Resume Tailor
reactive-resume/reactive-resume
Tailors one resume to one specific job posting. An agent skill from reactive-resume/reactive-resume.
Generate, validate, drop-test, resume, and batch-process rigid USD assets from reconstructed object meshes or exported HOI sequences in this repository.
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-run --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .claude/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .claude/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-runType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-run --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .agents/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .agents/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-run --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .cursor/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .cursor/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nvidia-isaac/video_to_data.git --path .codex/skills/mesh-to-usd-run--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-run --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .gemini/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .gemini/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-runInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .github/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .github/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nvidia-isaac/video_to_data mesh-to-usd-run --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/mesh-to-usd-run .opencode/skills/mesh-to-usd-run && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mesh-to-usd-run" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.codex/skills/mesh-to-usd-run into .opencode/skills/mesh-to-usd-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-to-usd-run", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mesh-to-usd-runGenerate, validate, drop-test, resume, and batch-process rigid USD assets from reconstructed object meshes or exported HOI sequences in this repository.
Mesh To Usd Run is an agent skill from nvidia-isaac/video_to_data. Generate, validate, drop-test, resume, and batch-process rigid USD assets from reconstructed object meshes or exported HOI sequences in this repository. Use when a user asks to convert a GLB to USD, create a physics-enabled rigid object, infer a recorded support pose, run an Isaac Sim hold-and-drop test, process a catalog of Einstar, BundleSDF, or SAM3D meshes, resume a partial job, or verify the generated USD, reports, and MP4 evidence.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
The repository describes itself as: Nvidia Isaac Video to Data Pipeline.
Read from SKILL.md and the folder at commit 193382a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythongitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mesh To Usd Run loads about 2k tokens when it runs. Until then it costs about 114 tokens; SKILL.md has 731 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 731 words (~2,019 tokens).
“Use the top-level host wrappers from reconstruction/. Unless the user asks for commands only, run the workflow, monitor it, and verify both machine-readable reports and visual evidence.”
SKILL.md and 1 other file in .codex/skills/mesh-to-usd-run of nvidia-isaac/video_to_data.
Open the folder on GitHubat commit 193382a
Mesh To Usd Run next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mesh To Usd Run this skillnvidia-isaac/video_to_data | 861 | — | ~2k | Automated safety check: Pass | Custom licence | |
| Resume Tailorreactive-resume/reactive-resume | 44k | — | ~8.3k | Automated safety check: Pass | MIT | |
| Batch Resume ScreenerLeoYeAI/openclaw-master-skills | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | |
| Batchasgeirtj/system_prompts_leaks | 69k | — | ~1.3k | Automated safety check: Pass | CC0-1.0 | |
| Resume Bullet Writerreactive-resume/reactive-resume | 44k | — | ~8k | Automated safety check: Pass | MIT | |
| Reactive Resume Builderreactive-resume/reactive-resume | 44k | — | ~2k | Automated safety check: Pass | MIT |
reactive-resume/reactive-resume
Tailors one resume to one specific job posting. An agent skill from reactive-resume/reactive-resume.
LeoYeAI/openclaw-master-skills
Batch screens multiple resumes against multiple job positions using strict evaluation rules from java-resume-screener skill.
asgeirtj/system_prompts_leaks
Research and plan a large-scale change, then execute it in parallel across 5–30 isolated worktree agents that each open a PR.
reactive-resume/reactive-resume
Turns resume duties into truthful impact bullets. An agent skill from reactive-resume/reactive-resume.
reactive-resume/reactive-resume
Builds resumes as valid JSON for the open-source Reactive Resume app by interviewing you, and can track job applications through its MCP tools.
reactive-resume/reactive-resume
Decides what information belongs on a resume or CV, what to leave off and in what order, and audits an existing resume against those norms.
nvidia-isaac/video_to_data
Prepare this repository's HOI object reconstruction environment for BundleSDF or SAM3D.
nvidia-isaac/video_to_data
Run and validate the repository-local multi-view camera calibration and human-object reconstruction pipelines.
nvidia-isaac/video_to_data
Prepare the repository-local egocentric reconstruction pipeline for Codex-driven work.
nvidia-isaac/video_to_data
Run and extend embodiment-aware GR00T N1.7 post-training workflows from successful robot-policy collection through semantic recording, LeRobot conversion, statistics, fine-tuning, open-loop…
nvidia-isaac/video_to_data
Run the egocentric reconstruction pipeline on an input video.
nvidia-isaac/video_to_data
Diagnose and repair failures in this repository's BundleSDF or SAM3D HOI object reconstruction workflow.
Generate, validate, drop-test, resume, and batch-process rigid USD assets from reconstructed object meshes or exported HOI sequences in this repository. Mesh To Usd Run is an agent skill from nvidia-isaac/video_to_data. Generate, validate, drop-test, resume, and batch-process rigid USD assets from reconstructed object meshes or exported HOI sequences in this repository.
Mesh To Usd Run fits situations like: A user asks to convert a GLB to USD; create a physics-enabled rigid object; infer a recorded support pose; run an Isaac Sim hold-and-drop test.
Run `npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a claude-code`. Or copy the skill folder (.codex/skills/mesh-to-usd-run in nvidia-isaac/video_to_data) into .claude/skills/mesh-to-usd-run in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a codex`. Or copy the skill folder (.codex/skills/mesh-to-usd-run in nvidia-isaac/video_to_data) into .agents/skills/mesh-to-usd-run in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nvidia-isaac/video_to_data --skill mesh-to-usd-run -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mesh-to-usd-run, .gemini/skills/mesh-to-usd-run, .github/skills/mesh-to-usd-run and .opencode/skills/mesh-to-usd-run in your project.
Going by SKILL.md and its folder, Mesh To Usd Run needs the command-line tools its instructions call (python and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mesh To Usd Run has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2k tokens (SKILL.md is roughly 8.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Mesh To Usd Run: Resume Tailor (reactive-resume/reactive-resume, 44k stars), Batch Resume Screener (LeoYeAI/openclaw-master-skills, 2.2k stars), Batch (asgeirtj/system_prompts_leaks, 69k stars) and Resume Bullet Writer (reactive-resume/reactive-resume, 44k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nvidia-isaac (a GitHub organization) maintains it in nvidia-isaac/video_to_data, which has 861 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 8, 2026.
Source: nvidia-isaac/video_to_data on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.