Ab Test Store Listing
appeeky/aso-skills
When the user wants to A/B test App Store product page elements to improve conversion rate.
Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install microsoft/DirectXMesh mesh-converter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mesh-converter .claude/skills/mesh-converter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .claude/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install microsoft/DirectXMesh mesh-converter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mesh-converter .agents/skills/mesh-converter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .agents/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install microsoft/DirectXMesh mesh-converter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mesh-converter .cursor/skills/mesh-converter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .cursor/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/microsoft/DirectXMesh.git --path skills/mesh-converter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install microsoft/DirectXMesh mesh-converter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mesh-converter .gemini/skills/mesh-converter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .gemini/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install microsoft/DirectXMesh mesh-converterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mesh-converter .github/skills/mesh-converter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .github/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/DirectXMesh --skill mesh-converter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install microsoft/DirectXMesh mesh-converter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/DirectXMesh.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mesh-converter .opencode/skills/mesh-converter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mesh-converter" agent skill from https://github.com/microsoft/DirectXMesh/tree/main/skills/mesh-converter into .opencode/skills/mesh-converter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mesh-converter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mesh-converterGuide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
Mesh Converter is an agent skill from microsoft/DirectXMesh, published by the product's own GitHub organization. Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `reference/options.md`).
It works with C++. The repository describes itself as: DirectXMesh geometry processing library. The licence is MIT.
Read from SKILL.md and the folder at commit 27e180b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
wingetFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mesh Converter loads about 1.2k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 484 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from microsoft/DirectXMesh at commit 27e180b, republished under its MIT licence (© microsoft). 484 words, ~1,247 tokens.
.claude/skills/mesh-converter/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.This skill provides guidance for using the meshconvert command-line tool to convert Wavefront OBJ geometry files into runtime formats consumed by DirectX Tool Kit.
Invoke this skill when:
The meshconvert tool imports geometry from Wavefront Object (OBJ) or VBO files and prepares it for runtime use. It can generate normals and tangent frames, perform vertex-cache optimization, and write to formats suited for DirectX applications.
winget install Microsoft.DirectX.Meshwinget install Microsoft.DirectX.Meshvcpkg install directxmesh[tools]meshconvert [options] [--file-list <filename>] <file-name(s)>The tool uses Windows-style - or / for options, and also supports GNU long options with --.
| Format | Switch | Description | Requirements |
|---|---|---|---|
| SDKMESH | -ft sdkmesh | Default output format for DirectX Tool Kit Model class | None |
| SDKMESH (PBR) | -ft sdkmesh2 | SDKMESH with PBR materials | None |
| CMO | -ft cmo | Visual Studio CMO format for DirectX Tool Kit Model class | Normals, tangents, and texture coordinates |
| VBO | -ft vbo | Simple vertex buffer object format for DirectX Tool Kit | Normals and texture coordinates |
| OBJ | -ft obj | Re-export as Wavefront OBJ | None |
meshconvert model.objProduces model.sdkmesh with no additional processing.
meshconvert model.obj -n -opGenerates normals (weight by angle) and performs vertex-cache optimization using the Hoppe algorithm.
CMO format requires normals, tangents, and texture coordinates:
meshconvert model.obj -ft cmo -n -tbVBO format requires normals and texture coordinates:
meshconvert model.obj -ft vbo -nmeshconvert model.obj -n -tb -op -yGenerates normals, tangent frames (tangents and bi-tangents), optimizes the vertex cache, and overwrites any existing output file.
OBJ files from tools using OpenGL conventions may need coordinate adjustments:
meshconvert model.obj -n -op --flip-v --flip-zFlips the V texture coordinate and negates Z for right-hand to left-hand conversion.
meshconvert -r *.obj -n -op -yRecursively processes all OBJ files in the current directory and subdirectories.
Or use a file list:
meshconvert --file-list models.txt -n -op -yWhere models.txt contains one filename per line (lines starting with # are comments).
See reference/options.md for the complete command-line options reference.
Model class via Model::CreateFromSDKMESH.-n -tb switches.-fn, -fuv, -fc, or -ib32 options).Model class via Model::CreateFromCMO.-n switch.-fn, -fuv, -fc, or -ib32 options).Model class via Model::CreateFromVBO.© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/mesh-converter of microsoft/DirectXMesh.
Open the folder on GitHubat commit 27e180b
Mesh Converter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mesh Converter this skillmicrosoft/DirectXMesh | 859 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Ab Test Store Listingappeeky/aso-skills | 2.2k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Meta Ads ConnectLeoYeAI/openclaw-marketing-skills | 1k | 1 repos | ~2k | Automated safety check: Pass | Custom licence | |
| Apple Search Adsappeeky/aso-skills | 2.2k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Custom Product Pagesappeeky/aso-skills | 2.2k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Custom Product Pagesgustavscirulis/snapgrid | 117 | 1 repos | ~2.2k | Automated safety check: Pass | Custom licence |
appeeky/aso-skills
When the user wants to A/B test App Store product page elements to improve conversion rate.
LeoYeAI/openclaw-marketing-skills
Connect to Meta Marketing API to pull real Facebook and Instagram ad data — campaign performance, creative fatigue, audience saturation, ROAS by ad set, frequency analysis, and Learning Phase status.
appeeky/aso-skills
When the user wants to set up, optimize, or scale Apple Search Ads (ASA) campaigns — including keyword bidding, match types, campaign structure, Creative Product Sets, CPP routing, and ROAS…
appeeky/aso-skills
When the user wants to design, deploy, or measure Apple Custom Product Pages (CPP) — the alternate App Store product pages with different screenshots, preview videos, and promo text shown to users…
gustavscirulis/snapgrid
Generates Custom Product Page metadata templates with screenshot strategies, keyword targeting, and audience-specific messaging for up to 35 page variants.
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
microsoft/DirectXMesh
Guide for integrating the DirectXMesh geometry processing library into a C++ project.
Works with
Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO). Mesh Converter is an agent skill from microsoft/DirectXMesh, published by the product's own GitHub organization. Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
Run `npx skills add microsoft/DirectXMesh --skill mesh-converter -a claude-code`. Or copy the skill folder (skills/mesh-converter in microsoft/DirectXMesh) into .claude/skills/mesh-converter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add microsoft/DirectXMesh --skill mesh-converter -a codex`. Or copy the skill folder (skills/mesh-converter in microsoft/DirectXMesh) into .agents/skills/mesh-converter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/DirectXMesh --skill mesh-converter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mesh-converter, .gemini/skills/mesh-converter, .github/skills/mesh-converter and .opencode/skills/mesh-converter in your project.
Going by SKILL.md and its folder, Mesh Converter needs the command-line tools its instructions call (winget).
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mesh Converter is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Mesh Converter: Ab Test Store Listing (appeeky/aso-skills, 2.2k stars), Meta Ads Connect (LeoYeAI/openclaw-marketing-skills, 1k stars), Apple Search Ads (appeeky/aso-skills, 2.2k stars) and Custom Product Pages (appeeky/aso-skills, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
microsoft (a GitHub organization, an official publisher) maintains it in microsoft/DirectXMesh, which has 859 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 6, 2026.
Source: microsoft/DirectXMesh on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.