Feature Brainstorm
VeryGoodOpenSource/vgv-wingspan
Clarifies what to build before how, by asking one question at a time about a feature idea and then handing the result on to planning.
Turns a vague or ambitious feature idea into a requirements-only plan through dialogue with you, sized to the work, before any code is written.
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstorm --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ce-brainstorm .claude/skills/ce-brainstorm && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .claude/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstormType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstorm --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ce-brainstorm .agents/skills/ce-brainstorm && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .agents/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstorm --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ce-brainstorm .cursor/skills/ce-brainstorm && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .cursor/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/EveryInc/compound-engineering-plugin.git --path skills/ce-brainstorm--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstorm --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ce-brainstorm .gemini/skills/ce-brainstorm && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .gemini/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstormInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ce-brainstorm .github/skills/ce-brainstorm && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .github/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install EveryInc/compound-engineering-plugin ce-brainstorm --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ce-brainstorm .opencode/skills/ce-brainstorm && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ce-brainstorm" agent skill from https://github.com/EveryInc/compound-engineering-plugin/tree/main/skills/ce-brainstorm into .opencode/skills/ce-brainstorm/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ce-brainstorm", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ce-brainstormTurns a vague or ambitious feature idea into a requirements-only plan through dialogue with you, sized to the work, before any code is written.
This skill covers the what-to-build stage of a feature. Through back-and-forth dialogue it works out requirements, scope boundaries and success criteria, then hands the result to the companion ce-plan skill, which adds the how. It never writes implementation code.
The output is sized to the request. Small, well-bounded work ends with a short chat paragraph and no file. A requirements-only plan is written under a plans folder in the artifact root only when a decision needs recording under a stable ID or you ask for one. Non-software requests go to a separate universal brainstorming reference, and a question about adopting a named outside technology is redirected to ce-pov. The skill ships many reference documents, covering phases, approaches, a blindspot pass, a product pressure test, handoff rules and HTML or Markdown rendering.
Read from SKILL.md and the folder at commit cef001f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CE Brainstorm loads about 1.9k tokens when it runs, and up to ~60k if it reads all its reference files. Until then it costs about 67 tokens; SKILL.md has 1,029 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from EveryInc/compound-engineering-plugin at commit cef001f, republished under its MIT licence (© EveryInc). 1,029 words, ~1,943 tokens.
.claude/skills/ce-brainstorm/SKILL.md (or your agent's skills folder). This skill also uses 26 other files; get the full folder from GitHub.Brainstorming answers WHAT to build through dialogue; ce-plan then enriches the same unified plan artifact with HOW. This skill does not implement code. The current year is 2026, for dating the artifact.
Outcome: a result sized to the work that ce-plan can build on without inventing product behavior, scope boundaries, or success criteria: a chat paragraph for Lightweight work, or a requirements-only unified plan under <root>/plans/ when a file is earned.
Done, on the brainstorm path: that artifact is written and passes the Ready for Planning Check — or no file was written because the dialogue produced no decision that a later reader (the planner, a reviewer, or a future reader) needs recorded under a stable ID and the user asked for none — and Phase 4's handoff has been presented.
Lightweight work ends in chat. Phase 0.3 classifies the tier from the request and bounded inline reads before anything is dispatched; when the tier is uncertain, take the heavier one. Lightweight work — small, well-bounded, low ambiguity — ends in a chat paragraph with no file, no grounding scout, no approach generation, and no claim verifier. A file is earned only by a decision that a later reader needs recorded under a stable ID, or by the user asking for one.
Stop and route instead in three cases, decided by references/phase-0.md, not from memory. Each ends the run its own way, so the done condition above does not apply: non-software work, where references/universal-brainstorming.md replaces Phases 0.2–4; a verdict question about a named external candidate, where you offer the ce-pov handoff; and neither — quick help, a factual question, a single-step task — answered directly.
The feature description is what the invocation carries, whether the user wrote it or a calling skill passed it. If none came, ask the user what they want to explore and do not proceed until you have one.
mode:return-to-caller (a leading token a calling skill such as lfg sets): strip it, run the dialogue unchanged, and replace Phase 4 with the structured return references/handoff.md defines: no menu, no lfg or ce-plan invocation.
