Web Interface Guidelines Reviewer
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
A skill your agent uses when adding screen reader and keyboard navigation to PixiJS v8 apps.
$ npx skills add netaart/cohub --skill pixijs-accessibility -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install netaart/cohub pixijs-accessibility --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .claude/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .claude/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibilityType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add netaart/cohub --skill pixijs-accessibility -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install netaart/cohub pixijs-accessibility --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .agents/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .agents/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-accessibility -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install netaart/cohub pixijs-accessibility --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .cursor/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .cursor/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/netaart/cohub.git --path .agents/skills/pixijs-accessibility--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add netaart/cohub --skill pixijs-accessibility -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install netaart/cohub pixijs-accessibility --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .gemini/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .gemini/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install netaart/cohub pixijs-accessibilityInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add netaart/cohub --skill pixijs-accessibility -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .github/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .github/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-accessibility -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install netaart/cohub pixijs-accessibility --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs-accessibility .opencode/skills/pixijs-accessibility && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-accessibility" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-accessibility into .opencode/skills/pixijs-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-accessibility", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-accessibilityA skill your agent uses when adding screen reader and keyboard navigation to PixiJS v8 apps.
Pixijs Accessibility is an agent skill from netaart/cohub. Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Accessibility. The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.
Read from SKILL.md and the folder at commit edc669f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Accessibility loads about 2k tokens when it runs. Until then it costs about 116 tokens; SKILL.md has 510 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from netaart/cohub at commit edc669f, republished under its MIT licence (© netaart). 510 words, ~2,040 tokens.
.claude/skills/pixijs-accessibility/SKILL.md (or your agent's skills folder).Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);
app.renderer.accessibility.setAccessibilityEnabled(true);
button.on("pointertap", () => startGame());Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).
Key points:
enabledByDefault: true in Application init for immediate activation.import { Container, Sprite } from "pixi.js";
const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;Available properties on any Container:
accessible (boolean) - enables the accessible overlay divaccessibleTitle (string) - sets the title attribute on the shadow divaccessibleHint (string) - sets the aria-label attributeaccessibleText (string) - sets inner text content of the shadow divaccessibleType (string) - HTML tag for the shadow element, defaults to 'button'tabIndex (number) - tab order for keyboard navigation (only applied when interactive is true / eventMode is 'static' or 'dynamic')accessibleChildren (boolean, default true) - when false, prevents child containers from being accessibleaccessiblePointerEvents (string) - CSS pointer-events value on the shadow divGive each accessible container a tabIndex to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.
menuButton.accessible = true;
menuButton.eventMode = "static";
menuButton.tabIndex = 1;
playButton.accessible = true;
playButton.eventMode = "static";
playButton.tabIndex = 2;
settingsButton.accessible = true;
settingsButton.eventMode = "static";
settingsButton.tabIndex = 3;tabIndex is only forwarded to the shadow div when the container is interactive (eventMode is 'static' or 'dynamic'). Without that, the system clamps the div's tabIndex back to 0, and the order you set is ignored.
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
// Enable accessibility at runtime
app.renderer.accessibility.setAccessibilityEnabled(true);
// Check current state
console.log(app.renderer.accessibility.isActive);
console.log(app.renderer.accessibility.isMobileAccessibility);
// Full init options:
await app.init({
accessibilityOptions: {
enabledByDefault: true, // activate immediately (default: false)
debug: true, // makes overlay divs visible (default: false)
activateOnTab: true, // Tab key activates system (default: true)
deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
},
});The system can also be configured via static defaults before creating the Application:
import { AccessibilitySystem, Application } from "pixi.js";
AccessibilitySystem.defaultOptions.enabledByDefault = true;
AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;
const app = new Application();
await app.init();import { Sprite } from "pixi.js";
const button = new Sprite();
button.eventMode = "static";
button.accessible = true;
button.accessibleTitle = "Submit form";
button.tabIndex = 0;
// Screen readers trigger click/tap events through the shadow DOM element
button.on("pointertap", () => {
submitForm();
});When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches click, pointertap, and tap FederatedEvents to the corresponding container. Focus on the shadow div dispatches mouseover, and focus-out dispatches mouseout. Both eventMode and accessible should be set for full keyboard + pointer support.
The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:
const app = new Application();
await app.init({
accessibilityOptions: {
enabledByDefault: true,
},
});Or at runtime:
app.renderer.accessibility.setAccessibilityEnabled(true);Without one of these, automated accessibility testing tools will not find the overlay elements.
Wrong:
const sprite = new Sprite();
sprite.accessible = true;
// no title or hint setCorrect:
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Play button";
sprite.accessibleHint = "Click to start the game";A container with accessible = true but no accessibleTitle or accessibleHint gets a fallback title of "container {tabIndex}". Screen readers will announce this generic label with no useful context. Always provide at least accessibleTitle.
By default, deactivateOnMouseMove is true. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.
await app.init({
accessibilityOptions: {
deactivateOnMouseMove: false,
},
});When using skipExtensionImports: true for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:
import "pixi.js/accessibility";
import { Application } from "pixi.js";
const app = new Application();
await app.init({ skipExtensionImports: true });Without this import, app.renderer.accessibility will be undefined and no shadow DOM layer will be created.
© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pixijs-accessibility of netaart/cohub.
Open the folder on GitHubat commit edc669f
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.
Pixijs Accessibility next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Accessibility this skillnetaart/cohub | 571 | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None | |
| Accessibility Reviewmarkmead/hyperui | 12k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence | |
| Accessibility Fixeribelick/ui-skills | 9.5k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Wcag Audit PatternsvmDeshpande/ai-agent-automation | 178 | 11 repos | ~610 | Automated safety check: Pass | Apache-2.0 |
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
markmead/hyperui
Run a WCAG 2.1 AA accessibility audit on a design or page. An agent skill from markmead/hyperui.
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
ibelick/ui-skills
Audits and fixes HTML accessibility problems such as ARIA labels, keyboard navigation, focus management, contrast and form errors with minimal changes.
vmDeshpande/ai-agent-automation
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance.
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
netaart/cohub
A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.
netaart/cohub
A skill your agent uses when rendering custom geometry in PixiJS v8.
netaart/cohub
A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
Categories
A skill your agent uses when adding screen reader and keyboard navigation to PixiJS v8 apps. Pixijs Accessibility is an agent skill from netaart/cohub. Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps.
Pixijs Accessibility fits situations like: adding screen reader and keyboard navigation to PixiJS v8 apps; : accessibility; keyboard navigation; accessibilitySystem.
Run `npx skills add netaart/cohub --skill pixijs-accessibility -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-accessibility in netaart/cohub) into .claude/skills/pixijs-accessibility in your project. Claude Code loads it when a task matches its description.
Run `npx skills add netaart/cohub --skill pixijs-accessibility -a codex`. Or copy the skill folder (.agents/skills/pixijs-accessibility in netaart/cohub) into .agents/skills/pixijs-accessibility in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-accessibility -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-accessibility, .gemini/skills/pixijs-accessibility, .github/skills/pixijs-accessibility and .opencode/skills/pixijs-accessibility in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Accessibility is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Accessibility is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixijs Accessibility: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
netaart (a GitHub organization) maintains it in netaart/cohub, which has 571 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.
Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.