Build Fluentqt Gui
calvinhxx/Fluent-Qt
Create, integrate, redesign, or fix C++ and PySide6 GUIs using FluentQt, including component and Gallery work.
Guide for integrating the DirectXMesh geometry processing library into a C++ project.
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install microsoft/DirectXMesh directxmesh-usage --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/directxmesh-usage .claude/skills/directxmesh-usage && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .claude/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usageType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install microsoft/DirectXMesh directxmesh-usage --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/directxmesh-usage .agents/skills/directxmesh-usage && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .agents/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install microsoft/DirectXMesh directxmesh-usage --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/directxmesh-usage .cursor/skills/directxmesh-usage && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .cursor/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/microsoft/DirectXMesh.git --path skills/directxmesh-usage--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install microsoft/DirectXMesh directxmesh-usage --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/directxmesh-usage .gemini/skills/directxmesh-usage && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .gemini/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install microsoft/DirectXMesh directxmesh-usageInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/directxmesh-usage .github/skills/directxmesh-usage && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .github/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install microsoft/DirectXMesh directxmesh-usage --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/directxmesh-usage .opencode/skills/directxmesh-usage && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "directxmesh-usage" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/directxmesh-usage into .opencode/skills/directxmesh-usage/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "directxmesh-usage", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
directxmesh-usageGuide for integrating the DirectXMesh geometry processing library into a C++ project.
Directxmesh Usage is an agent skill from microsoft/DirectXMesh, published by the product's own GitHub organization. Guide for integrating the DirectXMesh geometry processing library into a C++ project.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `reference/overview.md`).
It works with C++ and Windows. The repository describes itself as: DirectXMesh geometry processing library. The licence is MIT.
Read from SKILL.md and the folder at commit 27e180b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json, bash, cmake, cpp and mermaid).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
raw.githubusercontent.comAlso links to:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Directxmesh Usage loads about 1.2k tokens when it runs. Until then it costs about 26 tokens; SKILL.md has 353 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from microsoft/DirectXMesh at commit 27e180b, republished under its MIT licence (© microsoft). 353 words, ~1,175 tokens.
.claude/skills/directxmesh-usage/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.This skill provides guidance for integrating the DirectXMesh geometry processing library into a C++ project.
Invoke this skill when:
DirectXMesh is a geometry processing library for Direct3D 11 and Direct3D 12 applications. It provides support for loading and saving mesh data, and performing various geometry processing operations including normal and tangent computation, adjacency generation, and mesh optimization.
directxmesh_desktop_win10, directxmesh_uwpdirectxmeshIn your vcpkg.json file, add the following:
{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
"dependencies": [
"directxmesh"
]
}vcpkg install directxmeshFeatures: dx12 (DirectX 12 input layout support), tools (command-line tools). Triplets: x64-windows, x64-linux, arm64-windows, etc.
For DLL usage (x64-windows default triplet), define DIRECTX_MESH_IMPORT in your consuming project. For static library usage, use -static-md triplet variants.
CMakeLists.txt:
find_package(directxmesh CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMesh)Use directxmesh_desktop_win10 for Win32 desktop applications or directxmesh_uwp for UWP apps.
Add the appropriate .vcxproj from the DirectXMesh/ folder to your solution and add a project reference. Add the DirectXMesh directory to your Additional Include Directories.
#include <d3d12.h> // or <d3d11_1.h> — include BEFORE DirectXMesh.h
#include "DirectXMesh.h"
using namespace DirectX;All functions reside in the DirectX namespace. Most functions have overloads for both 16-bit and 32-bit index buffers.
