Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
“自动分析项目状态、检测开发阶段、识别缺失项,并根据现有工件推荐后续步骤。”
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detect --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/project-stage-detect .claude/skills/project-stage-detect && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .claude/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detectType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detect --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/project-stage-detect .agents/skills/project-stage-detect && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .agents/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detect --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/project-stage-detect .cursor/skills/project-stage-detect && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .cursor/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/project-stage-detect--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detect --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/project-stage-detect .gemini/skills/project-stage-detect && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .gemini/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detectInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/project-stage-detect .github/skills/project-stage-detect && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .github/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios project-stage-detect --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/project-stage-detect .opencode/skills/project-stage-detect && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "project-stage-detect" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/project-stage-detect into .opencode/skills/project-stage-detect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-stage-detect", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
project-stage-detectProject Stage Detect is a skill in pixel-cellar/Claude-Code-Game-Studios (342 stars). Its SKILL.md is about 816 tokens. Licence: MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown and bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Project Stage Detect loads about 816 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 190 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 190 words, ~816 tokens.
.claude/skills/project-stage-detect/SKILL.md (or your agent's skills folder).本技能扫描你的项目以确定其当前开发阶段、工件的完整性以及需要关注的缺失项。特别适用于以下场景:
分析项目结构和内容:
设计文档(design/):
design/gdd/*.md 中的 GDD 文件数design/narrative/ 中的叙事文档数design/levels/ 中的关卡设计数源代码(src/):
生产工件(production/):
原型(prototypes/):
架构文档(docs/architecture/):
测试(tests/):
根据扫描的工件确定阶段。先检查 production/stage.txt —
如果存在,使用其值(来自 /gate-check 的显式覆盖)。否则,
使用以下启发式规则自动检测(从最高阶段向前检查):
| 阶段 | 指标 |
|---|---|
| 概念 | 无游戏概念文档,处于头脑风暴阶段 |
| 系统设计 | 游戏概念存在,系统索引缺失或不完整 |
| 技术搭建 | 系统索引存在,引擎未配置 |
| 预制作 | 引擎已配置,src/ 不到 10 个源文件 |
| 制作 | src/ 有 10 个以上源文件,活跃开发中 |
| 打磨 | 仅限显式设置(由 /gate-check 制作 -> 打磨关卡设置) |
| 发布 | 仅限显式设置(由 /gate-check 打磨 -> 发布关卡设置) |
不要只是列出缺失的文件。而是提出澄清问题:
src/gameplay/combat/)但没有 design/gdd/combat-system.md。这是先做的原型,还是应该进行逆向文档化?"production/ 中没有 Sprint 计划。你在其他地方跟踪工作吗(Jira、Trello 等)?"/map-systems?"使用模板:.claude/docs/templates/project-stage-report.md
报告结构:
# 项目阶段分析
**日期**:[日期]
**阶段**:[概念/系统设计/技术搭建/预制作/制作/打磨/发布]
## 完整性概览
- 设计:[X%]([N] 个文档,[缺失项])
- 代码:[X%]([N] 个文件,[系统])
- 架构:[X%]([N] 个 ADR,[缺失项])
- 生产管理:[X%]([状态])
- 测试:[X%]([覆盖率估算])
## 识别的缺失项
1. [缺失项描述 + 澄清问题]
2. [缺失项描述 + 澄清问题]
## 推荐后续步骤
[根据阶段和角色按优先级排列的列表]如果用户提供了角色参数(例如 /project-stage-detect programmer):
程序员:
设计师:
制作人:
通用(无角色):
协作协议:
我已经分析了你的项目。以下是我的发现:
[展示摘要]
识别的缺失项:
1. [缺失项 1 + 问题]
2. [缺失项 2 + 问题]
推荐后续步骤:
- [优先级 1]
- [优先级 2]
- [优先级 3]
可以将完整的阶段分析写入 production/project-stage-report.md 吗?等待用户批准后再创建文件。
# 通用项目分析
/project-stage-detect
# 程序员视角分析
/project-stage-detect programmer
# 设计师视角分析
/project-stage-detect designer生成报告后,建议相关的后续步骤:
/map-systems 拆解为系统/reverse-document design src/[系统]/architecture-decision 或 /reverse-document architecture/reverse-document concept prototypes/[名称]/sprint-plan/milestone-review本技能遵循协作设计原则:
绝不要静默写入文件。始终先展示发现并询问再创建工件。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/project-stage-detect of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Project Stage Detect next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Project Stage Detect this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~816 | Automated safety check: Notes | MIT | |
| Vercel Composition Patternssupabase/supabase | 111k | 59 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 296k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Categories
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a claude-code`. Or copy the skill folder (.claude/skills/project-stage-detect in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/project-stage-detect in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a codex`. Or copy the skill folder (.claude/skills/project-stage-detect in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/project-stage-detect in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill project-stage-detect -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/project-stage-detect, .gemini/skills/project-stage-detect, .github/skills/project-stage-detect and .opencode/skills/project-stage-detect in your project.
SKILL.md names no scripts, command-line tools or credentials: Project Stage Detect is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Project Stage Detect is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 816 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Project Stage Detect: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 296k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.