer-guide.md |
| Game development | game, timer, countdown, turn-based, score | ${CLAUDE_SKILL_DIR}/references/game-patterns.md |
| AI-powered features | AI, chatbot, summarize, generate, openrouter | ${CLAUDE_SKILL_DIR}/references/ai-integration.md |
| Bug prevention reference | debugging, troubleshooting, reviewing code | ${CLAUDE_SKILL_DIR}/references/bug-prevention.md |
| Design tokens & theming | colors, theme, tokens, brand colors, styling | ${CLAUDE_PLUGIN_ROOT}/build/design-tokens.txt |
| Full design system details | detailed design system, spacing, typography | ${CLAUDE_SKILL_DIR}/defaults/style-prompt.txt |
| Advanced visual effects | "interactive", "animated", "3D", "particles", "shader", "canvas" | ${CLAUDE_SKILL_DIR}/defaults/advanced-effects-prompt.txt |
After generating your app, deploy it:
/vibes:cloudflare to deploy.After generating and assembling the app, present these options using AskUserQuestion:
Question: "Your app is live! Want to turn it into a product? The /sell skill adds multi-tenant SaaS with auth and billing. Or pick another direction:"
Header: "Next"
Options:
- Label: "Keep improving this app"
Description: "Continue iterating on what you've built. Add new features, refine the styling, or adjust functionality. Great when you have a clear vision and want to polish it further."
- Label: "Apply a design reference (/design)"
Description: "Have a design.html or mockup file? This skill mechanically transforms your app to match it exactly - pixel-perfect fidelity with your TinyBase data binding preserved."
- Label: "Explore variations (/riff)"
Description: "Not sure if this is the best approach? Riff generates 3-10 completely different interpretations of your idea in parallel. You'll get ranked variations with business model analysis to help you pick the winner."
- Label: "Make it a SaaS (/sell)"
Description: "Ready to monetize? Sell transforms your app into a multi-tenant SaaS with Pocket ID authentication, subscription billing, and isolated databases per customer. Each user gets their own subdomain."
- Label: "Deploy to Cloudflare (/cloudflare)"
Description: "Go live on the edge. Deploy to Cloudflare Workers with a subdomain registry, KV storage, and global CDN. Fast, scalable, and always on."
- Label: "I'm done for now"
Description: "Wrap up this session. Your files are saved locally - come back anytime to continue."After user responds:
Do not proceed to code generation until: Pre-flight check is complete (auth is automatic on deploy — no credentials to collect).
© popmechanic, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 140 other files (references) in skills/vibes of popmechanic/VibesOS.
Open the folder on GitHubat commit 5baf8a2
Vibes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vibes this skillpopmechanic/VibesOS | 136 | — | ~2.6k | Automated safety check: Notes | MIT | |
| S2 Docsadobe/spectrum-design-data | 155 | — | ~868 | Automated safety check: Pass | Apache-2.0 | |
| Writing Specbartstc/vite-ts-react-template | 122 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Claude Code Skillcodeaashu/claude-code | 3.4k | 1 repos | ~2.7k | Automated safety check: Pass | Proprietary | |
| Cherry Studio PR ReviewCherryHQ/cherry-studio | 53k | — | ~3.9k | Automated safety check: Pass | AGPL-3.0 | |
| Compound Engineering PrototypeEveryInc/compound-engineering-plugin | 25k | — | ~1.9k | Automated safety check: Pass | MIT |
adobe/spectrum-design-data
Look up Spectrum 2 (S2) component documentation, design guidelines, and usage patterns when building with React Spectrum or Spectrum Web Components.
bartstc/vite-ts-react-template
Collaboratively write a feature spec with the developer. An agent skill from bartstc/vite-ts-react-template.
codeaashu/claude-code
Development conventions and architecture guide for the Claude Code CLI repository.
CherryHQ/cherry-studio
Reviews Cherry Studio branches, pull requests, commits, files and docs against the project's own architecture, naming, API-boundary and UI rules, report-only by default.
EveryInc/compound-engineering-plugin
Builds a throwaway prototype at just the fidelity needed to settle a specific how-it-should-work-or-feel question, before committing to an approach other work will treat as fixed.
zhu1090093659/deepseek-pp
A skill your agent uses when implementing, resuming, reviewing, or verifying the DeepSeek++ Codex-style automation feature in this repository.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained deploy automation — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained design transformer — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained SaaS pipeline — invoke directly, do not decompose.
popmechanic/VibesOS
Self-contained parallel generator — invoke directly, do not decompose.
popmechanic/VibesOS
Lightweight requirements gathering before app generation. An agent skill from popmechanic/VibesOS.
Works with
Categories
Self-contained app generator — invoke this skill directly, do not decompose into sub-steps. Vibes is an agent skill from popmechanic/VibesOS. Self-contained app generator — invoke this skill directly, do not decompose into sub-steps.
Vibes fits situations like: creating new web applications; adding components; working with real-time data.
Run `npx skills add popmechanic/VibesOS --skill vibes -a claude-code`. Or copy the skill folder (skills/vibes in popmechanic/VibesOS) into .claude/skills/vibes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add popmechanic/VibesOS --skill vibes -a codex`. Or copy the skill folder (skills/vibes in popmechanic/VibesOS) into .agents/skills/vibes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add popmechanic/VibesOS --skill vibes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibes, .gemini/skills/vibes, .github/skills/vibes and .opencode/skills/vibes in your project.
Going by SKILL.md and its folder, Vibes needs the command-line tools its instructions call (bun). Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, Bash, AskUserQuestion.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file; pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Vibes is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 20k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Vibes: S2 Docs (adobe/spectrum-design-data, 155 stars), Writing Spec (bartstc/vite-ts-react-template, 122 stars), Claude Code Skill (codeaashu/claude-code, 3.4k stars) and Cherry Studio PR Review (CherryHQ/cherry-studio, 53k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
popmechanic (a GitHub user) maintains it in popmechanic/VibesOS, which has 136 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on July 27, 2026.
Source: popmechanic/VibesOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.