Resolve <root> the first time you compose or read a <root>/ path, never earlier; a scratch-only or no-repo run that touches none skips this entirely.
<!-- ce-docs-root:start -->
Resolve the CE artifact root <root> before composing any artifact path.
docs_root from <repo-root>/.compound-engineering/config.yaml only (<repo-root> = git rev-parse --show-toplevel). Do not read it from config.local.yaml. Unset -> <root> is docs, exactly as before..git/. Otherwise stop with an error naming docs_root and the value -- never fall back to docs.<root> as the sole artifact location: create it if absent, compose each path as <root>/<subdir> with this skill's own subdirectory, and never also read docs.<!-- ce-docs-root:end -->
brainstorm_output and brainstorm_model resolve by this rule instead:
<!-- ce-config-layers:start -->
Resolve ordinary CE yaml keys from the two repo files.
<repo-root>/.compound-engineering/config.local.yaml, then config.yaml (<repo-root> = git rev-parse --show-toplevel). Missing files are skipped. Gitignore does not change resolution.docs_root — that key is config.yaml only.<!-- ce-config-layers:end -->
Phases run in this order. Each names the files it cannot run correctly without: read them when you reach it, and never do its work from this table alone.
| Phase | Read first | What only those files carry |
|---|---|---|
| before the first question, and for the whole run — non-software route included | Read references/interaction-rules.md | the Core Principles, and the Interaction Rules: one question per turn, ask only decisions the environment cannot settle, the blocking-question-tool default and the visual-probe gate that overrides it, when a question is genuinely open-ended, and the one ce-prototype routing test this skill states in full there |
| before treating a decision the conversation carries as settled | Read references/settled-decisions.md | the settlement test; skipping it re-asks a decided question or promotes an unexamined assertion |
| 0.0 output mode | references/output-mode.md | the OUTPUT_FORMAT precedence; the token-parsing convention |
| 0.1–0.4 resume, classify, route, scope | references/phase-0.md | resume scan; the stop-and-route classification; scope tiers; the coherent-work gate (is this one piece of work?); both tripwires (visual or spatial features; unfamiliar territory); the task list |
| 1 understand the idea | references/dialogue.md | context scan and grounding scout; opt-in Slack researcher; pressure test; blindspot and visual-probe gates; the conflict gate against existing CONCEPTS.md and verified code; Phase 1.3 exit condition |
| 2–2.6 approaches, synthesis, verification | references/approaches.md, plus references/synthesis-summary.md before composing the synthesis | approach generation; model elevation; the scoping synthesis; the claim verifier |
| 3 write the plan | references/plan-write.md, then references/brainstorm-sections.md and the rendering reference for the format | whether a doc is warranted; the section contract; the Ready for Planning Check |
| 4 handoff | references/handoff.md | the option set and its visibility conditions; the rendering-mode rule; per-selection dispatch, including what ce-plan is passed; closing summaries |
These rules hold without any read:
OUTPUT_FORMAT is exclusive — markdown OR HTML, never both. The format is the first that applies: a request in this prompt, a preference the user stated earlier, config, then markdown, in every run including headless ones.
When a file is written on the brainstorm path the artifact contract does not change: write to <root>/plans/YYYY-MM-DD-HHMM-<type>-<topic>-plan.<md|html>, with HHMM from local wall-clock time at write; frontmatter carries artifact_contract: ce-unified-plan/v1 and product_contract_source: ce-brainstorm; the body is a Goal Capsule plus the Product Contract. Do not emit a Goal Launch Block or Reader Index. The non-software route writes none of this.
When a file is written, do not declare it written or enter Phase 4 while any check fails in the Ready for Planning Check; a chat result enters Phase 4 (the handoff) with no check to run. An improvised handoff menu is the other silent failure: it shows options that should be hidden and passes the wrong input to the next skill.
The Phase 1.1 grounding scout, the Phase 2.6 claim verifier, and the opt-in Slack researcher are tiered by task shape, never hardcoded to a model name; read references/model-tiers.md before dispatching one. Model elevation is a separate mechanism (references/reasoning-elevation.md).
© EveryInc, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 26 other files (scripts, references) in skills/ce-brainstorm of EveryInc/compound-engineering-plugin.
