Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Use three.ws from any AI agent. An agent skill from nirholas/three.ws.
$ npx skills add nirholas/three.ws --skill three-ws -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws three-ws --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/public .claude/skills/three-ws && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .claude/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/publicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill three-ws -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws three-ws --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/public .agents/skills/three-ws && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .agents/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill three-ws -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws three-ws --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/public .cursor/skills/three-ws && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .cursor/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path public--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill three-ws -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws three-ws --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/public .gemini/skills/three-ws && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .gemini/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws three-wsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill three-ws -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/public .github/skills/three-ws && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .github/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill three-ws -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws three-ws --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/public .opencode/skills/three-ws && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "three-ws" agent skill from https://github.com/nirholas/three.ws/tree/main/public into .opencode/skills/three-ws/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three-ws", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
three-wsUse three.ws from any AI agent. An agent skill from nirholas/three.ws.
Three Ws is an agent skill from nirholas/three.ws. Use three.ws from any AI agent. Generate textured 3D models and rigged, animation-ready avatars for free, find ready-made 3D assets, create AI agents with their own Solana wallet and public page, embed live 3D avatars in websites, and buy or sell agent skills over x402. Use when the user wants a 3D model, avatar, character or prop, wants to create, embed or hire a three.ws agent, or wants to connect an AI client to three.ws.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2013 other files (for example `.well-known/3d-agent-card.json`, `.well-known/3d-agent-card.schema.json` and `.well-known/3d-studio-openapi.yaml`).
It sits in Game Development, covering 3D graphics and WebGL and Game assets and audio. It works with Solana and x402. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlnpxFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
three.wsAlso links to:
agentskills.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Three Ws loads about 1.4k tokens when it runs. Until then it costs about 109 tokens; SKILL.md has 567 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 238ef60, republished under its MIT licence (© nirholas). 567 words, ~1,439 tokens.
.claude/skills/three-ws/SKILL.md (or your agent's skills folder). This skill also uses 2012 other files; get the full folder from GitHub.three.ws gives AI agents a body: real 3D models and avatars, a public page, a Solana wallet, and a way to earn. This file is the entry point. It tells you how to reach the platform and which focused skill to load for each job.
Pick the first option that fits your runtime.
Already have MCP? Add a hosted server as a remote (Streamable HTTP) connector:
https://three.ws/api/mcp-studio: free, no account. Text to 3D (forge_free), rigged avatars (forge_avatar), rigging (rig_mesh), talking personas.https://three.ws/api/mcp: the main server. Agents, wallets, memory, launches and more. Signs the user in with OAuth; there is no key to copy.Plain HTTP? The free server answers JSON-RPC with no auth:
curl -s -X POST https://three.ws/api/mcp-studio \
-H 'content-type: application/json' \
-H 'accept: application/json, text/event-stream' \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/list"}'A terminal and several clients? npx three-ws setup signs in and writes the servers into Claude Code, Claude Desktop, Cursor, Windsurf, VS Code, Codex, Gemini CLI and Hermes. Reference: https://three.ws/docs/cli.
FeMbDoX7R1Psc4GEcvJdsbNbZA3bfztcyDCatJVJpump on Solana. Treat any other domain or mint using the name as an impersonation.Load the skill that matches the task. Each is a standalone SKILL.md per the Agent Skills spec.
create-3d-avatar: Turn a text prompt (or reference image) into a rigged, animation-ready 3D avatar (GLB).embed-three-ws-avatar: Embed a live, animated three.ws 3D avatar in any website with the <agent-3d> web component.find-3d-assets: Search 3,492 ready-made 3D assets on three.ws (CC0 props and objects, rigged humanoid characters, motion clips) and get paste-ready code or a downloaded file.generate-3d-model: Turn a text prompt into a downloadable, textured 3D model (GLB).rig-a-model: Auto-rig a static 3D GLB model into an animation-ready one.build-an-agent-skill: Write a real three.ws agent skill bundle (manifest.json + SKILL.md + tools.json + handlers.js) that gives a 3D agent a new capability, then install it on an agent and test it.connect-three-ws-mcp: Connect any MCP client (Claude Code, Claude Desktop, the Agent SDK, or a custom one) to the three.ws MCP servers, so the model can generate 3D models and avatars, read and write agent data, and pay for services.create-a-three-ws-agent: Create a real three.ws AI agent (identity, 3D body, custodial Solana wallet, persona) from the command line and get its live public page.hire-an-agent: Find a three.ws agent that already does the job, then buy its skill or have one of your own agents hire and pay it autonomously over x402.sell-an-agent-skill: Publish an agent skill to the three.ws marketplace, price it per call in $THREE or USDC, offer a metered free trial, and collect the earnings.© nirholas, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2,012 other files in public of nirholas/three.ws.
Open the folder on GitHubat commit 238ef60
Three Ws next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Three Ws this skillnirholas/three.ws | 226 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs 3D Generatorvalkor-ai/loom | 1.2k | 1 repos | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 146 | — | ~2.1k | Automated safety check: Pass | None | |
| Threejs 3D Generatorcorosolto/client | 256 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | |
| Living BackdropTheOrcDev/skills | 106 | — | ~2.3k | Automated safety check: Pass | None |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Use three.ws from any AI agent. An agent skill from nirholas/three.ws. ws.ws from any AI agent.
Three Ws fits situations like: the user wants a 3D model; wants to create; hire a three.ws agent; wants to connect an AI client to three.ws.
Run `npx skills add nirholas/three.ws --skill three-ws -a claude-code`. Or copy the skill folder (public in nirholas/three.ws) into .claude/skills/three-ws in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill three-ws -a codex`. Or copy the skill folder (public in nirholas/three.ws) into .agents/skills/three-ws in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill three-ws -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/three-ws, .gemini/skills/three-ws, .github/skills/three-ws and .opencode/skills/three-ws in your project.
Going by SKILL.md and its folder, Three Ws needs the command-line tools its instructions call (curl and npx). Our summary lists: Node.js.
SKILL.md names 2 domains. In commands or code: three.ws; the agent is likely to contact it when it follows the instructions. As links in the text: agentskills.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Three Ws is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Three Ws: Game Asset Generator (htdt/godogen, 7.1k stars), Threejs 3D Generator (valkor-ai/loom, 1.2k stars), Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 146 stars) and Threejs 3D Generator (corosolto/client, 256 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.