Bump Swift Version
jamesmontemagno/tiny-clips
Bump the version for the TinyClips Swift app across Info.plist, Info-MAS.plist, and project.pbxproj.
Implementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine.
$ npx skills add ad-repo/nullplayer --skill geiss-port -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ad-repo/nullplayer geiss-port --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/geiss-port .claude/skills/geiss-port && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .claude/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-portType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ad-repo/nullplayer --skill geiss-port -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ad-repo/nullplayer geiss-port --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/geiss-port .agents/skills/geiss-port && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .agents/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill geiss-port -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ad-repo/nullplayer geiss-port --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/geiss-port .cursor/skills/geiss-port && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .cursor/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ad-repo/nullplayer.git --path skills/geiss-port--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ad-repo/nullplayer --skill geiss-port -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ad-repo/nullplayer geiss-port --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/geiss-port .gemini/skills/geiss-port && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .gemini/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ad-repo/nullplayer geiss-portInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ad-repo/nullplayer --skill geiss-port -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/geiss-port .github/skills/geiss-port && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .github/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill geiss-port -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ad-repo/nullplayer geiss-port --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/geiss-port .opencode/skills/geiss-port && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "geiss-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/geiss-port into .opencode/skills/geiss-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geiss-port", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
geiss-portImplementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine.
Geiss Port is an agent skill from ad-repo/nullplayer. Implementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine. Covers the CGeissCore C ABI, upstream-vs-port file split, indexed-framebuffer + palette-LUT render pipeline, Accelerate-based spectrum push, threading model, persistence, and the architectural deviation around upstream/main.cpp. Use when modifying anything under Sources/CGeissCore/, GeissEngine.swift, the spectrum/PCM path in…
Its SKILL.md is about 5.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering iOS development. It works with C++, Windows and macOS. The repository describes itself as: nullPlayer is a free open source macOS media player with some unique features.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3d87ce1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Geiss Port loads about 5.3k tokens when it runs. Until then it costs about 153 tokens; SKILL.md has 2,188 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 2,188 words (~5,267 tokens).
“Geiss is a second visualization engine in NullPlayer's modern visualizer window, switchable from the right-click Visualization Engine submenu alongside ProjectM. It is a port of the BSD-3-Clause upstream at https://github.com/geissomatik/geiss (HEAD pinned at 816f3f6a5ca70592da7583be70c06f6e3425d306).”
Just SKILL.md in skills/geiss-port of ad-repo/nullplayer.
Open the folder on GitHubat commit 3d87ce1
Geiss Port next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Geiss Port this skillad-repo/nullplayer | 158 | — | ~5.3k | Automated safety check: Pass | Custom licence | |
| Bump Swift Versionjamesmontemagno/tiny-clips | 121 | — | ~695 | Automated safety check: Pass | MIT | |
| Build CmakeiPlug2/iPlug2OOS | 158 | — | ~1.2k | Automated safety check: Pass | None | |
| Lldbmohitmishra786/low-level-dev-skills | 252 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Windows Parityn1m21n/Infinite | 271 | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| macOS Spm App PackagingDimillian/Skills | 4k | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
jamesmontemagno/tiny-clips
Bump the version for the TinyClips Swift app across Info.plist, Info-MAS.plist, and project.pbxproj.
iPlug2/iPlug2OOS
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
mohitmishra786/low-level-dev-skills
LLDB debugger skill for C/C++/Swift/Objective-C programs. An agent skill from mohitmishra786/low-level-dev-skills.
n1m21n/Infinite
Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
stablyai/orca
iOS Simulator control from inside Orca, with the live device view in Orca's emulator pane. Use when driving a booted Apple Simulator on macOS: taps, gestures…
ad-repo/nullplayer
Capture one centred main-window screenshot per skin across every skin system (Classic, Original, Original-Metal, Modern/.wal, Media Player/.wmz, Audion Faces) and assemble them into a fixed-duration…
ad-repo/nullplayer
Comprehensive implementation and profile reference for NullPlayer's visclassic mode (CVisClassicCore, VisClassicBridge, SpectrumAnalyzerView integration, menu/keyboard controls…
ad-repo/nullplayer
Launch, configure, drive, screenshot and measure the running NullPlayer app.
ad-repo/nullplayer
Google Cast Protocol v2, message framing, debugging, and test scripts.
ad-repo/nullplayer
Emby API, authentication flow, rating scale, streaming, scrobbling, and video playback.
ad-repo/nullplayer
How to debug a defect that only exists on screen — instrument first, drive the app yourself, and measure what is actually drawn.
Categories
Implementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine. Geiss Port is an agent skill from ad-repo/nullplayer. Implementation reference for NullPlayer's Geiss visualization engine — the BSD-3-Clause port of Ryan Geiss's Win32/DirectDraw/Winamp-2 visualizer onto macOS as a ProjectM-peer engine.
Geiss Port fits situations like: modifying anything under Sources/CGeissCore/; geissEngine.swift; the spectrum/PCM path in VisualizationGLView for Geiss; the engine-conditional Geiss menu in ModernProjectMView.
Run `npx skills add ad-repo/nullplayer --skill geiss-port -a claude-code`. Or copy the skill folder (skills/geiss-port in ad-repo/nullplayer) into .claude/skills/geiss-port in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ad-repo/nullplayer --skill geiss-port -a codex`. Or copy the skill folder (skills/geiss-port in ad-repo/nullplayer) into .agents/skills/geiss-port in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ad-repo/nullplayer --skill geiss-port -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/geiss-port, .gemini/skills/geiss-port, .github/skills/geiss-port and .opencode/skills/geiss-port in your project.
SKILL.md names no scripts, command-line tools or credentials: Geiss Port is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Geiss Port has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 5.3k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Geiss Port: Bump Swift Version (jamesmontemagno/tiny-clips, 121 stars), Build Cmake (iPlug2/iPlug2OOS, 158 stars), Lldb (mohitmishra786/low-level-dev-skills, 252 stars) and Windows Parity (n1m21n/Infinite, 271 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ad-repo (a GitHub user) maintains it in ad-repo/nullplayer, which has 158 GitHub stars. The repository holds 40 skills in this directory. The repository was last updated on October 10, 2026.
Source: ad-repo/nullplayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.