flowchart TD
A[Load geometry\npositions, indices, texcoords] --> B
B[GenerateAdjacencyAndPointReps] -->|adjacency, pointRep| C
C[Validate\noptional diagnostics] --> D
D[Clean\nfix bowties, degenerate triangles] -->|dupVerts| E
E[ComputeNormals / ComputeTangentFrame] --> F
F[AttributeSort] -->|faceRemap| G
G[OptimizeFaces] -->|faceRemap| H
H[ReorderIB\napply face remap] --> I
I[OptimizeVertices] -->|vertexRemap| J
J[FinalizeIB + FinalizeVB\napply vertex remap and dupVerts] --> K
K[CompactVB\noptional, remove trailing unused vertices] --> L
L[ComputeMeshlets] -->|"meshlets, uniqueVertexIB (uint8_t), primitiveIndices"| M
M[ComputeCullData\nfor mesh shader GPU culling]Note:
uniqueVertexIBfromComputeMeshletsis a packed buffer ofuint16_toruint32_tindices (matching the original IB format). Reinterpret-cast it to the appropriate type forComputeCullData.
HRESULT. Check with SUCCEEDED(hr) or FAILED(hr).noexcept never throw; they return E_OUTOFMEMORY or E_INVALIDARG on failure.std::vector or std::function may throw on allocation failureDirectXMesh/DirectXMesh.h — read this for exact signatures and SAL annotations.reference/overview.md in this skill folder.Utilities/WaveFrontReader.h (OBJ file loading), Utilities/FlexibleVertexFormat.h (legacy FVF conversion).USING_DIRECTX_HEADERS.© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/directxmesh-usage of microsoft/DirectXMesh.
Open the folder on GitHubat commit 27e180b
Directxmesh Usage next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Directxmesh Usage this skillmicrosoft/DirectXMesh | 859 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Build Fluentqt Guicalvinhxx/Fluent-Qt | 152 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Windows Parityn1m21n/Infinite | 260 | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| Geiss Portad-repo/nullplayer | 156 | — | ~5.3k | Automated safety check: Pass | Custom licence | |
| Translation Diff ExportDevolutions/UniGetUI | 26k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Translation Diff ImportDevolutions/UniGetUI | 26k | — | ~750 | Automated safety check: Pass | MIT |
calvinhxx/Fluent-Qt
Create, integrate, redesign, or fix C++ and PySide6 GUIs using FluentQt, including component and Gallery work.
n1m21n/Infinite
Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…
ad-repo/nullplayer
Implementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine.
Devolutions/UniGetUI
Compares UniGetUI JSON locale files against English, identifies untranslated or source-changed keys, and generates patch, reference, and handoff files for a target language.
Devolutions/UniGetUI
Merges translated key-value pairs from a UniGetUI JSON localization patch back into the full language file and validates the merged result.
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
microsoft/DirectXMesh
Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
Guide for integrating the DirectXMesh geometry processing library into a C++ project. Directxmesh Usage is an agent skill from microsoft/DirectXMesh, published by the product's own GitHub organization. Guide for integrating the DirectXMesh geometry processing library into a C++ project.
Run `npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a claude-code`. Or copy the skill folder (skills/directxmesh-usage in microsoft/DirectXMesh) into .claude/skills/directxmesh-usage in your project. Claude Code loads it when a task matches its description.
Run `npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a codex`. Or copy the skill folder (skills/directxmesh-usage in microsoft/DirectXMesh) into .agents/skills/directxmesh-usage in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/DirectXMesh --skill directxmesh-usage -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/directxmesh-usage, .gemini/skills/directxmesh-usage, .github/skills/directxmesh-usage and .opencode/skills/directxmesh-usage in your project.
SKILL.md names no scripts, command-line tools or credentials: Directxmesh Usage is instructions for the agent only.
SKILL.md names 2 domains. In commands or code: raw.githubusercontent.com; the agent is likely to contact it when it follows the instructions. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Directxmesh Usage is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Directxmesh Usage: Build Fluentqt Gui (calvinhxx/Fluent-Qt, 152 stars), Windows Parity (n1m21n/Infinite, 260 stars), Geiss Port (ad-repo/nullplayer, 156 stars) and Translation Diff Export (Devolutions/UniGetUI, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
microsoft (a GitHub organization, an official publisher) maintains it in microsoft/DirectXMesh, which has 859 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 6, 2026.
Source: microsoft/DirectXMesh on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.