Open the folder on GitHubat commit cef001f
CE Brainstorm next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CE Brainstorm this skillEveryInc/compound-engineering-plugin | 25k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Feature BrainstormVeryGoodOpenSource/vgv-wingspan | 108 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Brainstorming Before BuildingjnMetaCode/superpowers-zh | 8.3k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Architect Before You Buildjsmastery-pro/jsm-agent-skill | 216 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Interview-Driven Spec Writerposhan0126/dotclaude | 871 | — | ~804 | Automated safety check: Pass | MIT | |
| Interview Meaddyosmani/agent-skills | 102k | 6 repos | ~3.8k | Automated safety check: Pass | MIT |
VeryGoodOpenSource/vgv-wingspan
Clarifies what to build before how, by asking one question at a time about a feature idea and then handing the result on to planning.
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
jsmastery-pro/jsm-agent-skill
Runs a short design conversation before coding: aligns on terms, works through the decisions that matter and ends with a plan you confirm.
poshan0126/dotclaude
Interviews you about scope, behavior, edge cases and verification, then writes a self-contained SPEC.md that a fresh session can implement without this conversation.
addyosmani/agent-skills
Asks one question at a time, each with a best guess attached, until the agent is about 95 percent sure what you really want, before any plan, spec or code.
VisionForge-OU/foreman
Headless grilling pass that challenges an approved implementation plan against the existing codebase and domain model, then writes an ADR draft and a PRD draft into the Foreman feature directory.
EveryInc/compound-engineering-plugin
Records one solved and verified problem as a durable learning in the repository, but only when the reasoning is not already clear from the final code, tests or docs.
EveryInc/compound-engineering-plugin
Audits a repo's stored learnings against the current codebase, fixes stale, overlapping or superseded docs and reports on every document.
EveryInc/compound-engineering-plugin
Builds a throwaway prototype at just the fidelity needed to settle a specific how-it-should-work-or-feel question, before committing to an approach other work will treat as fixed.
EveryInc/compound-engineering-plugin
Checks Compound Engineering plugin health and repo-local config, or scaffolds a Compound Pack when you ask for one by id.
EveryInc/compound-engineering-plugin
Watches an open GitHub pull request over time, routing review comments and CI failures to other skills until the PR is ready to merge.
EveryInc/compound-engineering-plugin
Runs a staged pull request or diff review using selected reviewer personas, checking the change against its stated intent and project standards before producing findings.
Turns a vague or ambitious feature idea into a requirements-only plan through dialogue with you, sized to the work, before any code is written. This skill covers the what-to-build stage of a feature. Through back-and-forth dialogue it works out requirements, scope boundaries and success criteria, then hands the result to the companion ce-plan skill, which adds the how.
CE Brainstorm fits situations like: scoping a vague feature idea before anyone writes code; turning an ambitious improvement into clear requirements and success criteria; producing a requirements-only plan that a planning step can build on; deciding how much planning a small change actually needs.
Run `npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a claude-code`. Or copy the skill folder (skills/ce-brainstorm in EveryInc/compound-engineering-plugin) into .claude/skills/ce-brainstorm in your project. Claude Code loads it when a task matches its description.
Run `npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a codex`. Or copy the skill folder (skills/ce-brainstorm in EveryInc/compound-engineering-plugin) into .agents/skills/ce-brainstorm in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add EveryInc/compound-engineering-plugin --skill ce-brainstorm -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ce-brainstorm, .gemini/skills/ce-brainstorm, .github/skills/ce-brainstorm and .opencode/skills/ce-brainstorm in your project.
Going by SKILL.md and its folder, CE Brainstorm needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
CE Brainstorm is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 58k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with CE Brainstorm: Feature Brainstorm (VeryGoodOpenSource/vgv-wingspan, 108 stars), Brainstorming Before Building (jnMetaCode/superpowers-zh, 8.3k stars), Architect Before You Build (jsmastery-pro/jsm-agent-skill, 216 stars) and Interview-Driven Spec Writer (poshan0126/dotclaude, 871 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
EveryInc (a GitHub organization) maintains it in EveryInc/compound-engineering-plugin, which has 25,412 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on October 7, 2026.
Source: EveryInc/compound-engineering-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.